1.1.0 Patch Notes - Sacrifice of the Vaal
" 80000? what?, that's a fully shocked ultra discharge?. Also you will be able to test your build after the patch, I think somewhere it was said by developers that full reset will be optional after the patch, so maybe you can see how hard it hits yourself in a reflect map and decide afterwards. IGN: PipeBender
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" Why do you play this game? Just curious. Based on the last tens of pages on this thread, you don't have any fun. This is impossible to get away from. GGG knows 6.022 x 10^23 more about what they're doing than you ever will, and even more if your only purpose on the forums is to complain about things, which by this point seems obvious. They didn't just get together in a meeting somewhere and say, "Heh heh heh, let's cut VP's leech by 60%! That'll teach all of those idiots to play our game!" It was something that they considered over time, that they playtested extensively, and that they decided in the end was the best for their goals for the game. You, on the other hand, go through the effort of making a post to say that a build that you're unaware of will probably be useless because of a nerf that you can't evaluate and would probably evaluate incorrectly if you could. That's bringing some knowledge! I think I'll go ahead and side with GGG on this one. |
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" Solid. +1 To add to the scenario though, we could assume the player takes something in the neighborhood of 200-400 damage (after mitigation)from the mobs, right? So I think it becomes more worrying. |
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" Still, kind of hilarious. 4% leech + Potions vs 15% reflect. [/quote][/quote] Isn't that a negligible detail at high levels? (And you don't pick up VP until at least mid levels. |
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" Do as you wish, but considering I also make games for a living, I know far more about it then you assume and know far more then you. Good day.. |
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" LOL... I assure you, I'm not jealous. As I said, it's a dupe and I don't play Standard. The item is double-dead to me. |
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" About how leech will work after the patch. I assume (as we can't try things yet) that it will work similar to how critical strikes are accounted at the moment. Like you cast 3 ice novas First does 500 damage to 20 monsters (500x20=10000) you leech 8.8% of that (880) Second does a critical hit and hits for 1000 to 15 monsters (1000x15=15000) you leech 8.8% of that (1320) Third does 500 damage to 5 monsters (500x5=2500) you leech 8.8% of that (220) Your maximun life is 1000 so you can only recover 200 hp per second. Assuming you cast 1 nova each second, you would regenerate 200 out of 880 (680 remaining), then start leeching from the 1320 of the second hit, and when the third nova hit, ignores that leech ammount and keeps recovering life from the 1320 ammount until its exhausted, replaced by a higher leech or you reach max hp. Sorry for the wall of text, but that's what I assume leech will look after the patch, instead of queuing all the leeched life until it caps or gets exhausted. [/quote] God I hope you are correct. |
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Wow, these nerfs.
I don't understand why Saffel's was nerfed; it wasn't even very good to begin with. You're losing a ton of +resist, +health/mana, +armor/es, and a few other misc shield mods just for 5% max resist increase and spell block which was useless outside of some builds. Unless I'm missing something, then yeah, I can't see a reason for the small nerf. The other items are fitting though. I may have not gotten to use those items, but considering the videos of some of the builds I've seen using them, I'm surprised they lasted as long as they did. IIQ nerf I could've lived with, if it didn't affect uniques. I run with Goldwyrm and Perandus solely for its IIQ; now I guess I'll be removing Perandus and possibly even swapping out Goldwyrm; which is a bit sad. Instead of lowering the IIQ bonuses outright I'd have rather it been changed to have diminishing returns. This would let people with only a few IIQ items have their fun while heavily reducing the effect of people who outright stack IIQ, which is what the nerf was for in the first place, right? Kind of feels like it's going the route D3 is; MF is now worthless in D3 and the amount of items dropped was reduced by at least 900%; it's now not really fun to find items anymore and it seems like PoE is going to feel less fun as well, albeit nowhere near as bad. Scion initial passive nerf doesn't make sense; it's your initial skills, they're supposed to be higher than normal nodes. Life leech not queueing anymore is disappointing; what about potions? Are they going to stop queueing too? I like that it auto applies the highest value (very important for spike damage survival), but all that wasted leech.. I'd comment on more, but, well, a lot of other people are doing the same, and my food is basically cold now.. I don't mean to sound rude, but I can't help the way people interpret my words.
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In all honesty, thought I side 100% with GGG, I can understand the complains some people are making.
My biggest concern is how obscure the information revealed in patch notes is. They really should start using examples and throughtly explaining most of the points that they change, add, remove, so the information gets more easily understandable. Sometimes they post their changes like hieroglyphics IGN: PipeBender Last edited by peilord#6730 on Mar 4, 2014, 8:24:23 PM
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" GGG continuing to make absolutely no sense. Ancient and unwise, SSF only since 2012
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