Content Update 2.3.0 Patch Notes

RLY vaal spark neft again it was not enough ? ...
Sweet az.. Can't wait for patch release.. :O)
Vaal Molten Shell... if you want to nerf it to the point that it's not feasible anymore (for casters), why not just make it so it doesn't work with Scold's Bridle? Because there are melee builds that would still like to use it you know?

Change it to:
- Duration from 10 to 15
- Damage keep the same
- Won't work with Scold's Bridle

Otherwise it's just another trash gem.
Last edited by lugaluga#2425 on Jun 1, 2016, 5:02:43 PM
Chaos nerf as expected, everything looks great! Thank you GGG for all of the bug fixes, improvements and overall quality of life stuff.
🐢
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Autkast wrote:
"If you use Rain of Arrow, Blast Rain and Bladefall to target a blocked location then they will now be used on the nearest valid location."

Thanks for this. It was annoying not being able to cast because a small area was unaccessible.


Wish they would similarly change Cyclone so that it always spins once. So annoying getting stuck on some barely visible object and standing there doing nothing while I spam click around trying to figure out which direction is clear.
The reason for me that playing a spark build was better than a CoC was that spark didn't bring my frame rate to a slide show. Every time I join a party running some maps you would worry that someone would essentially make the game unplayable with CoC.

I don't mind if they want to nerf something that they don't want to see being played, but I'd certainly prefer to see a meta build with better performance visually. But also how is votaxic/spark OP when you see a CoC build tearing through a Gorge at top speed? Or another build just one shotting Atziri?

I really enjoyed the league with Cadiro. Not many players in HC when there are so many in the temp leagues so making builds and play accessible via Cadiro was great fun. Who cares if some players put in 750 hours over 3 months and get bored, the rest of us enjoyed being able to have fun with different builds.
and act V when?
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Kettch wrote:
"
Autkast wrote:
"If you use Rain of Arrow, Blast Rain and Bladefall to target a blocked location then they will now be used on the nearest valid location."

Thanks for this. It was annoying not being able to cast because a small area was unaccessible.


Wish they would similarly change Cyclone so that it always spins once. So annoying getting stuck on some barely visible object and standing there doing nothing while I spam click around trying to figure out which direction is clear.
This is true for all movement skills IMHO. Programming should always consider "best effort" : if I whirl/teleport/cyclone/whatever and there's a tiny rock on the way, it shouldn't stop me, but my trajectory should be modified to the nearest valid one. Would make the game so much smoother. That's how Diablo 2 (*ahh memories*) used to work IIRC.
Yay hopefully ghosts are fixed. that would be great and some other nice changes to :)
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kompaniet wrote:
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Poulpicator wrote:
Looking at how it will be when patch hits, why not just remove Infernal Mantle from game?


Why? Because you don't like it? Don't use it if you don't like it. There are other people like me who use it.



it`s not for don`t liking it, is for the chaos nerf, it`s quasi useless now, for chaos user as me, do you understand?

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