Mechanical Questions Thread

"
1. Projectile/Area etc damage scales relevant DoTs. Does Melee? (e.g Melee Physical Damage -> Bleed)
No, because melee = attack.
Hi Mark,

i have some questions:

1: Mjölner
When using mjölner is it 30% chance for ALL gems to be cast, or is it checked once per gem?

2: Mjölner + Romira's Banquet + Resolute Technique
If i have Mjölner Equipped with 3 discharge gems and Romira's Banquet + Resolute Technique. Will all 3 discharges go off when i hit something? Since each discharge creates its own Power Charge that is then consumed by the next discharge gem?

3: Max slow - Temporal Chains + Slows
Can monsters be slowed more than 75% when using temp chains + slows like chill/tar etc?

4: Juggernaut - Armor Doubling
Is the Doubling of armor calculated before '% additional armor'?
So in effect if i have
* 'double armor' and a body armor with 1000 armor
or
* A body armor with 2000 armor
is the same thing, right?

Thank you!



Hi Mark,
how does Barrage actually funktion, do I hit more often when i stand in melee range and how are additional projectiles added in?

Thanks a lot, you are awesome!
I heard that Mine detonation radius is the radius that mine skills will target others. I presume that this is correct? What is the base value of this radius?


However, from my testing it seems like this does not affect certain skills which target enemies, such as a mine that throws a trap, or a mine that casts Arc, or Lightning Warp (I think). Is this normal/intended, or a bug? It seems unfair that very few skills are actually affected by this passive. Even if it worked on all skills I'm pretty sure most people wouldn't use it anyway.


Also what is the base radius of the Lacerate skill? Maybe you can mention the angles as well? It will be useful information for the wiki.
Fresh cakes for all occasions.
Delivery in 30 eons or less
Call 1-800-DOMINUS
Remember - 'Dominus Delivers'
Last edited by Xapti on Jun 9, 2016, 6:59:13 AM
"
Freeeeez wrote:
"
1. Projectile/Area etc damage scales relevant DoTs. Does Melee? (e.g Melee Physical Damage -> Bleed)
No, because melee = attack.


Yup, I found Mark's previous post.
"
Walkhorn wrote:
Hi Mark,
how does Barrage actually funktion, do I hit more often when i stand in melee range and how are additional projectiles added in?

Thanks a lot, you are awesome!

If you're only in front of one monster, your best chances of hitting him are at melee range, yes (although if there's a horde of monsters in front of you, all of those shots will hit, just not the same monster). The additional projectiles of Barrage are launched in sequence instead of in parallel. It effectively works like a multistrike, but makes shots very inaccurate. Have you never tried using the skill? This might sound rude but maybe try using it before asking?

"
Drusek wrote:
I'm already stunned. I'm also hit by hit that will stun me. Can Cast when Stunned proc in that situation (does it care if I can cast)?
Keep in mind that CWS has a 250ms cooldown, and stunned condition has a base duration of 300ms (edit: oh it is 350ms now), but usually mods on your gear will lower that even further (even if you don't like the mod, it's a very common mod, and comes packaged with a +%defense mod, so it's difficult to avoid). Keep in mind that Energy shield Also has a 50% chance to avoid stun all the time, and that Cast on Stun only has a chance of activating when stunned as well. So generally speaking, the answer isn't particularly relevant since it will happen very infrequently or never. That said, I'm quite certain the the answer is yes, it can trigger if you're already stunned. Keep in mind that stunning a target while they're stunned will still stun them, since it renews the stun duration. That's how stun-locking occurs.
Fresh cakes for all occasions.
Delivery in 30 eons or less
Call 1-800-DOMINUS
Remember - 'Dominus Delivers'
Last edited by Xapti on Jun 9, 2016, 6:57:47 AM
Hey Mark, what's your stance on butting in all over the place? :) I'd keep it to questions I am 100% absolutely certain about. The biggest point (to me) is, they won't show up when filtered by Staff posts, making the answers somewhat harder to track down.
Hi,
"
ShinoRagnar wrote:

1: Mjölner
When using mjölner is it 30% chance for ALL gems to be cast, or is it checked once per gem?

All gems will trigger in the link order(Top left first and then follow the links).

"
ShinoRagnar wrote:

2: Mjölner + Romira's Banquet + Resolute Technique
If i have Mjölner Equipped with 3 discharge gems and Romira's Banquet + Resolute Technique. Will all 3 discharges go off when i hit something? Since each discharge creates its own Power Charge that is then consumed by the next discharge gem?

Yes.

"
ShinoRagnar wrote:

4: Juggernaut - Armor Doubling
Is the Doubling of armor calculated before '% additional armor'?
So in effect if i have
* 'double armor' and a body armor with 1000 armor
or
* A body armor with 2000 armor
is the same thing, right?

What do you mean with '% additional armor'? Armour from Tree? If yes, it doesn't make a difference if you have 1k armour and Unbreakable or 2k armor on your body armour.


I have also Questions:
1) Does MoM effect status ailment and stuns? E.g. i get hit for 100 damage is the stun calculated from 100 damage or 70 damage?

2)Vortex seems to chill even if it's connected to Elemental Focus. According to the Wiki it shouldn't(Wiki:"The drawback of this gem will override all elemental-status-inflicting effects of the supported skill or passive skills, as well as buffs such as Elemental Conflux."). Is this intended?
Lets speak about multi-hits per cast, crits, Voll's protector, power charge on crit support, Unstable infusion, burns and surgeon's mod on flasks:

When you cast a single firestorm and deal 3 hits to the monsters A and B...

-If you crit, you crit A & B (no assassin's mark).
-If A is cursed with Assassin's mark, one possible outcome is that A recives a crit and B doesn't.
-If you crit, you wear Voll's protector, you get 6 power charges. (until here, I know this is how it works, from here on things get a bit complicated).
-If you crit, you support firestorm with power charge on crit level 1, you have 35% chance to get a power charge.
-If you crit, you support firestorm with power charge on crit level 1, you have 92.4% chance to get a power charge (because the chance to roll for a power charge is different in each hit. But with a maximum of 1 because PCOC is limited to 1 charge per cast).
-If you don't crit, and you have Unstable Infusion, A receives 3 hits, B receives 3 hits, you have 10% chance to gain a power charge.
-If you don't crit, and you have Unstable Infusion, A receives 3 hits, B receives 3 hits, you have 46.8% chance to gain a power charge (because the chance to roll for a power charge is different in each hit).
-If you don't crit, you support firestorm with elemental proliferation (0% quality), and you have 15% chance to ignite, A receives 3 hits, B receives 3 hits, you have 15% chance to ignite the pack (and elemental proliferation is pretty much useless).
-If you don't crit, you support firestorm with elemental proliferation (0% quality), and you have 15% chance to ignite, A receives 3 hits, B receives 3 hits, you have 62.3% chance to ignite the pack (because the chance to roll for ignite is different in each hit).
-If you crit, and you have a surgeon flask, A receives 3 hits, B receives 3 hits, you have 20% chance to get a flask charge for 1 cast (doesn't matter the amount of hits or enemies).
-If you crit, and you have a surgeon flask, A receives 3 hits, B receives 3 hits, you have 20% chance to get a flask charge for each enemy (doesn't matter the amount of hits, but you can get up to 2 flask charges). (I think this is wrong, but to have it covered...)
-If you crit, and you have a surgeon flask, A receives 3 hits, B receives 3 hits, you have 73.8% chance to get a flask charge (the chance to get a flask charge is calculated on each of the 6 hits, but you get a max of 1 charge).
-If you crit, and you have a surgeon flask, A receives 3 hits, B receives 3 hits, you have a 20% chance to get a flask charge for every hit (a minimum of 0 and a max of 6).
-Please take into consideration to all previous cases (if it matters) if they not only get hits from the same cast of firestorm, but also some hits are shared from the same fireball.

Also, I would like to know better how Herald of Thunder hits works:

-Is the Romira's Banquet and Herald of Thunder incompatibility intended? (because it is, right? was hard to test, I tested without increased critical strikes supports too).
-When Herald of Thunder + increased critical strikes crits, does it crit for all the bolts it launches on his duration (6.0 seconds)?
-Killing a shocked enemy while herald of thunder is active, augments the time it is active, start a "new" herald of thunder's "rain" (see previous question) or works as other status ailments (active the most powerful but when it expires the weak keeps working).
-Herald of Thunder + Increased Critical Strikes + Power charge on crit: How often will it roll for a power charge? every time a bolt falls? only once for the entire duration of the herald of thunder duration (and to be able to get another charge only when there is a moment without herald of thunder active)? Or basically just any of the prior iterations (I'm getting tired of writing just as much as you're of reading).
-And what are the differences between Herald of Thunder and Blade vortex hits.

Also unrelated to prior questions, and less complex questions:

-Is the Vaal Righteous Fire and Spell Totem incompatibility intended or not?
-Does a Jewel socket on the tree count as a passive node?
-If traps can hit, why curse on hit won't work with them?
-What category of items are jewels and flasks if they're not "equipable items"?
-While having Ancestral bond Rigteous fire does damage to you and don't damage enemies, while the wording is EXACTLY the same but changing "Enemies" for "You". If it's not you who damage yourself, then neither it's you who damage the enemies, or if it's you then you can't damage anybody (because Ancestral Bond) and that includes you (of course the objective was to gain a 40% more spell damage buff).
-I'm not sure about this question (because somebody asked me to edit it here because he didn't want to wait until you get to page 70), but why doesn't work the combo: CWDT (level 2) + Molten Shell (level 11) on a +2 fire weapon. You can equip that Molten Shell on level 40, so the level requirement for that specific gem on that specific setup is level 40, regardless of it's gem level. Is it intended or a bug?
-Generally speaking, indirect sources of damage (traps/minions/totems/DOTs) have many support gems that don't work with, and normally this is not clear due to descriptions. To use an example (so you can answer due to the rules of this thread): Righteous fire + Hypotermia. Why doesn't work? (if you chill by other sources). Maybe you can give us an insight to know (by other ways than description) what other combinations can/can't work.
Last edited by Visca on Jul 12, 2016, 10:23:54 AM
I've seen multiple people reporting that Blast Rain can't miss. Is that the case? If so is this a bug or working as intended (due to the explosions being secondary damage or something?). How does that affect crit confirmation rolls? How does the "attacks can't miss" mod affect crit confirmation rolls?

Thanks very much

Report Forum Post

Report Account:

Report Type

Additional Info