StupidFatHobbit's Sovereign Filter
" Thanks for letting us know and sorry about your loss! welcome back :) | |
" http://pastebin.com/h79SpFvY This link will expire in 1 week. I may adjust the filter in this time and will post an updated version in this time period until Hobbit is back to make official changes to the filter. This is unofficial updated filter for 2.5 Adjustments: New Breach content has been added to the filter in via the example color put in by Hobbit. Slightly larger text on higher value items such as exalts, divines, ect. Sound added to currency with values higher than 0.5 Chaos. These include (Vaal Orb, Blessed Orb, Scouring Orb and 6 sockets) Note these items are still the same color. Some unique items have been added and removed from making sounds. I wont go into detail about this change as i adjust these values as the league goes on as the price of unique items change. http://pastebin.com/h79SpFvY | |
" thx :) | |
" Did anyone save a copy of this for those of us who were offline? | |
Finally updated, sorry about the absence but I'm back now. For those of you who grabbed Yovu's version there aren't a lot of changes from his and I wound up keeping a fair number of minor tweaks he made oriented towards endgame mapping such as larger font sizes on a lot of currencies.
Here's the current version: http://pastebin.com/uHvhDNdk IGN: Hobbit | twitch.tv/sfhobbit | Filter: poeurl.com/xZL
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I should have the version 2.6 done sometime tonight, early tomorrow morning at the absolute latest. This is a massive update that I've spent the better part of this past week working on and contains far more than just the Legacy changes. I thought I'd have all this done a couple days ago but it's been taking me a bit longer than I expected.
I'll be posting a rough changelog but tldr is that while the majority of the improvements are relatively small, there are a large number of them. The colors are also even better than before and now extremely consistent. IGN: Hobbit | twitch.tv/sfhobbit | Filter: poeurl.com/xZL Last edited by StupidFatHobbit on Mar 1, 2017, 11:44:35 PM
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" thank you for this really appreciate it,keep up the good work. | |
Cheers dude I've really enjoyed your filter!
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Way to go man, your filter is the best :D
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Legacy(2.6): http://pastebin.com/1j9CS2VC
Breach(2.5): http://pastebin.com/rSTPBP2k This is a massive update which I've spent the better part of the last week working on. I've gone over the entire filter with a fine-toothed comb and rewritten about a third of it. Most of the changes are small but there are massive amounts of them, and there has also been a rather extensive color rework in the names of consistency and elegance. This is about as mandatory as updates get. Not only is there a new league with the usual new items, but Legacy brings with it a huge amount of potential unique items, necessitating a massive expansion of the unique item filtering section of the filter. IMPORTANT/MAJOR CHANGES: - All colors more or less consistently represent something throughout the game. For example, brown is basetypes at low level, and brown backgrounds are top basetypes at high level (previously purple) - A large number of colors have changed or been made significantly more diverse in the name of quick identification. The idea is you should be able to play the game in a foreign language and you'd still know what you were picking up thanks to the filter. - Racing/Class colors have been changed. Colors are thematically appropriate with the game. Caster is now sky blue (previously teal) to distinguish it from link highlighting. Ranger/Bow is lime (previously tan). Melee is unchanged (maroon). - Other Racing color changes: "All Class Race" (tan border) has been added and now includes Coral Ring, Leather Belt (both previously under phys jewellery) and magic/rare boots (previously blue on magic, faint yellow on rare same as all other 2x2) for quick and easy identification. Phys jewellery color (orange border) unchanged, but low level quivers moved to Ranger/Bow. - Tons of smoothing out colors, some shades toned down to be easier on the eyes, some more gaudy colors that showed up too often relatlive to their value (i.e. old 5L) changed completely. See the (finally) updated color guide at the top of the filter for a full breakdown. - Massively revamped the unique section in anticipation of Legacy league-specific uniques as well as known new and buffed uniques. The unique filtering section is roughly three times the previous size and currently set slightly liberal to be safe. - Added a "levelling uniques" section in which low level and strong racing uniques have sounds when dropping at low levels, but not at endgame. - Endgame filtering has been adjusted to be consistent with new levelling filtering. Bows/Ranger Weapons added, and "Non-melee weapons" broken up accordingly between that and Caster Weapons. - The few race-oriented changes in RaizQT's Frankenfilter (his year-old version of my filter he refuses to update because stubborn lazy mule) are now incorporated into the main filter. Maybe now he'll finally update... - Numerous sounds have been added to low level race and league-start oriented items, such as low ilvl stat amulets, 4 links before endgame, important utlity flasks. Previously there weren't a lot of sounds while levelling aside from currency, this is a fairly significant change. - Lower level maps now make sounds, but only when you are in lower level zones, and this gradually phases out as you move up in map tiers. Middle (GGG Yellow) tier and higher maps will always make sounds. - I've attemped to normalize filter sounds with the slider at 50%, as previously I'd been writing the filter with the slider at full. If you find overall things are a bit loud or quiet, then adjust the "Item Filter Alert Volume" slider in the sound options. MINOR CHANGES/DETAILS/OTHER: - Removed sounds from a few more div cards. - Various Updates to endgame rare filtering. - Refined both the levelling section and flask section. - Lots of minor changes in the racing section aimed at smoothing out edge cases. - Numerous code optimizations thanks to info provided by GGG, the filter should be faster and more lightweight than before despite another ~200 lines of additional filtering being added. - With the addition of lime green to the filter, nearly every color in the wheel is now being used somewhere. We full rainbow now. - Many minor sound removals and additions. - Lots of minor accents have been added for edge cases and in some cases for clarity. - Several minor adjustments to race filtering brackets, a few have been tightened and some have been loosened. - Small adjustments made to flask filtering levels. i.e. Hallowed Life Flask now retains its red border for a few more levels. - Smoothed out levelling armour chests for the few warriors out there who do in fact level melee. - Slightly relaxed pre-Brutus items to further account for worst case scenarios, especially in Brutus kill races. - Relaxed chrome and quality flask filtering slightly in endgame. - Tightened a few worst case scenario insurance blocks. Loosened a couple others. - Innumerous tiny adjuetments to level ranges in the levelling section. - Map filtering color tiers adjusted to correspond to the tree Atlas tiers instead of the old 72 cutoff. - Caster endgame highlighting sections updated to reflect the buffed implicits wands and sceptres. - Caster levelling completely rewritten and vastly improved - Refined 2L/3L/4L cutoffs, tightened some and loosened a few others. - Finally updated the color guide at the top of the filter to be current. Given the size of this update and the number of item-related changes coming in Legacy league, I'd recommend keeping an eye on this thread for a likely minor update within the first week of Legacy to fine-tune the unique list as information streams in. I'll redo the main post and all that other stuff when I wake up, right now I need some sleep. Thanks everyone for your support and good luck! IGN: Hobbit | twitch.tv/sfhobbit | Filter: poeurl.com/xZL Last edited by StupidFatHobbit on Mar 2, 2017, 6:47:23 PM
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