1.3 [Newbie Friendly] GROUNDSLAMMER BUILD

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jerten212 wrote:
Hey, I been doing great with this build until I hit end of act 3 cruel and merc. I die very fast in act 1. Maybe u guys can help me I'll link what I got so far. hopefully Im doing something wrong haha.

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecOPBQgFHEU9hiRGjgc5yDwJy826D38QT9E51BHUeZXDVhjWK9Z818_ah5qO2vZcqlyu3gNe4x82YY7jM-QVZHOns2fy6FtpKynMKeEqBipbqyqtC-5zbvtvJ_AGsEExtjSId7B37_jn-St7w7yL_ZI9zL3vg==


Are your elemental resists maxed? Or at least very high? Especially cold for act1?

You "destroy" the 2% life reg of "warrior's blood" already by taking the vaal pact node. And you go for a high life build PLUS life reg by endurance charge (you took the node, at least) but kill life reg by taking the (wack) vaal pact. So: Vaal Pact is nerfed and your life leech is near to nothing at this point of possible damage you do (i guess, don't know your dmg). Go for life reg. Turn Endurance charges on, all the time. Maybe this may help.
And try to improve on belt and gloves (and maybe boots). The belt does no good for you. You need life and some resist. And the gloves are ... not good. Not at all. They are bad. Sorry :/

tl;dr: Go for better belt, boots and gloves. Don't take vaal pact. Life reg rules.

edit: in my opinion of course ;) Would help if you post dmg / res / life stats and so on.
The Sirus fight is a disgrace.
Last edited by ghamadvar#7236 on Mar 15, 2014, 7:52:52 PM
yea gear are in little mess, y MUST have all time max ress, i think that is main rule in this build. also tray to change to life leech insted od life on hit, i use life on hit with combo with sweep, ground slam coming with life leech. also mace are ok, i think that y have ok dps but i realy hate that 1,1 attack speed so i use faster attack with ground slam and sweep and dont like that slow type of mace. y nead to invest some chaos to gear and get more ress trought gear i invest 3 point to Faith and steel which will give y +8 on all ress. and maybe is better to take that golems blood and 1,5%HP/sec + 8+8+12% HP more. when y get that y can go to templars area and finish taking all nodes. we nead to have life reg.
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ghamadvar wrote:
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jerten212 wrote:
Hey, I been doing great with this build until I hit end of act 3 cruel and merc. I die very fast in act 1. Maybe u guys can help me I'll link what I got so far. hopefully Im doing something wrong haha.

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecOPBQgFHEU9hiRGjgc5yDwJy826D38QT9E51BHUeZXDVhjWK9Z818_ah5qO2vZcqlyu3gNe4x82YY7jM-QVZHOns2fy6FtpKynMKeEqBipbqyqtC-5zbvtvJ_AGsEExtjSId7B37_jn-St7w7yL_ZI9zL3vg==


Are your elemental resists maxed? Or at least very high? Especially cold for act1?

You "destroy" the 2% life reg of "warrior's blood" already by taking the vaal pact node. And you go for a high life build PLUS life reg by endurance charge (you took the node, at least) but kill life reg by taking the (wack) vaal pact. So: Vaal Pact is nerfed and your life leech is near to nothing at this point of possible damage you do (i guess, don't know your dmg). Go for life reg. Turn Endurance charges on, all the time. Maybe this may help.
And try to improve on belt and gloves (and maybe boots). The belt does no good for you. You need life and some resist. And the gloves are ... not good. Not at all. They are bad. Sorry :/

tl;dr: Go for better belt, boots and gloves. Don't take vaal pact. Life reg rules.

edit: in my opinion of course ;) Would help if you post dmg / res / life stats and so on.



Thxs alot My res are in merc- fire 75, cold 22, lightning 20, and chaos -60, ground slam dps is 1291, life is 1815 def is 1717.
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kompaniet wrote:
I see you have went ahead and picked up some accuracy nodes. That's no problems. You get between 10-20 respec points so you can later spec out of undeeded points. Expecially those you have put there as we pick up resolute technique pretty soon for 100% accuracy.
I see what you are talking about here--thanks.

I think the plan is to pick up RT next.
~<Ratsneve>~~<Looking for Simple Solo Solutions>~
Last edited by Ratsneve#4656 on Mar 15, 2014, 11:41:48 PM
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jerten212 wrote:
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ghamadvar wrote:
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jerten212 wrote:
Hey, I been doing great with this build until I hit end of act 3 cruel and merc. I die very fast in act 1. Maybe u guys can help me I'll link what I got so far. hopefully Im doing something wrong haha.

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecOPBQgFHEU9hiRGjgc5yDwJy826D38QT9E51BHUeZXDVhjWK9Z818_ah5qO2vZcqlyu3gNe4x82YY7jM-QVZHOns2fy6FtpKynMKeEqBipbqyqtC-5zbvtvJ_AGsEExtjSId7B37_jn-St7w7yL_ZI9zL3vg==


Are your elemental resists maxed? Or at least very high? Especially cold for act1?

You "destroy" the 2% life reg of "warrior's blood" already by taking the vaal pact node. And you go for a high life build PLUS life reg by endurance charge (you took the node, at least) but kill life reg by taking the (wack) vaal pact. So: Vaal Pact is nerfed and your life leech is near to nothing at this point of possible damage you do (i guess, don't know your dmg). Go for life reg. Turn Endurance charges on, all the time. Maybe this may help.
And try to improve on belt and gloves (and maybe boots). The belt does no good for you. You need life and some resist. And the gloves are ... not good. Not at all. They are bad. Sorry :/

tl;dr: Go for better belt, boots and gloves. Don't take vaal pact. Life reg rules.

edit: in my opinion of course ;) Would help if you post dmg / res / life stats and so on.



Thxs alot My res are in merc- fire 75, cold 22, lightning 20, and chaos -60, ground slam dps is 1291, life is 1815 def is 1717.

Hey.

So the 22 cold is a problem. Especially in act 1 merc. And Lightning is bad too. You have to farm gear, or buy it. The low cold res and the relatively low life will allow enemies to perma-freeze you (if you don't use some cheap uniques ...) and lightning damage will shock-stack (no wonder that act 3 in cruel was hell ...).

I am no expert to vaal pact. But your dps is not high enough to sustain leech i would say. Better drop vaal pact and go for more life, more regeneration. You have endurance charges and the 0.2 life reg per endu-charge node. It's useless because of vaal pact. But it should not be useless ;)

I have this gloves in stash that i can give to you for free. Just contact me ingame (IGN: TheRask).



They won't make you invincible, but hey, they are free and it's a start (in standard, hope that you don't play ambush, then i can't help you ...)

edit: maybe i can help you out with some other stuff too. We will see ;)
The Sirus fight is a disgrace.
Last edited by ghamadvar#7236 on Mar 16, 2014, 12:31:29 AM
I have found some map mods to be really annoying (1 shots and unusual bleeding effects) so I do tend to avoid some of the harder bosses on occasion, however I am find on 76/77/78 maps at the moment, obviously double Piety or Dominus is very hard but I can still help the group through stunning mobs and curses. I do hit 17k damage whilst maintaining 5k life, 12k armor and max resist. I think characters are balanced, but with the right gear you can really help your team out. I do think this build is viable at end-game, possibly by using slightly different gear, passives and playstyle.

My gear now:


Note: I do need to upgrade my gloves and other items - most of it self found, obviously traded for the Marohi.
top tip for this build - max res, max hp possible.
I can't see the skill trees? The link says 0/120 Points used.???
for running 2x cwdt what levels do i want them both.


currently im running just one cwdt lvl 3 with molten shell enduring cry and warlords mark


is that to high to be my low level one if i run 2. and what do i want in the high level one. im guessing keep enduring cry in low and move molten shell to high? or can you put molten shell in both?

any help on double cwdt set ups would be greatly appreciated i started this game on the ladder refresh so stuff is still new to me.



lvl 68 and was able to do my first few maps fine though.
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bosis1 wrote:
for running 2x cwdt what levels do i want them both.


currently im running just one cwdt lvl 3 with molten shell enduring cry and warlords mark


is that to high to be my low level one if i run 2. and what do i want in the high level one. im guessing keep enduring cry in low and move molten shell to high? or can you put molten shell in both?

any help on double cwdt set ups would be greatly appreciated i started this game on the ladder refresh so stuff is still new to me.



lvl 68 and was able to do my first few maps fine though.


Basically, your low level CwDT should have skills that don't really need a high level: Enduring Cry, some defensive curse (I use Enfeeble), and one more (for now I just have Increased AoE to help Enfeeble). Your high level CwDT should have skills that scale well with level, such as Molten Shell (for extra damage tolerance and armor), or Summon Skeletons (so that the decoys last longer) and something more (Immortal Call is popular -- in which case Increased Duration should replace the skellies).

Someone else said once that the low level CwDT is basically auto-cast (I use it to keep my endurance charges always up, and to keep enemies enfeebled), whereas the high level CwDT is an automatic panic button so you can get out of harm's way. I like that way of thinking.

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