0.9.2 Patch Notes
Will there also be a skill reset this patch or no?
|
|
" " | |
Thanks guys, looks good :)
Glad to see 1280x1024 is going to be fixed. I hate that error everytime i alt tab, and it looks weird not in my opt res. -Icy #alphalife Last edited by IcyStylez#2244 on Sep 12, 2011, 1:06:36 AM
|
|
Couldn't be more excited! although little sad about still being able to get 2 shoted in chaos but some explosion arrow and increased posoin damag Ect should help :D all in all looking great fellas.
"No army can stop an idea whose time has come"-Victor Hugo |
|
" Aww, ok. Thanks for the quote. I still feel that every patch excluding really small patches should refund passive skills. Oh well, nice to know a refund is coming the patch after this. |
|
GJ !
Шось? (IGN: Owner)
|
|
" A) On Ruthless, the magic and rare monster's are already MORE than powerful enough - while the unique's may or may not need some tweeking. I could get two shotted by most rare's and three shotted by most magic's - in ruthless. Please tell me you didn't just make my Duelist's life even HARDER!!! B) What is the change in the penatly of dual weilding with cleave? I didn't even know there was one to begin with, perhaps I won't even notice this as my dual weilding dualist is lvl 39... (just started my 2Her duelist!) |
|
Looks good to me! 30% nerf to archers & nova <3
Chris does Temporal Chains slow stack with chill to slow them even further? Also would be kewl if projectiles shot by cursed mobs would fly slower :) Whore Queen of Babylon
|
|
"While on the topic of character sheet, some obvious things are missing: - increased physical damage with equipped weapon - Increased attack speed. This is mainly just an issue only due to the lack of decimal places in the normal attack speed indicator. - many smaller mods that perhaps aren't as significant (increased elemental damage on weapons, reduced stun threshold, increased enemy stun threshold, increased enemy stun duration) - lack of precision in some values shown on the character sheet (as well as some tooltips/effects such as life/mana leech). You should be using significant digits for values like these. _______________________________ Regarding the patch, I Have one issue: 1. Power charge critical rate was not the problem. As far as I understand it, you guys wanted power charges to be viable for casters and non-casters alike. Already power charges are not particularly viable for non-casters, and by reducing the critical rate even more makes it more useless. The problem with power charges was mainly: increased AoE per charge, increased cast speed per charge, and added lighting damage per charge (mostly a problem with lightning spells, but the biggest issue here). I made a post (technically multiple posts) about this in the forums recently: http://www.pathofexile.com/forum/view-thread/6264/page/5 Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Sep 12, 2011, 3:50:13 AM
|
|
"Man, I wish I'd thought of that. I was pretty happy with having it make buffs/bebuffs on them stick down slower, but that's a cool idea. No idea what it would do for balance, though. |