Prophecy as a Core Game Mechanic
" so, let me get this straight. you went and asked him for a video of someone killing an uber with a 1c bow, he did, and then you refuse to argue with him anymore. lol. score is clearly sid 1, you 0 and you cant even admit you were wrong. sad. |
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" Thanks, i couldn't find better words. @Ageless_Emperion: Don't feed that Troll it's not worth your Time. |
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Thank RNGesus
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" first, prophecies arent a deterministic mean at all, because the outcome of seeking a prophecy is...wait for it...random in fact, there is no difference between brute forcing prophecies for a 6 link prophecy and actually 6linking something with fuses. yeah you get cool quests in between but since you consider them trash anyway, it doesnt matter much. so no, thats not deterministic in any way. second, divcards ARE 'more' deterministic, however it is you who misunderstands how they work and what their design goal was. div cards drop rate are tied directly to drop rate of item. so if on average a drop rate of an t1 item is a year, you can expect to find all cards of a set on average in about that time as well. what div cards do is remove variance, so if SSF player really really wants an item, they can farm their life away in one area and avoid situation where they get all other t1 items BESIDES the one they want that, and div cards remove binary 1-drop 0-no drop situation, by giving you partial item value. the problem is, a lot of people misunderstand the divcards and prophecies and think they up drop rates. they do not. you still have to farm and grind. there is no shortcut to get that item faster than it would otherwise be due to drops. |
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" Well i'm sorry to interrupt,but on his video the guy fails to complete core and uses all portals on uber. Not that he didn't do her,but not anyone's idea of an uber build. I've played bows and though the power comes easy,deffinetely not with death's harp though,survivability is much less than other playstyles. Anything can be done in this game but making a viable endgame (uber-core) build that can actually level up by playing these maps requires some money. If not,build will be nerfed by GGG asap. (voltaxic spark) |
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I see no sense in this, or you continue with the legacy stuff, or you don't. And by that, I mean nerfing all existing legacy over there aswell. You must keep some pattern, otherwise the game will become too unpredictable. And I'm not willing to support or invest in a unpredictable game.
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pls tell us what you going to do with reach? :'( just let us know so we can start drying our tears earlier.
It felt so good getting a good bow by myself without depending so much on RNG/trade.. so good... now all hope is lost, back into 10ex+ bow builds. " yup, good to know, you've helped me organize the thoughts i already had. So agreed, if they nerf ROtC (more than 10-20% damage) i will never play a league again. screw that, ggg i want to play bow builds but i can't afford 100ex to make it endgame viable with ultra rare yellow bows and other top notch gear. RoTC was the solution, if you nerf it too much, whats the alternative? Chin Sol? ROFL Same thing why i made my dagger/sword reaver in perandus and now again in prophecy, when i saw binos and scaeva, i knew that i could farm enough to buy/get them myself without having to rely on tremenduous luck, cookie cutter builds or ubber Auction House M4dSk1llz Buff life on the right side of the tree! Just a little! Pretty Please! Last edited by The_Risen#6326 on Aug 10, 2016, 7:50:20 PM
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" I don't misunderstand how drops rates work in this game, I have done research into them when making my MF characters. I never said it makes the items easier to acquire. However, in the case of prophecies given how small the drop table is when compared to the unique drop table you effectively have a much higher chance to acquire the items that are on it. It is adjusted accordingly for the rarest prophecies equivalent to T1 uniques. Prophecies work similar to div cards, they smooth out the variance in acquisition of uniques that are considered good for leveling and making builds. I don't know what you are huffing and puffing about. ~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation. ~ Build smart, build S-mart! |
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I never openly voiced my opinion on this, at least until now, but I am very happy to hear this. Great job again GGG!
Quick question, will legacy versions of Reach Of the Council exist in standard or will the nerf be applied as it was for Voltaxic Rift? Or has this not been decided yet? |
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The sunk dev cost fallacy is strong with this league.
'Go to rng place, kill rng thing, do game action involving rng, and get rng reward' One more thing (sealed prophecies) to clutter and drive more stash tab sales (NEED MORE PRECIOUS PLAYER TRADE INTERACTIONS). One more RNG slotmachine lever for people to tug on and fruitlessly hope for something good. even if its optional content, its more design space baggage in the core game they have to test and support now (that not everyone likes cause it's 'optional' content). Enjoy sealing those backtracking/repetetive/trash prophecies you hate with lowered coin drops kids! Lab is a chore Delve / Harbinger / Incursion / Delirium best leagues. Last edited by Ruby_Lux#0056 on Aug 10, 2016, 8:23:12 PM
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