Content Update 2.3.0 Patch Notes

thanks for the update!

the time it takes ANYONE to reach 100 SHOULD be increased.
for many, the league ends shortly thereafter.
raise the level cap or return the (older) xp penalty please. k thx bye


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TheAnuhart wrote:
"
Wiesl_1404 wrote:
I have never witnessed a balance team which had been so incompetent about such obvious broken stuff in any other online game i have ever played. Why arn't you able to figure this out yourself?


They are not doing balance, balance would be a massive endeavour in a game such as PoE with so many interacting factors, items, stats, keystones, skills, supports, #links, multipliers, debuffs, buffs....

GGG do imbalance, on purpose, it's known as forced meta.

Why attempt the impossible and have several hundred balance issues when you can just greatly imbalance a few which get the limelight and everything else is forgotten?

It also gives the impression of 'good theorycrafting' rather than the players having a million assets to try to theorycraft powerful combinations with, they get the obvious choices thrown in their face to work with.


Available in any colour, as long as it's black.


I perfectly get that PoE is a game of perfect imabalance/meta shifting imbalance over time (i am have been enjoying this game for a long time as you maybe can see at the date of my account creation)

I just wanna make a point:

- I really enjoy the "imbalance system over time GGG created in the past"
- I absolutly don't enjoy super broken stuff which trivializes the endgame, makes oneshots possible and trivial, stuff that makes you basically immune for 98% of the time playing and insane power creep without any content to match it properly

There is huge difference in things/mechanics beeing "imbalanced" or "breaking and trivializing the game" in my understanding.


PoE is a great game and it is disheartening for someone like me (and i am sure i am not the only one thinking that way) in what direction this game has gone in terms of endgame balance and challenging content.
I am even one of those people who love the labyrinth and the whole concept of it (the only thing that hold me back doing it more often were performance issues, which will likly be gone in 2.3)
I think GGG isn't aware of the fact how much difficulty and challenging content add to marketing their product - i think their product depends largly on that for the long term health of the game, motivating new players to join and preventing old players from leaving more quickly.
REVERT THE TOTEM DESPAWNING BULLSHIT!

...and there's even more exp penalty now?! LOLOLOLOL what idiots
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
Last edited by LMTR14#6725 on Jun 1, 2016, 8:06:11 AM
"
TheAnuhart wrote:
"
Wiesl_1404 wrote:
I have never witnessed a balance team which had been so incompetent about such obvious broken stuff in any other online game i have ever played. Why arn't you able to figure this out yourself?


They are not doing balance, balance would be a massive endeavour in a game such as PoE with so many interacting factors, items, stats, keystones, skills, supports, #links, multipliers, debuffs, buffs....

GGG do imbalance, on purpose, it's known as forced meta.

Why attempt the impossible and have several hundred balance issues when you can just greatly imbalance a few which get the limelight and everything else is forgotten?

It also gives the impression of 'good theorycrafting' rather than the players having a million assets to try to theorycraft powerful combinations with, they get the obvious choices thrown in their face to work with.


Available in any colour, as long as it's black.

Well said. Sad that it's true.
So many butthurt crybabies XD "Weeehhh, Weeehhh :,( GGG, you didn t nerfed CoC and poison, weeehhh weeehhh :,( "

Deal with it, masochistic fouls: A GAME MUST GIVE >FUN<

And nerfs are NOT fun ;) And now, continue to cry ;)

Or, if for one time in your entire lifes you all wants to do finally a MATURE thing, you should just simply DON T USE COC AND POISON. Becase, you know, NO ONE FORCES YOU ALL TO USE THEM ;)
This way, moreover, you DON T RUIN THE FUN OF OTHER PEOPLE ;)

Signed... a Coc/poison player? No, a simple Self cast Arcer ;)
The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did.


Whata bulshit ggg you made it now ?? when exist xxxxxx of 100 lvl players and now you make harder to take max lvl for ppl who dont have time/curency for lvl high ?

ROFL !!

What did you all expect??

Did you think that all the damn imbalances and nerfs/buffs would be sensibly done and fair this patch?

*Laughs*..

No way, not ever. Not in this game, not in your wildest dreams.

Just one tiny example for you, and I'll go to bed.

GGG nerfed whirling blades. That's right... *Whirling Blades*!!!

With all the really bad problems that needed fixing in this game, they NERFED...WHIRLING... BLADES!

OMG! I almost fell off my chair laughing.

Now this should show you all what a great "balance team" they have and how much they really understand the game.

Heheheh...Oh yeah, great work GGG.

Really? Really?


Can't wait to play another temp league again...lol.

So.....

A fond Goodnight to all you excited exiles. Have fun in the new "balanced" league.










Go GGG!

Keep up the good work.
"
Doubled the chance to find an[/n] Unique Strongbox.



[quote]Level 6: Domination (Cost: 5 Chaos Orbs, adds three Shrines (down from five))[/quote]

Deal of the day 0% off.


"
Doubled the chance to find an Unique Strongbox.



Last edited by Hilbert#4232 on Jun 1, 2016, 8:30:43 AM

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