What does new life leech mean for you? Analysis and Discussion

I really dont know how new life leech affects something like lightning arrow with lmp and chain.

what is considered a single hit? a single LA and the up to 3 nearby target it hits?
IGN: Arlianth
Check out my LA build: 1782214
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Aimeryan wrote:
I've read the three pages and I am not sure if anyone has touched upon the effect of multiple stacks at the same time from multiple hits.

Before the patch each stack would queue, doing 20% of your life per second for the duration of each stack (which could be less than one second, thus multiple stacks being consumed per second).

Now, all stacks effectively run at the same time, but you only get the effects of one stack. This has a major implication (which I will break down into two parts):

1. AoE/Multi-target hits occuring at the same time (or near enough) will no longer result in queued stacks, thus you are only getting the same leech as you would have got from hitting one target.

2. If the duration between hits is longer than the duration of the highest stack then you are not gaining life leech during the difference (before hand, the difference would be filled by one of the other stacks that was queued).

Combining the two means that attacks/spells that only deal high damage per second (compared to your maximum life) because they are AoE/Multi-target will be nerfed by this - possibly quite strongly. It will probably have no effect on single-target stuff though.

To me, this implies that GGG want you to use LGoH for aoe and LL for single-target. AoE/Multi-target spells will probably have to use Cybil's Paw if they want to rely on regaining life by hitting things, or use Vaal Pact to instantly leech the multiple hits (with 60% reduced leech).


This has actually been touched on a lot in both my conclusions and throughout the thread.
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Nephalim wrote:
I really dont know how new life leech affects something like lightning arrow with lmp and chain.

what is considered a single hit? a single LA and the up to 3 nearby target it hits?


LA with LMP and chain will likely be hit by this change. Chances are you will want life gain on hit come next patch.
Yes, more life = more leech = more healing over time. I'd say Vaal pact is going to be for low-life builds (CI in particular) as well as builds that focus on massive AoE's as opposed to single-target damage.

That said, if you can somehow get high Evasion + high Life and good leech then that looks to be a pretty solid combination of defenses.
Last edited by XCodes#2874 on Mar 4, 2014, 11:29:33 PM
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Jamezuh wrote:


This has actually been touched on a lot in both my conclusions and throughout the thread.


I sort of thought it had, yet no one clearer seems to mention that multiple hits at the same time (or near enough) now basically leech the same as if only one hit had occurred. It is a big thing as it hugely hits AoE/Multi-target and shotgunning. I realise that "lots of small hits" covers this, but it is not obvious in the same way as saying "AoE/Multi-target/Shotgunning only apply as if single-target" is.

This difference can be fairly strong. Take a spell linked with GMP and LL, shotgunning a single-target; the difference now is that they may only leech 20% of what they did previously.

An example, 4500 life, spell dealing 2000 dps per projectile (with GMP factored in), shotgunned to 10000 dps, LL at 8.8%;
Before = 0.088 * 10000 = 880 life per second. After = 0.088 * 2000 = 176 life per second. Fairly large difference.

So, your point 3)
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Builds that rely on lots of smaller hits will notice the difference mentioned in 2). They will still not notice a difference in fight...
is not necessarily true. In fact, that is only true for shotgunning with GMP if before hand you was leeching more than 100% life per second and did not have Vaal Pact. In my example above, this would mean the shotgunning spell would have had to have been dealing 50000 dps in order to see no loss of life leech due to the change.
Last edited by Aimeryan#0430 on Mar 5, 2014, 12:07:53 AM
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Jamezuh wrote:
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Nephalim wrote:
I really dont know how new life leech affects something like lightning arrow with lmp and chain.

what is considered a single hit? a single LA and the up to 3 nearby target it hits?


LA with LMP and chain will likely be hit by this change. Chances are you will want life gain on hit come next patch.
Chances are he wanted it before, too.
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XCodes wrote:
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Jamezuh wrote:
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Nephalim wrote:
I really dont know how new life leech affects something like lightning arrow with lmp and chain.

what is considered a single hit? a single LA and the up to 3 nearby target it hits?


LA with LMP and chain will likely be hit by this change. Chances are you will want life gain on hit come next patch.
Chances are he wanted it before, too.


Yeah, I thought LA Rangers stuck with LGoH anyway.
Jeeeezzz..... my reave CI/GR/VP shadow got boned by release, but I suppose that wasn't enough. Now, he is COMPLETELY dead.

LGoH is worthless for CI, since GR only applies to LL.


Seems odd that Shadow, which is centered in the dagger & claw section (melee), opposite Strength (and therefore opposite life), right in front of CI, seems to have no viable way to run melee. He's got attack speed a-plenty, but with a gimped LL, he should go LGoH. But he doesnt really have the life to do it. Would be nice to take ES & GR.... but, yeah.

Mmmmm
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Anesthetize34 wrote:


Yeah, I thought LA Rangers stuck with LGoH anyway.


I found life leech far more consistent due to the ridiculous damage output from the chainning and innate multi target aoe and the fact hitting a small mob does not gain much hp. sadly it looks like i need to switch to lgoh.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Mar 5, 2014, 1:14:10 AM
Nothing since i only use it on 1 char the rest use LOH.

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