Development Manifesto: Prophecy Changes

I Hope you didnt nerf prophecy that I still need for challange.
This is pretty awesome, I'm gonna start playing Prophecy again!
It was Extremely Wonderful CAKE....however, it became bittersweet beyond any comparison after the second piece, and made standard somewhat easier to chew and digest once again.

Great concept and content !
One of the highlights of back-tracking for me, was that I went back to Act 1 Merc to do the fight at the banner (climb), only to open a box and find a Pride Before the Fall div card. I would have normally never been farming those zones for one, so it was a happy surprise.
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NoNamium wrote:
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BestUsernameEver wrote:
Imho the most boring and unrewarding league i've ever played in POE, ok what means played? I've already stopped playing after a few days.

Perandus and Talisman leagues were cool though.


+1

<Sarcasm>I hate the lab, so adding longer trials and longer lab is just wonderful.</Sarcasm>



The only thing to be salty about here is that I only ran map trials with a character I hate, so I don't care if he dies. So when I found a trial, I'd switch characters and do it with the "stunt double". Same account. No f*cking godess piece... QQ

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Chris wrote:
This league is super easy to tweak and add content to, so we're going to continue to solicit and respond to feedback over the next couple of months. It's also a good candidate for being rolled back into the core game in some form afterwards, so we're keen to hit a balance that everyone likes.



so boring league into the core,but perandus don't . .i see.
So receiving the Heavy Blows Prophecy when you are a Marauder Two handed weapons user has been fixed? All prophecies requiring to wear item X should be removed?
We need:

The prophecy chick to be in our hideouts.
The seal cost for garbage prophecies(ones with NO rewards) to be 1 coin.
Prophecies to tell us what zone we should go to.


It was poor visualization on GGG's part because most players didn't touch prophecies until after Merc dried lake. So, they implemented this "huge" change that MAYBE affects a strongbox a map. It's a very mediocre league and despite what you say, i think the player count is way way less than Perandus.
I dont really get why everyone is so mad about backtracking

Just make sealing cost 1/2/3/4 coins 1 for act 1 2 for act 2 etc.

Anyways 20% more chance for 100% chance orb or 6l just means i have -20% more luck
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Chris wrote:

Reduction of Backtracking in the End-game

The Prophecies that require hunting down a rare monster to get a Unique item or require killing a boss while wielding an item now make up a substantially smaller amount of the overall Prophecy pool. These Prophecies often required backtracking (or luck) and would clog people's Prophecy screens for too long. After this reduction, the great majority of Prophecies you encounter in the end-game are ones you can actively pursue without having to leave Maps.



I already don't get these prophecies very often. Can I get a higher chance of getting these prophecies if I talk to Navali in A1M or A2M.

Going to be kind of pissed if I can't get fated uniques because whiners had to quit jerking off in maps for a few minutes to clear a prophecy.
Last edited by FarmerTed#3081 on Jun 21, 2016, 12:09:49 PM

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