Firestorm
80% damage nerf is too big of a disadvantage at high difficulty. I'd go back to 50% and implement a cast delay.
The wait is over.
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Edit: Post removed due to incorrect thread. Apologies to all. I probably shouldn't post after staying up all night playing this game.
Last edited by BlastMonkey#5208 on Apr 28, 2012, 3:58:33 AM
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The tooltip (particularly the 80% reduced damage, and what it means by that) is unclear and could use some better explanation.
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I think this skill needs a major rework. Right now, it has a tiny area, but has the highest single-target DPS of any spell. This is kind of ridiculous for a "storm" type spell. I believe the area should receive a major buff, while the damage should receive a nerf.
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Silty, have you played till Mercieless or chaos?
because if not, you really should. This skill like many others becomes useless because the damage is way too low. |
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Spread out the projectiles but increase the damage of each individual one.
Back in black
I hit the sack I've been too long I'm glad to be back |
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I also think that the area should be larger.
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I feel the splash on fireball does more than the area effect on this spell
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" I guess you're right, it falls behind freezing pulse in single target damage once you get a multiple projectiles gem. Firestorm probably has limited ways to boost its damage from support gems. Either way, I still think it should get an area boost. It's not much of a storm, more like a shower stall of fireballs. |
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Used this spell myself as a witch, but stopped playing the character because this spell just made everything too easy - even on hardcore. Seen other people basically just spam this, it's low mana cost and high dps make it very easy; even potentially game destroying in terms of a challenge.
Damage needs a little reducement, but area spread of the spell needs to be way larger. |
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