1.1.1 Patch Notes

good patch
Summon Skeletons sounds really awesome :0
"We've changed the behaviour of bosses that used to be able to kill you before you saw them"

That wasnt funny at all. Good job i guess.
I'll be waiting a week or so before trying Invasion again. Glad they made some "substantial" changes to the bosses, hope it was the right kind of changes that keep people playing.
I'm the Ps guy: Psomm, Pso, Psong, pso-on and pso-phorth.
"
Kinokarte wrote:
"We've changed the behaviour of bosses that used to be able to kill you before you saw them"

That wasnt funny at all. Good job i guess.


Well, it's not completely fixed, I was just leap slammed by an invader out of nowhere, second time that specific invader has ripped me, maybe they can shorten its range so i have one hop to react to.

Sigh....
"
gfwatcher wrote:
"
Players are now 20% more likely to encounter a Corrupted Secret Area.


That's what I'm talking about!


Lol ive not found a single one all night (4+ hours).
"Blue warrior shot the food"
Yeah... just had a flame totem spawned on me and instakill me @ lvl 69 with vaal totem at edge of screen as I was approaching him. Still not fun...
Broken bosses.
Quit yer bitchin. You're supposed to die.

This ain't Dark Souls... this game is supposed to be HARD.

If you can't hang, go play babby's first Mario Kart. The pretty colors will keep you occupied for days.

It's called POE. Deal with it.
Dark Souls is the Path Of Exile of action games.
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!

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