2.5.0b Patch Notes

please if you can look up whats happening with the brazil gateway because its been unplayable most of the time since day 1 (couple of hours at 40ms then 6 hours of 200ms)
saw some post in tech support but nobody answered
Last edited by kesotron#0689 on Dec 7, 2016, 12:34:27 AM
Don't feel nearly as bad about moving soon and unable to play, thanks GGG!
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Sheriff_K wrote:
Crap, Breach Map drops nerfed RIGHT as I reach Maps... And I was so excited too...

Whelp, I think I'm quitting this League.


Now there's no point to doing Breaches if they don't drop Maps, as they take a ton of time to do, and are not rewarding you Maps... Thus decreasing your Maps/hr.. :S


As if maps were hard to sustain before rofl.
No rest for the wicked.
The change to map drops was needed. You could sustain red maps without a completed atlas, chisels or rerolling.

That clearly broke the current system. (not saying it is good)
Perception is reality.
Beyond breach was so much fun :(
nice patch
Last edited by Bulwix257#5436 on Dec 7, 2016, 1:35:33 AM
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The chance of Essences to occur in maps has been increased by around 50%.
Fixed an issue where the engine would stall while loading some shaders causing a performance stutter for some machines with certain character builds.


Yes Yes Yes Yes. Take my essence tab money.
IGN: Arlianth
Check out my LA build: 1782214
Unimpressed
great! No internet for a few days (thanks telstra) and now I need to skip breaches if I want to work on my atlas...

So Im incentivized to NOT do breaches whilst Im playing Breach league, whereas the bum-rush at the start of the league once again have it easy.

Filling out the atlas each league is rapidly becoming a chore.
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Qarl wrote:
The hover boxes on Breach chests have been increased in size so that they are easier to click on.

ty
Path of 0 FPS ¯\_(ツ)_/¯

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