1.0.1 Patch Notes

Excellent patch!

"You are now more likely to find higher level maps when playing end-game maps"

I've been waiting for this for MONTHS!

Any ideas to adjust chat text size? It's a little too big for me. It can be distracting when you're playing, but want to see what people are selling.

Wonderful job, GGG! You have my continued support :) Favorite game ever.
The Codt change is bullshit My build doesn't build ANY intelligence so to even level it to have any middle ground use with me having to DELVL MY QUALITY GEMS I'd have to get gear that adds intelligence which I DO NOT WANT it is useless to me. This fucks my build over in the survival department by a huge margin. Just give Codt a 1 second cd that is completely fair.
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ayounthesaint wrote:
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Dark_Fiend wrote:
Developers should also nerf, for example, Multistrike, because for some players "it's too easy". Nerf it to something like 1 additional attack, max 50 % increased attack speed and 50+ % less damage.

I'm not sure what players you refer to, but if you find it "too easy" then stop using it, or play with a blindfold. Problem solved.


It's called sarcasm... Read comments and you'll find these "hardskinned" players.
Last edited by Dark_Fiend#3399 on Nov 12, 2013, 8:44:44 AM
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maczor wrote:
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DDUH wrote:
Auto-discharge with life leech, multiple auto-curse, auto-charges - may be you all want to auto-run, auto-loot and auto-leveling?

That's what I'll tell all of you - F*CK YOU LAZY WHINERS!!!


Its not about lazyness , codt enabled new possible builds !!!

Yes, I also use it. But do you think that getting high DPS with auto-cast no-mana costs is the right game play? I don't think so.
Im just saying... A lot a of ppl complaining about the weight the game has on ur sistem in 6man partys... and the fact that you cant control particle density in-game so you make it lighter and LESS LAGGY! and you go ahead and add some more affects without adressing this subject.. you are gona lose players GGG, Im just saying
Love this game.
Thanks nerf to CWDT was really needed (we survived before without it, why you will not ? funny unskilled player ....)

maps loot increase is a really good things too.

Thanks for all GGG
QQing wont help, anticipating will help progressing.


So I have a small mechanics question, I would like a quick answer from devs so I can start coloring my sockets again:
If a skillgem that exceeds CwDT's level requirement is linked with CwDT, will I be able to cast that one manually or will it be disabled alltogether?
Last edited by Lauicus#5853 on Nov 12, 2013, 8:48:55 AM
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DevilJade wrote:
Looks to me like some people aren't understanding the CwDT nerf. The level requirement for lvl 1 CwDT is 31, you could have a lvl 8 molten shell linked to that and it would work. I see some folks think it means I you have lvl 1 CwDT you can't have over lvl 1 spells linked.

Not the case.


I think people understand it very clearly, the problem they have with it is the higher the level of CwDT the more damage you need to take before it casts... on very high levels essentially becoming CAST on DEATH gem ;]

The core problem with the situation is as described below:

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ayounthesaint wrote:
Just like giving kids candy, and then taking it back, while slapping their face, grinning.
Last edited by Dynuel#5717 on Nov 12, 2013, 8:51:09 AM
Good work on the patch, well done balancing all around.

In other news, this thread makes me feel like I just drowned in a sea of tears. Something tells me we have an influx of players from D3 and TL2 in here.

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