(3.12) Queenliness Wanderfinder | (∩^ᗜ ^)⊃━ - - -☆゚.* | All Content (Power Siphon Kinetic Blast)

@Relivator : Legacy Atziri Acuity are BiS. No other gloves can stand the comparaison to an paire of glove who alow you to face tank almost every attacks in this game (you just need enought attack speed and dps for this).

@Faendris : Assassin recieved a big upgrade yeah. It should be possible to do something cool with this ascendency. But you have to keep in mind you will miss 1-2 things by not going as a Pathfinder.
1. You will miss the extra projectile from Dying Sun. With Assassin, as you said, you have the 100% inc dmg vs single mobs. Yeah. But it's INCREASED dmg. While the extra projectile from Dying Sun is 15% MORE dmg. At moment it's a bit hard to do a comparaison in terme of DPS. It will be easier when PoB will be updated to the 3.2 content. So here it's imo a wait and see situation.
2.
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AggnogPOE says :

Nature's boon: Now 6% down from 8% reduced damage taken, now 3 charges every 3 seconds instead of 1 charge every 3 seconds

NO OTHER CHANGES

Still quite nice though.

Some thoughts on this. Nature's boon benefits from flask charges gained mod. With master alchemist, primal spirit and druidic rite alone you get 60% charges gained which gets you to 1.6 charges/second. The way you gain charges is rounded each tick and staggered but overall you don't lose any charges due to rounding. Check this spreadsheet by /u/angelic_knight for reference as to how it works.

What this means is that with a 20% duration/20% reduced charges belt you can now keep up a chemist's quicksilver indefinitely without doing anything.

Here are some reference numbers for flasks with 60% flask charge gain, 28% flask duration and 20% reduced flask charges used. (The numbers in brackets are with Arcane Chemistry and Alchemist also since they are a bit more niche picks.) These numbers do not include the 1.6charges/second regeneration:

Atziri's promise requires 3.87 (2.87) charges/second for 41% (56%) uptime
Perfect vinktar's requires 6.05 (4.60) charges/second for 26% (35%) uptime
All 30charge/4.8sec flasks (TOH, Dying Sun, Lion's Roar, Rumi etc) require 3.38 (2.50) charges/second for 47% (64%) uptime
Wise oak requires 1.79 (1.36) charges/second making it basically permanent
Sin's rebirth and zerphi's last breath are also permanent


Cf : https://www.reddit.com/r/pathofexile/comments/7z9008/as_you_have_seen_most_ascendancy_classes_have/dum7on4/
Last edited by LAGROSSESIMONE#3551 on Feb 22, 2018, 3:11:03 AM


Decent Changes to Pathfinder, i really like it.

Bahh can't wait to get my Abyss stuff in Std. and equip them on my Wander! "\(^o^)/"

Have a good Weekend guys!
have a good weekend guys XD
In OP's post: "Take the Projectile Nodes at the Start of a Range up to Ballistic Mastery
Lethality and King of the Hill too."

But in skill tree you have taken evasion. I didnt get that... Should I keep watching the tree?
For the KB helmet enchant which is more worth it, the extra explosion or the damage?
I believe the explosion is something like 18.75% increase to all damage, vs 40% increase to base damage. 18.75% more damage vs 40% to base; More is more. At least IIRC.
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Brimba wrote:
I believe the explosion is something like 18.75% increase to all damage, vs 40% increase to base damage. 18.75% more damage vs 40% to base; More is more. At least IIRC.


oh, thank you very much, how you get that numbers?


Opinions on socketing KB into this helm? I am currently using a Hungry Loop so I can 5-link it with Innervate, but this seems better.
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Evoluxion wrote:
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Brimba wrote:
I believe the explosion is something like 18.75% increase to all damage, vs 40% increase to base damage. 18.75% more damage vs 40% to base; More is more. At least IIRC.


oh, thank you very much, how you get that numbers?


You start with 4 explosions w/o any enchant, so each explosion is 25% of the damage. Increasing from 4 to 5 explosions is 25% more damage.

However, the enchant only gives a 75% chance of gaining an additional explosion, not 100%.

75% of 25% is 18.75%, so you get 18.75% more damage with the 75% chance enchant.
Last edited by Brimba#6744 on Feb 25, 2018, 1:57:14 AM
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kekikcilerakin wrote:
In OP's post: "Take the Projectile Nodes at the Start of a Range up to Ballistic Mastery
Lethality and King of the Hill too."

But in skill tree you have taken evasion. I didnt get that... Should I keep watching the tree?


Like he wrote this is only neccessary for leveling as a ele bower. Imo this nodes are very worth it when leveling. As soon as you respecc to wander (I did it at lvl 70 approximately) this notes aren't woth it.

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