Challenge League Post-mortems
" i don't switch because i don't like hardcore mode. if tempest league wouldn't have been hardcore i would have switched to that one. 50% of time in warbands and 50% of time in tempest. |
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" Amen Nice reading, devs, thanks! |
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Thanks for the thoughtful rundown of all of the leagues. I only started in Torment, but have enjoyed the game quite a bit.
I would note one thing from the viewpoint of a new-ish player who has limited playtime. The short duration of the challenge leagues is off-putting. As a new player, you're drooling over all of the high-end builds while simultaneously trying to learn the game mechanics. By the time you get to a reasonably comfortable place with your character, the league ends. The decision then is to either play in Standard or start over. Neither option is appealing to me. I might be in the minority opinion, but I would've really appreciated having another month in Torment and Warbands to enjoy playing my character. |
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" I don't really get what is the big deal with the corruption tempests. Sure you could end up with a bunch of 6Ls but a bunch of 6L with bad stats and wrong colors isn't too exciting. On the other hand the one that turns all your drops into their vendor price seems much nicer. |
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This was really nice stuff to read, you GGG guys are awesome!
Btw, this dark skin hurts my eyes - it's hard to read. Couldn't you think about creating a light theme? yo
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This is far and away one of my favourite posts I've seen released from a development team for any game I play. It's awesome that you guys give the PoE community a view into the development process as it lets the community know what's going on inside the heads of the developers. I just wanted to take the time to say, excellent commentary and keep on doing what you're doing!
As an aside, it's also really nice to see you guys reviewing the reward structure for challenge leagues. As somebody who plays games in bursts (play a game religiously for a month then move on and come back later) I could never keep interest long enough to do all of the challenges, so I never really got to see any rewards for playing in the challenge leagues. I did it more because it was fun, the new economy, etc. While those are rewards enough to get me to play the challenge leagues, it still wouldn't hurt for a more accessible reward for competing in those leagues, as well as give players something to work on other than "well, it's a new league, guess it's time to level, gear out and run maps forever". Anyway, rambling aside, great job guys and I can't wait to see what you've got in the works for us next! |
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I don't see anything new, what will change?
IGN: SeaLaser
Sea Builds, Characters, Shops, Links & Records: https://www.pathofexile.com/forum/view-thread/972683/ |
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Seeing how the leagues will have almost the same content, it makes sense that hardcore deaths could go to the softcore challenge league instead of standard.
Honestly if a hardcore character that died went to the softcore challenge league I'd play both every time. Also, I really dislike playing standard mode. |
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" What a great idea ! I liked to try the challenge in the past but after 1 or 2 it was always the end for me and I never had motivation to try another one knowing I will have nothing for it. Milestone is really a great idea for me ! " For me was also a time problem. I invest a lot of time in a character and because i'm not too fast I manage to bring 1 or 2 char in the end game and everytime I wanted to try the other league I had the feeling I yould not have enough time to do it and to see it in a good way. As you said it, a lot of the cool stuff of leagues was in the end game, knowing that I would not see it did not motivate me too. I found great that you will invest more in only 1 idea than to split the ressource ! Thx for this |
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I've been saying for years that the challenge leagues should be:
" Then I *finally* see from Chris's Manlyfesto... " Bout time... I'm the Ps guy: Psomm, Pso, Psong, pso-on and pso-phorth.
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