Mechanical Questions Thread

Hi, was wondering with this new belt : Arn's Anguish Cloth Belt. Using it with my Duelist Slayer and Oro's Sacrifice and Masterful Form. I get the Frenzy charges but not the Brutal charges. I have removed the belt and don't even get endurance charges. Something seems broke, could you please help me.

I have 7 frenzy charges, so I should have 7 brutal charges. It is not working.

Account: Carnageexile
Character name : Frikkefrik

Thanks in advance.
Hi Mark

I would like to ask you about two things I don’t quite understand.

1. The “new” shield: Heat-attuned Tower Shield applies scorch on block based on the fire damage of the HIT...

So, there is a hidden threshold that determines the -X% fire resistance regarding of the fire damage dealt. Does that mean if I receive 0 Fire damage, I can’t apply it? Or does it count my “phys converted to fire” onto the incoming damage? Or how does that work in order to determine X when I receive pure physical / lighting / cold or Chaos damage)

The other question is since scorch LOWERS the enemy resistance by X (for examples reasons we say X is -20%)
and we assume we have exposure (-44% wave of conviction & Combustion ) in addiction to elemental equilibrium. -50%

So: therefor a normal monster with 75% Fireres would be at -19% due to EE and WOC. Now we block, and Scorch would be applied. Does it REDUCE the minus 19 % to rounded down -15% or rounded up -16% (which would be a bad thing to apply scorch in that scenario)

OR

Does it lower it by X (for example reasons lets say X is -20%) and exposure and EE is applied later?

Meaning: normal monster with 75% -X (20%) – Exposure -44% (Wave of conviction & Combustion ) – EE (-50%) equals a total resist of -39%

I hope I could write it somehow clear to understand what I mean 😊 and hope that you find the time in all these questions to answer mine as well. Thanks in advance

Best regards Dr. Blowhole
Hi

I would like to ask the newly added mechanic :"Recouped".
Does it affected by recovery rate?
Hi

Molten Strike does not take into account the increased damage from projectiles.
For example, Iron gripp support does not work.
can you tell me how to solve this problem?
Hi I would like to know if is possible craft the shaper mod: socketed gems are suported by lvl # Cast while channeling, in an warstaff (eventuality rod) or is just possible in staff?
tahnks.
"
elroad wrote:
Hi I would like to know if is possible craft the shaper mod: socketed gems are suported by lvl # Cast while channeling, in an warstaff (eventuality rod) or is just possible in staff?
tahnks.

Here it says that you can get "Socketed Gems are Supported by Level 20 Cast While Channelling" on lvl75+ staff.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
Here's my question:
Some of my chars have Karui Shores as epilogue location, but others have Oriath. Why is that?
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
Currently I am testing out Minion instability zombies with Replica Earendel's Embrace and anomalous infernal legion support. The combined fire damage taken per second should add up to 77.1% (50% aIL + 27.1% EE) maximum life per second. The tooltip only shows the 50% and the zombies are still taking ~3.8 seconds to get down to 33% life; I have no minion ele resist on the tree and only 1% minion life regen per second. What is causing the zombies to take so long to reach instability? Even with only anomalous infernal legion active it should proc MI in ~2.25 seconds with base fire res, right?
Hi everyone
do u know: if i use "necromantic aegis" node and if i equip The Surrendershield - reckoning will be able to my minions?
Hi Mark, hope you get around to answering this:

My understanding up to now has always been that a spell like Ball Lightning is either a crit or not on the moment you cast it. So each ball is either a crit ball or a non crit ball. This does not make sense with effects like Bottled Faith though where you have extra crit chance depending on what the enemies do, since which is the enemy at the time of cast?

This is super important in min maxing many builds since if each zap has a separate chance to be a crit vs each ball having a chance to be a crit makes a huge difference in how important crit chance is to the build.

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