[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam

So without Xoph's Blood we'll be dealing both physical and fire damage? Then we would be vulnerable to both physical and elemental reflect? Would it still be advisable to get Xoph's Blood at some point to mitigate this, or is it better to get another amulet and avoid both types of reflect?
"
Bauab wrote:

Is this still true? POB doens't give me a different output regardless if my spiked gloves have enchantment or not

As mentioned by @Ixnayd, this is no longer an issue. GGG has fixed it.

____________________________________________________________________________


"
PrometheusBd wrote:
So without Xoph's Blood we'll be dealing both physical and fire damage? Then we would be vulnerable to both physical and elemental reflect? Would it still be advisable to get Xoph's Blood at some point to mitigate this, or is it better to get another amulet and avoid both types of reflect?

You will still deal 100% fire damage with the 2 conversion nodes on Magmatic Strikes.

If you are playing Consecrated Path / Tectonic Slam, you can drop these 2 conversion nodes because Ngamahu's Flame has 60% conversion by default.
Last edited by kira1414#3753 on Jun 19, 2020, 3:43:15 PM
Im using this for my starter this league. I don’t see an update anywhere as to why xoph’s isn’t needed anymore. Is it still a good upgrade?
"
devoit wrote:
Im using this for my starter this league. I don’t see an update anywhere as to why xoph’s isn’t needed anymore. Is it still a good upgrade?

Xoph's Blood is no longer required for Cyclone because of the 2 conversion nodes at Magmatic Strikes.
Is this build good as league starter for noobs? Isn't the lack of chaos resist a problem?
Last edited by 161Sherlock#3144 on Jun 20, 2020, 7:17:10 AM
"
161Sherlock wrote:
Is this build good as league starter for noobs? Isn't the lack of chaos resist a problem?

Yes. All you need is just Ngamahu's Flame to get started.
Well I started playing your build for chieftain instead, the barbarian look of maurader looks better with badass axe than duelist :P
Hey,

Currently playing the resolute technique version of the build and I was wondering if I could fit in blood rage somewhere and if it would even be worth it.
What gem would I drop for it?
Having a lot of fun with the build but it feels weird to play a build with no frenzy/power/endurance charges at all.
And how exactly does berserk work? I don't get how this build gets rage at all.
Do we have to roll the new stats of Ngamahu's? or will the old stats "50% physical converted to fire dmg" work just as well?

I noticed your revised skill tree reduced my max life a bit. I guess I'll have to add some life on equipment.

"
161Sherlock wrote:
Well I started playing your build for chieftain instead, the barbarian look of maurader looks better with badass axe than duelist :P

Have to agree that character model on marauder look way better than duelist. :)

____________________________________________________________________________

"
derr0k wrote:
Hey,

Currently playing the resolute technique version of the build and I was wondering if I could fit in blood rage somewhere and if it would even be worth it.
What gem would I drop for it?
Having a lot of fun with the build but it feels weird to play a build with no frenzy/power/endurance charges at all.
And how exactly does berserk work? I don't get how this build gets rage at all.

Blood Rage only grant attack speed and frenzy charges on kill. You don't benefit from the life steal so I wouldn't recommend it.

If you want to use Blood Rage, you can replace Blasphemy + Flammability (use curse on hit ring instead, see recommended rares) with it.

You can spec towards Discipline of Unyielding or Slaughter for endurance and frenzy charges on kill.

You will use Rage gem for rage generation.

____________________________________________________________________________

"
Thirteen_13 wrote:
Do we have to roll the new stats of Ngamahu's? or will the old stats "50% physical converted to fire dmg" work just as well?

I noticed your revised skill tree reduced my max life a bit. I guess I'll have to add some life on equipment.


DO NOT use divine on legacy Ngamahu. Perfect rolled legacy Ngamahu have over ~500 pdps while a perfect rolled 3.11 Ngamahu is ~450 pdps.

You can craft convert physical to fire damage on your gloves to make up for the 10% difference.

Report Forum Post

Report Account:

Report Type

Additional Info