Enki's Arc Witch - maybe back some day?



Managed to 6L this on my SIXTH attempt. I have no intention of throwing away that kind of luck, so thought I'd ask as a crafting newbie - where to from here?

I can craft the 3 modifiers, including spell + extra chaos and chance to deal double damage. Do I just roll an exalt afterwards and hope for a good prefix? And do I divine before adding crafting modifiers?

If I had a large pool of currency, is it best to craft 3 crafted modifiers, no attack modifiers, suffixes can't be changed - then exalt, remove crafted, and proceed?
Last edited by ChuckleCrusade#0849 on Feb 1, 2020, 1:00:30 PM
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Zeeul wrote:
One of the great things about the The Dragons helmet is that is super cheap!

I bought a load of helmets and got a ton of corruptions.
Ran a load of labyrinths and got a few enchants.

Now I find myself stuck wondering which is the best result.
Which would you choose?

Helmet 1: 30% assassins mark effect (lab enchant)
Helmet 2: Herald of ice 30% reduced mana reserve (lab enchant)
Helmet 3: 6% increased energy shield (corruption)
Helmet 4: 0.5% Lightning damage leeched as life (corruption)
Helmet 5: regen 1.8% life per second (corruption)


i got tired of farming lab for good enchant and simply bought cheap head like this
.

Btw i wanted to ask, what are the best veiled enchants for belt?
And how good would be gloves with 10% chance to Unnerve Enemies for 4 seconds on Hit?
Last edited by Ela1n#3184 on Feb 1, 2020, 2:37:43 PM
Crafted my end game staff!


What should I be looking to upgrade next?
I got a very nice tier 4 Loreweave. Should I try to buy a The Queen's Hunger
Vaal Regalia and sell the loreweave, or should I just save up money for rare with 3 crafted mods and spellcrit chance ?
"
i got tired of farming lab for good enchant and simply bought cheap head like this

Btw i wanted to ask, what are the best veiled enchants for belt?
And how good would be gloves with 10% chance to Unnerve Enemies for 4 seconds on Hit?


I guess +2 AOE is great for wrath and heralds, i might try that.

As for veiled belt enchants, I wouldnt know, I mainly prioritized life, energy shield, resistances, increased flask charges then enchanted X and Chaos resist on a belt until I got lucky and ancient orbed a headhunter on the first try!
I just wanted to give a shout out to Rampage gloves.

If your a newer player who has not used them before, they are definitely worth playing with.

upto, i think its: 50-100% INCREASED DAMAGE and 20% INCREASED MOVEMENT SPEED and a ton of crazy buffs for free. Its a great little minigame while mapping. You get a rampage counter witch increases with every kill. The catch is, if you dont kill your next target within 4-5 seconds your rampage will stop and you have to start again.

Taught me to get much faster at clearing maps.

I choose rampage gloves over 2+ exalted fingerless influenced gloves.

Null and void: best all round gloves 10-20c


Shadows and dust: good for crit: 1c!


What are the recommended slots to get strength on? I currently have it on my amulet, but I want to upgrade it and the strength restricts my choices. Which slot would give me the best bang for my buck considering the strength stat?
https://valid.x86.fr/egpm28
sry for asking again but i have no idea how to continue craftig from here...



"

sry for asking again but i have no idea how to continue craftig from here...


look at the guide to see the prioritized affixes for staffs:

depending on which suffixes or prefixes are free I would go:

> Multimod
> 90-100% (or whatever it is) spell damage
> 30% chance to deal double damage while focused

although you may want to six link it before you spend 3exalts on crafting
Or look for a linked staff to craft...
Last edited by Zeeul#3295 on Feb 2, 2020, 9:08:07 AM
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calatravo wrote:
sry for asking again but i have no idea how to continue craftig from here...




Did you read the crafting guide? It says exactly what to do in each situation.

Crafting guide: https://pastebin.com/pV5v0aJw

Affixes

Prefix
+2/3 to Level of all Lightning Spell Skill Gems N
+2 to Level of Socketed Support Gems B
+2 to Level of all Spell Skill Gems N
+2 to Level of Socketed Lightning Gems N (Warstaff-only affix)
+1 to Level of Socketed Gems N (Warstaff-only affix)
Socketed Skills deal 20% more Spell Damage F
80%+ increased Elemental Damage F
80%+ increased Lightning Damage N B
80%+ increased Spell Damage N B Es
Gain #% of Non-Chaos Damage as extra Chaos Damage B
Gain #% of Elemental Damage as Extra Chaos Damage S
Gain #% of Lightning Damage as Extra Chaos Damage N B
Damage Penetrates #% Elemental Resistances S
Damage Penetrates #% Lightning Resistance C F Es
Socketed Gems are Supported by Level 10 Power Charge On Critical Strike E
Socketed Gems are Supported by Level 1 Arcane Surge S
Adds 1 to 80+ Lightning Damage to Spells N B Es

Suffix
30% chance to deal Double Damage while Focussed B
Spells have a #% chance to deal Double Damage R
#% chance to deal Double Damage S B
20%+ increased Cast Speed N B Es
+1 to Level of Socketed Intelligence Gems F
Wrath/Zealotry has #% increased Aura Effect C
20%+ to Global Critical Strike Multiplier N B
80%+ increased Critical Strike Chance for Spells N B Es
#% chance to inflict Lightning Exposure on Hit C
% increased Damage per Power Charge C
https://valid.x86.fr/egpm28

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