NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

Are Custom Sounds broke for the Filter now? Can't get them to work for the life of me.
I await to see the pearl gates, and dive into the realm of Exile.
Just looking through the filter i downloaded today

# VERSION: 6.71
# TYPE: 0-SOFT
# STYLE: NORMAL
# AUTHOR: NeverSink
# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)

In [0302] Shaper Item Layers - T1 - ECONOMY section, you've got the Map-Drop only bases (crystal belt, steel ring, opal ring, etc.) listed in the basetypes for the that section that can't ever make it past [0301] Shaper Item Layers - Rare Exclusions.

Dunno if it's something to do with the strictness settings being variable but that doesn't make much sence since the 301 section where they'll get caught is listed as $t->1ex presumably meaning approximately >= 1ex in value thus likely to be shown on all variations of the filter.

Am i missing something or is this an accidental redundancy?
Small bugs are fixed now
[[0500]] Explicit Mod filtering – Rare
- [0503] Weapons-Physical (Key: IPD)

Show # $s->mods->rare
Identified True
DropLevel > 50
Rarity Rare
HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty"
HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed"
HasExplicitMod "Dictator's" "Emperor's" "Conqueror's" "Champion's" "of Celebration" "of Infamy" "of Fame" "of Acclaim" "of Renown" "of Incision" "of Penetrating" "of Destruction" "of the Assassin"
SetFontSize 45
SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
PlayAlertSound 3 300 # DROPSOUND: Unique
MinimapIcon 0 Blue Diamond
PlayEffect Blue

The accuracy mod listed in the third HasExplicitMod clause; "of the Assassin" can only show up on bows and wands, all other weapons have "of the Ranger" as their T1 accuracy mod. I haven't ever played an attack build but i'd guess more than just bows and wands put at least a little value on flat accuracy.
Last edited by Tzoshirzup#3708 on Mar 23, 2019, 8:38:39 PM
it possible to add custom sound for each basetype? example for Master Cartographer's Sextant and Master Cartographer's Sextant with their own sound?



A small QoL request. With the changes to synthesis distant isle rewards, there are stacks of armourer's scraps and blacksmith whetstones. I would love to have a special exception added for these 2 similar to the wisdom scroll treatment from delve.

<3 the filter and i'ts customizability
а есть на русском описание поцветовки, тех или иных предметов?
Hey, man!

There's one minor detail I've been thinking about posting for over a year now, so here it is: you filter out 20 quality magic flasks even in the strict version. This would be fine if 20 quality magic flasks actually gave a glasblower's at the vendor, but they don't. This is probably an oversight from GGG that existed since the start of the game, since I agree with your reasoning for why you included in the filter: it should give a glasblower's. However, a magic flask always gives you transmute shards if un-ided and alteration shards if id-ed, even at 20 quality. So there's no point in it being in the filter really, right?

Here's a screenshot:
https://imgur.com/a/sV6wQ5Z
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
Probably asked to death and my google-fu disappoints me.

How can I show magic gear with 2x t1 modifiers? It doesn't show up in semi-strict mode.
"
IkeDoriens wrote:
Probably asked to death and my google-fu disappoints me.

How can I show magic gear with 2x t1 modifiers? It doesn't show up in semi-strict mode.


That's rather complicated. The filter has a set of rules of identified magic item highlighting, however only for certain specific expensive combinations.

You can modify these on filterblade

"
Hey, man!

There's one minor detail I've been thinking about posting for over a year now, so here it is: you filter out 20 quality magic flasks even in the strict version. This would be fine if 20 quality magic flasks actually gave a glasblower's at the vendor, but they don't. This is probably an oversight from GGG that existed since the start of the game, since I agree with your reasoning for why you included in the filter: it should give a glasblower's. However, a magic flask always gives you transmute shards if un-ided and alteration shards if id-ed, even at 20 quality. So there's no point in it being in the filter really, right?

Here's a screenshot:
https://imgur.com/a/sV6wQ5Z


The tricky part is that the 20% flasks are sometimes just useful for normal usage, but you're right. I'll consider filtering the magic ones out.

"
а есть на русском описание поцветовки, тех или иных предметов?


Nope.

"
A small QoL request. With the changes to synthesis distant isle rewards, there are stacks of armourer's scraps and blacksmith whetstones. I would love to have a special exception added for these 2 similar to the wisdom scroll treatment from delve.

<3 the filter and i'ts customizability


Done in 7.0.1 that was released a week ago

"
it possible to add custom sound for each basetype? example for Master Cartographer's Sextant and Master Cartographer's Sextant with their own sound?


Yep. Drag/Drop the items on filterblade into a new tier and adjust their sound.

"
The accuracy mod listed in the third HasExplicitMod clause; "of the Assassin" can only show up on bows and wands, all other weapons have "of the Ranger" as their T1 accuracy mod. I haven't ever played an attack build but i'd guess more than just bows and wands put at least a little value on flat accuracy.


I'll take a look at that next update, thanks

Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.

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