[3.3] Unstoppable Gladiator 78% Max Block/Spells. Best Low Budget League Starter
" I played for quite some time this build based on Varunastra with Reave during Perandus league. At that moment, I tested Abyssus trying to make it work on this build but imo you can't avoid random deaths at highest tiers. |
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" I was mistaken then, thanks for the info! That shield is such a nice addition for this build. |
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" Glad to read that! About your questions: Q1.0 - Uber Lab is quite easy to do. Imo, only thing that could hit you hard is the pulse Izaro throws and I can't be sure of this, but seems that damage got increased if you're far away from him. My tactic is simple, just facetank him all the time and try to be extra careful on flask usage. Q2.0 - Improvement on this build beyond getting the best gear/jewels you could buy is going for the new The Surrender shield imo. Varunastra version is too expensive for the little improvement you get and Aegis+6L version is fine, but still, I think I prefer the BoR+Soul Taker version of the build with The Surrender. Q2.1 - Stated before, no. Stay with Soul Taker, that price is not worthy. Q2.4 - That jewel gives so much additional block chance that allows you to change a lot of things on this build. I didn't have the time to theorycraft good choices with it, but one thing for sure, maybe is a nice upgrade but doesn't fit with the idea behind this build: cheapest possible build for all end game content. Q2.5 - Again, Varunastra is not worthy imo. This build was created on Perandus league, based on Varunastra, because was a cheap unique during that league that fits perfect. After that, Varunastra only comes in the form of divination cards and price got increased a lot. During that time, a lot of people wanted to play with it anyways, so I made that alternate section for those who were interested. |
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" No, because this build is based on full block attacks/spells and for that you need Versatile Combatant ascendancy point from Gladiator class. |
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" I don't think Shaper is possible with this build. I tried once during Essence league and there's so much damage that cannot be blocked that I wasn't able to sustain the fight and run out of flask quite fast. |
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" Static Strike explosions have a delay, so after the hit, the explosion occurs after 0.75s. That reduction applies to that delay, but this will not increase the damage because the amount of the explosions will be just the same: 1 hit = 1 explosion. |
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" Totally agree, imo, Static Strike and Cleave are the best options for the build. I personally prefer Static Strike (plus considering the great buff it got on 2.4). Edit: also answer to: " Last edited by mas_mariano on Dec 15, 2016, 6:17:39 AM
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" I'm really glad to read this. I found Static Strike the best choice but after more than 110 pages of Q&A I can assure you that not much people like it. Without PtL, clear speed is good enough and for single target damage is better than any other option. About enchants, I think the best is damage increase. I think reduce duration is pretty poor because only affects the delay of the explosion, so you still deal the same damage, just a little bit "faster" considering the first hit. Basically explosions depends on the hit, so you still have the same amounts of explosions because you deal the same amounts of hits. PS: gratz on that ladder rank, impressive! |
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" That pulse from Izaro is pretty dangerous. I don't know if I'm wrong because basically I just do lab for the ascendancy points and never again run it. I personally hate labs beyond any possible explanation. So I can't imagine playing on HC uber lab one time and again. But, I got the impression that the pulse do more damage as you're far away from Izaro. Like the opposite of Freezing Pulse skill. Maybe I'm totally wrong, but I never got hit from the pulse when I stay facetanking Izaro, it happened to me when I try to move to avoid it. Again, maybe I'm totally wrong, I can't assure you this. |
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" You got 6% from ascendancy point after uber lab. From start to Painforged you got 2%, then from Painforged to Versatile Combatant another 2% and the final 2% from Painforged to Violent Retaliation. |
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