Prophecy as a Core Game Mechanic

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GWillner wrote:
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Yajirushi62 wrote:
How is this not them balancing around standard? "Well, this item was absurdly powerful in the temp league so even though there are a number in standard already from PHC rips, lets go ahead and nerf them anyway."


They are rolling it into the core game, which means it will be in all future temp leagues, which would not be balanced if Reach continued to exist in its current state. They balanced for that, not for standard.


They can reduce the stats on drops without affecting Standard/PermHC all that much considering the fact that a large number have already dropped in the temp leagues. Which would allow the current supply to exist unchanged and still allow them balance for future leagues.
But no, GGG has suddenly decided to go back on their previous stance of allowing legacy items even though they didn't want to make them. And now those of us who only play permanent leagues are getting shafted by new development decisions.
you guys are so fucking stupid, people don't like prophecies, they just like voidheart and stuff. If you could get fated uniques without doing prophecies I'd wager that prophecies wouldn't be popular at all.
S L O W E R
Prophecy was OK. Was not by any means a great league. A few of the items introduced were cool, needed and have been asked for for years so that's just what SHOULD have happened. As a whole though, the entire prophecy system needs to be redesigned.

The chick needs to be in your Hideout. Fuck going back to town and being forced to load all the laggy MTX every map. For that matter, let us just login directly to our hideout. 90 percent of the player base is strictly solo now because the lag in parties is so gross.

Sealing prophecies should cost zero coins OR you shouldn't be able to get a prophecy you have sealed, and still have in your inventory or stash. Repeats are pointless, annoying and poorly designed.

The vast majority of prophecies are pure junk, filler content with no value, either implied or implicit within them after doing them once or twice. Upon completing a prophecy, there should be an algorithm where that prophecy becomes harder and harder for you to get, thereby decreasing the crazy rng odds of some people getting several extremely valuable ones, and decreasing the pure trash, expensive sealing dozens of junk prophecies with no sell value just to get rid of them.

I severely doubt many people engaged at all in Prophecy while leveling. There is no point. No unique items that only drop in certain difficulties. Everything you can do early on is 20 times easier once your build is up and running with decent, then great gear.

But what am i thinking? GGG doesn't even read their own websites shit anymore. I suppose if i post this up on Reddit there will be a higher likelihood but i find the people there to be too irritating to use logic with.

Last edited by CorranHorn#0160 on Aug 10, 2016, 2:22:36 PM
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ropumar wrote:
Them silver coins.

My suggestion is:

Make silver coins not drop anymore, but that every day (together with master reset) prophecy slots get reset automatically. So every day people would have 7 new prophecies.

While coins last, people that hoarded coins could buy new prophecies on same day (being the excpetion of more than 7 prophecies per day) until the silver coins run out and everyone has to wait for a lucky day with good prophecy rolls.


The sealing of prophecies would be gone since everyday they would be reset if not completed.


I really like this idea!

Think about it, GGG-Brothers :)
good news, but rip my 6l bow T_T
Don't like Prophecy stuff at all -.-
Prophecy most sucked league!
It's just a stupid quest system. Nothing more!
*ucking prophecy are activated most in inappropriate time and vice versa do not work on the maps when you are waiting for their.
League empties faster of the two previous.

If you are so confident in the success of this league - make vote "Are you for or against the inclusion of this league in the main game"

My voice will be - against! :-P
IGN: InquisitorTriD
A game like this will always have changes. New content will be added and when the developers feel, they have caused it to get unbalanced, they are bound to roll back some of it to make it more balanced.

My take on this is a nerf is all good to keep the game balanced for the future. Many new people join everyday, many leave playing. The game needs to be balanced in the present time. But there are always things that people dream about, like a perfectly rolled harbinger selling for 350 exalts :D

There are OP legacy items floating about which people eventually may work hard to earn enough to buy. If people have worked towards getting certain things, they should be allowed to keep it. Some players having super strong gear for some time will not hurt the larger number of new players or others without the benefit of it. A person having the most amazing gear is bound to stop using it (getting bored or leaving the game or selling it). Even the player keeps using it, it hardly effects others who play the game as it is now and not as it used to be once upon a time.

I think the Reach and Voidheart are OP. I also believe that keeping the stronger versions of them as legacy and changing the newer versions works. People can keep those things they worked hard to get. This is their reward for playing the game or the league at this time. Future players will get some other benefit. A retroactive nerf needs to be applicable to all OP items and not only certain uniques. Eventually the legacy items will rise in price and become items people want to buy eventually just like a headhunter (which is OP).

Regarding the inclusion of Prophecy, people have preferences. Some people like it, some people don't. No right or wrong there. I don't like this league much, but that's just my opinion.
Looks like this site released Atlas of Worlds details early.
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Ssshhiivv wrote:
A game like this will always have changes. New content will be added and when the developers feel, they have caused it to get unbalanced, they are bound to roll back some of it to make it more balanced.

My take on this is a nerf is all good to keep the game balanced for the future. Many new people join everyday, many leave playing. The game needs to be balanced in the present time. But there are always things that people dream about, like a perfectly rolled harbinger selling for 350 exalts :D

There are OP legacy items floating about which people eventually may work hard to earn enough to buy. If people have worked towards getting certain things, they should be allowed to keep it. Some players having super strong gear for some time will not hurt the larger number of new players or others without the benefit of it. A person having the most amazing gear is bound to stop using it (getting bored or leaving the game or selling it). Even the player keeps using it, it hardly effects others who play the game as it is now and not as it used to be once upon a time.

I think the Reach and Voidheart are OP. I also believe that keeping the stronger versions of them as legacy and changing the newer versions works. People can keep those things they worked hard to get. This is their reward for playing the game or the league at this time. Future players will get some other benefit. A retroactive nerf needs to be applicable to all OP items and not only certain uniques. Eventually the legacy items will rise in price and become items people want to buy eventually just like a headhunter (which is OP).

Regarding the inclusion of Prophecy, people have preferences. Some people like it, some people don't. No right or wrong there. I don't like this league much, but that's just my opinion.



Finally someone who makes sense!

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