Mechanical Questions Thread
" Well, I think I was wrong about that because when I was unarmed I never procced EO which implies that the explosion crit is tied to weapon crit chance. I did some further testing on high-level standard characters and I discovered that the debuff damage, the 66%, is completely unaltered by anything except for crit multi. By this I mean it does not double dip at all. To clarify: When you hit an enemy with infernal blow directly (i.e. your main target) the charged debuff is applied, 1 stack at a time. When this debuff expires it effectively hits every enemy in its radius with damage based on 66% * charges * weapon damage. This is a unique hit and rolls completely independently of the damage you've already done e.g. if your weapon damage is 200-300 and you hit for 300 3 times it makes no difference to the explosion, it rolls fresh giving you 66% * 3 * (200-300) so the explosion might hit for anything between 396 and 594. The explosion could also roll a crit dealing significantly more damage which is why some streamers playing Infernal Blow have speculated that the charge explosion double dips. So, to break it all down: 1. Infernal blow charges have base crit chance based on your weapon 2. Infernal blow charges do damage based on your weapon in all forms, physical, cold, lightning, fire. 3. Infernal blow charge explosion rolls as an independent hit for 66% * charges * weapon damage (potentially * crit multi if you crit). I do not know if the charge explosion damage is also reflected but I suspect it is, I suspect it is not secondary damage but primary damage. From my testing, it seems it has more in common with Eathquakes aftershock effect than normal secondary damage explosions. |
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" Thanks for taking the time. I thought the "on hit" clause negated the cooldown so I thought that would work as a permanent resolution to my Coward's Legacy belt. Thanks! Yeah, I actually saw the cooldown that warding has but I thought since its on hit, it would stack on itself. Seems it doesn't. Hahahaha. Yeah, thanks. The answers I saw stated that if you are already in low life that wouldn't count but if you become low life after not being low life it would count. Hahaha anyway thanks a lot. My ideal combo doesn't work after all. I devoted a character specifically for that. hahaha Thanks again |
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I asked a question about Incinerate in a thread here that hasn't gotten a response yet.
It's about whether the first stage of Incinerate already profits from the 25% more damage bonus per stage or not. I've played around with PoB a little to see how PoB calculates things and it counts the first stage for the bonus, but I have noticed two things that bothered me. The 500% more damage bonus for the release was not counted on top of the stage bonus, but separately. This leads to some weird interactions. The following part of my original post here is somewhat edited because it turns out that some other weird interactions are happening even if PoB is wrong. Releasing at full stages would deal less dps than continuing the channel, especially with the extra stages from the Helmet enchant. I'm not accounting for the ignite here because the final stage will be reached again too soon anyway, so using Elemental Focus is a better alternative for a support gem. Also, because releasing at full damage would do less damage than keeping up the channel, why do the totems still release it like they do for Flameblast? Is this an oversight, are they intended to ignite and profit that way, or is the calculation as it's done in Path of Building simply wrong? I was curious to know more about the skill beforehand, but this might change whether I bother to play Incinerate at all, at least until this is fixed, if PoB is right, that is. Edit: Ran some calculations and it turns out that even with my original assumptions, Incinerate deals more dps with hits the faster you stop channelling. I will comment on that in the Skill Feedback thread instead of asking more about it here, because it's not a question relating to game mechanics. Last edited by DER_PSYCHOPATH on Oct 7, 2018, 4:49:20 PM
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Hi,
I have a question on essence of horror on helm suffix "Socketed gems deal 30% more elemental damage". Say I socket an Righteous Fire gem supported by Elemental Focus into this essence crafted helm. Does the essence 30% more mod affect : -> ONLY RF damage by 30% more OR -> both RF and Ele Focus damage, each by 30% more. Elemental Focus is also a "Socketed gem" and the essence mod does not specify "socketed ACTIVE SKILLS", hence my uncertainty about the wording and effect. Thank you ! | |
Do Jewel effects from Might and Influence or Winter's Burial stack with Slayer's Impact?
Both Dual Strike and Glacial Hammer are considered Melee and Single Target, therefore Impact will definitely grant an AoE. Would Dual Strike with Might and Influence grant Initial Hit AoE damage + Off-Hand AoE? The same for Glacial Hammer and Winter's Burial. | |
" Simply put, the Elemental Focus gem doesn't deal damage on its own, so 30% more of nothing is still nothing. The gem that actually does damage, which is RF, will get a proper 130% multiplier. |
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Hello.
I've seen people assuming unearth corpses HP scales with the mine depth and wanted to confirm whether that is true or not? assuming unearth level 20 in a poet's pen with a character below level 100, so corpses level 83, same as mine cap. Thanks. | |
Does the "Socketed Attacks deal 20% more Damage" mod such as one in the item above also affect the DoT portion of skills such as Caustic Arrow or Toxic Rain? It's worded like it should but the ingame tooltip does not update. Does this apply to other cases, such as melee attacks socketed in a melee weapon? |
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"Molten burst" are the balls coming out of molten strike right? So isn't that a bug that the molten strike converts to fire but created by molten strike hit balls doesn't?
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Can anyone confirm if it is possible to roll both the regular spell block mod (of the Barrier) and the Shaper one on the same item? There currently doesn't seem to be a shield exceeding 12% spell block on sale in DSC and standard, but I'm wondering if it's possible in general.
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