(3.12) Queenliness Wanderfinder | (∩^ᗜ ^)⊃━ - - -☆゚.* | All Content (Power Siphon Kinetic Blast)
|
@Relivator : Legacy Atziri Acuity are BiS. No other gloves can stand the comparaison to an paire of glove who alow you to face tank almost every attacks in this game (you just need enought attack speed and dps for this).
@Faendris : Assassin recieved a big upgrade yeah. It should be possible to do something cool with this ascendency. But you have to keep in mind you will miss 1-2 things by not going as a Pathfinder. 1. You will miss the extra projectile from Dying Sun. With Assassin, as you said, you have the 100% inc dmg vs single mobs. Yeah. But it's INCREASED dmg. While the extra projectile from Dying Sun is 15% MORE dmg. At moment it's a bit hard to do a comparaison in terme of DPS. It will be easier when PoB will be updated to the 3.2 content. So here it's imo a wait and see situation. 2. " Cf : https://www.reddit.com/r/pathofexile/comments/7z9008/as_you_have_seen_most_ascendancy_classes_have/dum7on4/ Last edited by LAGROSSESIMONE#3551 on Feb 22, 2018, 3:11:03 AM
|
|
![]() Decent Changes to Pathfinder, i really like it. Bahh can't wait to get my Abyss stuff in Std. and equip them on my Wander! "\(^o^)/" Have a good Weekend guys! |
|
|
have a good weekend guys XD
|
|
|
In OP's post: "Take the Projectile Nodes at the Start of a Range up to Ballistic Mastery
Lethality and King of the Hill too." But in skill tree you have taken evasion. I didnt get that... Should I keep watching the tree? |
|
|
For the KB helmet enchant which is more worth it, the extra explosion or the damage?
|
|
|
I believe the explosion is something like 18.75% increase to all damage, vs 40% increase to base damage. 18.75% more damage vs 40% to base; More is more. At least IIRC.
|
|
" oh, thank you very much, how you get that numbers? |
|
|
Opinions on socketing KB into this helm? I am currently using a Hungry Loop so I can 5-link it with Innervate, but this seems better. |
|
" You start with 4 explosions w/o any enchant, so each explosion is 25% of the damage. Increasing from 4 to 5 explosions is 25% more damage. However, the enchant only gives a 75% chance of gaining an additional explosion, not 100%. 75% of 25% is 18.75%, so you get 18.75% more damage with the 75% chance enchant. Last edited by Brimba#6744 on Feb 25, 2018, 1:57:14 AM
|
|
" Like he wrote this is only neccessary for leveling as a ele bower. Imo this nodes are very worth it when leveling. As soon as you respecc to wander (I did it at lvl 70 approximately) this notes aren't woth it. |
|












































