[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Hi, since im reaching endgame i have couple questions:

1. It seems we have only one space for antointment, which is our amulet, so which one do you think is better, Gravepact, or Ravenous Horde?

2. I have yet to upgrade boots, 6 link chest with lvl 4 Empower, double discipline Watcher's Eye, and belt, which ones should be my priorities?

3. Speaking of belt, what do you think about this one
It has life, ES, chaos res, some extra strenght, basically everything we need + minion taunt chance, which im personally very fond of, would that be endgame viable option?

4. I've seen you answer to this 2.5 years ago, but since then we've got 1 extra golem on the tree (and maybe AI changes idk about that one), is running 1 stone golem from clayshaper still bad?

Cheers
Uhm need help on some matters.

1. I'm browsing the first page and the latest pages and I can't find the POB or item links to the Shotgun Elementalist Version. Anyone has it? Thanks!

2. Is the Clayshaper/ES Shield combo better than the Multimodded Two-Handed Mace with Minions mods?

Very much appreciate the answers :)

"
meister1523 wrote:
Uhm need help on some matters.

1. I'm browsing the first page and the latest pages and I can't find the POB or item links to the Shotgun Elementalist Version. Anyone has it? Thanks!

2. Is the Clayshaper/ES Shield combo better than the Multimodded Two-Handed Mace with Minions mods?

Very much appreciate the answers :)



LEVELING SKILL TREE AND GEAR


STEP 1 - INCREASING MINIONS DEFENSES


Online skill-tree
https://tinyurl.com/y4c2afqw

Path of Building
https://pastebin.com/rSZkbhxA

  • Buy "Purifying Flame" from vendor after arriving to act 1 village
  • Buy "Holy Flame Totem" from vendor after doing "Breaking Some Eggs" mission and replace "Purifying Flame" with it
  • Take "Lord of Then Dead" for extra zombie
  • Take "Practical Application" to Strength and Dexterity
  • Take "Heart And Soul" for life and mana
  • Take "Arcane Focus" for extra Energy Shield
  • Take "Grave Intentions" for minion resistances
  • Take Jewel socket (Buy "Minions have +8-10% to all Elemental Resistances" Jewel for it as soon as possible)
  • Take "Necromantic Aegis" to give minions regeneration with "Springleaf" shield
  • Take "Harrier" for extra movement speed
  • Take "Shaper" for extra regeneration




Items to get :

  • Springleaf at level 7 (Regeneration)
  • Shaper's Seed at level 16 (Regeneration)




Skills to get (for leveling) :

  • Purifying Flame at level 1 (Regeneration)
  • Holy Flame Totem at level 4 (Regeneration)




STEP 2 - MAXIMIZING MINIONS DEFENSES


Online skill-tree
https://tinyurl.com/y5w84fgl

Path of Building
https://pastebin.com/0xEufF5X

  • Take 2nd Jewel socket (Buy "Minions have +8-10% to all Elemental Resistances" Jewels for it as soon as possible to cap minions elemental resistance)
  • Take "Indomitable Army" for minion resistance
  • Take "Death Attunement" for extra Specter
  • Take "Minion life regen" near "Death Attunement"
  • Drop "Holy Flame Totem" as soon as you have enough regen to keep Zombies alive




Items to get :

  • Bones of Ullr at level 22 (Extra level for Specter)
  • Skullhead at level 36 (Regeneration)
  • Midnight Bargain at level 40 (Extra Zombie and Specter)




STEP 3 - MAXIMIZING OWN DEFENSE


Online skill-tree
https://tinyurl.com/yxpcvm29

Path of Building
https://pastebin.com/VhAL1GpQ

  • Run first labyrinth, take "Commander of Darkness" Ascendancy for extra elemental resistances. Make sure you are running "Discipline" to add the bonuses of aura for yourself and minions.
  • Take "Elemental Equilibrium" for extra damage to minions
  • Drop "Necromantic Aegis" to use shields yourself
  • Take "Cruel Preparations" for life and resistances
  • Take "Melding" for extra life / Energy Shield
  • Take "Constitution" for extra life
  • Take "Sentinel" for extra resistances
  • Take jewel socket over "Sentinel" for extra resistances
  • Take "Purity of Flesh" for extra life and chaos resistance
  • Take "Faith And Steel" for extra Energy Shield and resistances
  • Take "Unnatural Calm" for extra Energy Shield
  • Take "Written In Blood" for extra life / Energy Shield
  • Take "Righteous Army" for regen / minion regen / minion life
  • Take 1x 30 DEX node "Alacrity" and 1x 30 STR node "Physique" over "Melding" right side of witch start




CHOICE BETWEEN DEFENCE OR OFFENCE
When reaching level 50 you have choice between defense or offence.

Defense (Default guide option)
Drop Necromantic Aegis to equip shields bonus to yourself. Game-play is very safe as you can keep block chance high and block most of attacks. Casting "Bone Offering" boosts chance to Block even higher.

Great shield to equip at level 54 is called "Daresso's Courage". Later you can upgrade to it to rare shield with "XX of Block Chance applied to Spells" and high energy shield.

Offence
Keep Necromantic Aegis and equip "Victario's Charity" at level 50. This boosts minions damage massively but leaves you with almost no chance to block or evade attacks. Game-play is faster but requires lot more kiting and situational awareness to survive. Casting "Flesh Offering" boosts minions and your speed even higher.



Items to get :

  • Victario's Charity at level 50 (Offence)
  • Daresso's Courage at level 54 (Defense)
  • Vis Mortis at level 59 (Extra Specter)




STEP 4 - PREPARING FOR SKIN OF THE LOYAL AND FLAME GOLEMS


Online skill-tree
https://tinyurl.com/y5vnprwm

Path of Building
https://pastebin.com/kkJ6SG9c

  • Run second labyrinth, take "Necromancer" Ascendancy and select "Mistress Of Sacrifice" to apply block chance from Bone Offering on yourself
  • Run third labyrinth, take "Mindless Aggression" for minion damage
  • Re-spec "Practical Application" out
  • Take "Leadership" for mana reservation reduction and curse radius
  • Take "Sovereignty" using mana reduction nodes for curse area boost and being able to activate both curses and Discipline
  • Take "Whispers Of Doom" for extra curse (Elemental Weakness)
  • Take Jewel socket near "Shaper" with extra mana nodes
  • Take Jewel socket below "Necromantic Aegis" with attack speed nodes
  • Take Jewel socket down-left for Strength
  • Take "Skittering Runes" to boost "Temporal Chains" to maximum level (If you get helmet with at least "20% increased Temporal Chains Curse Effect" enhancement, you can drop these nodes)




Items to get :

  • Rare spell-block shield (Defence)




STEP 5 - PREPARING FOR ENDGAME


Online skill-tree
https://tinyurl.com/y2zotc3d

Path of Building
https://pastebin.com/4Y3vUFMM

  • Run fourth labyrinth, take "Bone Barrier" to get additional resistances and defenses against physical damage
  • Drop "Commander of Darkness" ascendancy and get "Unnatural Strength" for extra minion levels
  • Drop "Grave Intentions" as Zombies are no longer used
  • Take "Golem Commander" for extra Golem
  • Re-spec big "Strength" and "Dexterity" nodes out if gear allows it
  • Take "Fearsome Force" to add area or effect for "Flame Golems" "Marga Orbs" so that they can overlap when exploding and deal shotgun damage to same enemy
  • Take rest of Jewel sockets
  • Take "Redemption" for minion damage / minion movement speed




Items to get :

  • Clayshaper (Extra Golem)
  • Skin Of The Loyal (Extra level to Golems)





Every step you can get the POB Pastebin.
You still can save some passive point by annoiting one of this passive on amulets.

3.8.0 LEAGUE SPECIFIC = ANOINTMENTS


GOLEM COMMANDER



Let's skill-tree to be connected from near mid-left jewel socket to "Fearsome Force" and disconnected from Jewel socket over "Lord of the Dead" to "Death Attunement". Saves 5 points from skill-tree.

Azure Oil + Silver Oil + Golden Oil




GRAVEPACT

Huge DPS boost to minion and gives them 5% chance to deal double damage.

Azure Oil + Black Oil + Black Oil



RAVENOUS HORDE

Huge DPS boost to minion and gives them 10% chance to gain onslaught.

Verdant Oil + Opalescent Oil + Opalescent Oil


***The spoiler parts are from mika2salo, not mine, just copy and paste from 1st page. TY for best guide ever!
Back again with the matter of overlapping Magma Ball explosions...

The Summon Flame Golem Wiki sez:

"
Magma Ball - Projectile AoE spell, 100% Fire, targets ground like Magma Orb so it can't pierce/chain/fork, supported by spell/AoE and some projectile supports. Has 3 charges on a base 6 second recharge cooldown.


(I am pretty sure a previous version of the Wiki did mention the possibility of overlapping explosions. But no word of it anymore...)

Now, since Magma Ball is likened to Magma Orb in its functionality let's have a look at the Wiki article about Magma Orb:

"
Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support increase the number of projectiles, and thus the area of effect. However, the explosions from Magma Orb's splashdown do not overlap, meaning that each time the orbs strike down at the same time, damage is dealt only once to any given enemy. Spread of the projectiles can be controlled by targeting closer to or further way from the caster.


This begs the question, is multiple projectile support viable or is it a waste?

I hear a lot here raving about the beauty of "shotgunning" bosses with Flame Golems but does it really work?

Don't you love poorly documented skill functionality? ;)
Last edited by tomay#5509 on Sep 23, 2019, 12:40:04 PM
"
meister1523 wrote:
Uhm need help on some matters.

1. I'm browsing the first page and the latest pages and I can't find the POB or item links to the Shotgun Elementalist Version. Anyone has it? Thanks!

2. Is the Clayshaper/ES Shield combo better than the Multimodded Two-Handed Mace with Minions mods?

Very much appreciate the answers :)



You can find here, the start of Pledge of hand 's guide : Page 403

Pledge is not on PoB yet so it's hard to arlready do a full guide about it
"
Sparhawk2014 wrote:
Hi Mika,

Your leveling guide says to drop Grave Intentions under Step 5, yet the Step 5 passive tree you linked still shows it active?


Hey :)

It was left there from before and I had not noticed it, I fixed it right away. Thanks for the tip!


"
Hi, since im reaching endgame i have couple questions:

1. It seems we have only one space for antointment, which is our amulet, so which one do you think is better, Gravepact, or Ravenous Horde?

2. I have yet to upgrade boots, 6 link chest with lvl 4 Empower, double discipline Watcher's Eye, and belt, which ones should be my priorities?

3. Speaking of belt, what do you think about this one

Verified
It has life, ES, chaos res, some extra strenght, basically everything we need + minion taunt chance, which im personally very fond of, would that be endgame viable option?


4. I've seen you answer to this 2.5 years ago, but since then we've got 1 extra golem on the tree (and maybe AI changes idk about that one), is running 1 stone golem from clayshaper still bad?

Cheers


Hello :)

1) My own choice would be "Golem Commander" as it saves you most nodes. Gravepact and Ravenous Horde are about equal so, it comes down to own preference. I have more info about the choices in front page "3.8.0 LEAGUE SPECIFIC = ANOINTMENTS"

2) No idea if you talking about your standard or league char, but I would guess that boots are priority number one if they are still "Bones or Ullrs". Next would be to upgrade belt to 110+ ES Crystal belt if its still random rare one.

3) The belt looks very lackluster. Defenses are very low and you only get taunt out of it. You can buy lot better Abyssal Vise for 5c and stick Ghastly Eye with similar taunt and blind in it. No idea why GGG made it.

4) 5th Golems makes clearing bit faster, but is not absolutely needed. You can run Stone Golem instead of it, but links are pretty much occupied. Maybe dropping Storm Brand from CWDT links could be good replacement.


"
Uhm need help on some matters.

1. I'm browsing the first page and the latest pages and I can't find the POB or item links to the Shotgun Elementalist Version. Anyone has it? Thanks!

2. Is the Clayshaper/ES Shield combo better than the Multimodded Two-Handed Mace with Minions mods?

Very much appreciate the answers :)


"
Every step you can get the POB Pastebin.
You still can save some passive point by annoiting one of this passive on amulets.

3.8.0 LEAGUE SPECIFIC = ANOINTMENTS

***The spoiler parts are from mika2salo, not mine, just copy and paste from 1st page. TY for best guide ever!


"
You can find here, the start of Pledge of hand 's guide : Page 403

Pledge is not on PoB yet so it's hard to arlready do a full guide about it


Hi :)

1) You can find Elementalist tree and PoB in PASSIVES -> PLEDGE OF HANDS -ELEMENTALIST

Here's the PoB : https://tinyurl.com/yy9gn4oo

PoB shows really low DPS as Pledge stats are not in it, and Elementalist Ascendancy is still broken in it.



2) I don't have any 2-handers to test with minions, so can't say how well they compare. I like the huge block chance that shield change and EHP (HP + ES) boost that shield gives myself, as damage is plenty already.


"
Back again with the matter of overlapping Magma Ball explosions...

The Summon Flame Golem Wiki sez:


"
(I am pretty sure a previous version of the Wiki did mention the possibility of overlapping explosions. But no word of it anymore...)

Now, since Magma Ball is likened to Magma Orb in its functionality let's have a look at the Wiki article about Magma Orb:


"
This begs the question, is multiple projectile support viable or is it a waste?

I hear a lot here raving about the beauty of "shotgunning" bosses with Flame Golems but does it really work?

Don't you love poorly documented skill functionality? ;)


Hey :)

I guess that Flame Golems Magma ball works similar to Fire Ball, which was confirmed to overlap when shotgunning was officially removed from the game.

Magma Orb is self casted skill, so it makes sense that shotgunning is blocked. However Magma Ball is minion casted skill, so there might not be similar need to block it as you can't control what minions are shooting and from what distance.

Poor wording drives lot of new players from the game, but also makes it possible to find lot of broken interactions.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Sep 23, 2019, 1:57:22 PM
It's not so much the wording... it actually does make sense once you got the hang of it. It's the lack of documentation as to how skills actually work. And in this case a lot is riding on assumption/speculation. Not Good!

For two days now I'm playing without multiple projectile support (since I'm not quite ready to recolour my body armour I just replaced it with a shoddy Enhance gem for now instad of ome big @$$ "moar muliplier"). I didn't notice any significant loss in clear speed, mobs with tougher content such as legion or abyss go down much faster as do map bosses. Arguably it doesn't look as spectacular as huge waves of flame balls filling the screen but it's certainly efficient.
Last edited by tomay#5509 on Sep 23, 2019, 2:14:39 PM
About 30 regret + 30 divine results




2 slum... 🤢🤢🤢
Last edited by sugheld#7802 on Sep 23, 2019, 5:27:15 PM
hi there, ive been playing your build with a few tweaks with great result.

can i enquire where are largest source of damage in the build?

so far i feel sufficiently tanky with 5k es + 2k hp. i just feel that i am lacking damage.

can i have like the top 5 list of damage increase sources. i am guessing lvl4 empower being the greatest increase of damage?

i currently have some problems with killing some of the blighted uniques.
Last edited by niteblane#7702 on Sep 24, 2019, 3:09:09 AM
Pledge of Hands Build Question.

is the spell dmg on the weapon important? i guess not.....?!?!

Thx :-)

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