[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Is this an Elementalist or an Necro build? the name of the buildguide says elementalist, but your guide is for necro.

Thought elementalist was best for golems
"
LordDuckiie wrote:
Is this an Elementalist or an Necro build? the name of the buildguide says elementalist, but your guide is for necro.

Thought elementalist was best for golems


It's both.

You can find them both in the "Passives" drop down on the first post.
"
Bio_light wrote:
Hi,
I'm running this build now for the second season, thanks for your work!

Short question: Would there be any reason not to use "Storm Burst" instead of "Winter Orb" which I'm missing?
(Playing with 3 Vanguards and 4 Flame Golems at the moments)


cheers


Hey :)

Winter Orb is used as it auto targets and keeps on shooting after you release the channeling and start kiting the boss.

Storm Burst is also reasonably good alternative, but spreading the EE with it can take some time and EE starts to vanish the second you stop channeling it.


"
Is this an Elementalist or an Necro build? the name of the buildguide says elementalist, but your guide is for necro.

Thought elementalist was best for golems


"
It's both.

You can find them both in the "Passives" drop down on the first post.


Hi :)

It has both variants for both Ascendancies.

Necro is very cheap to level and has stronger defenses than Elementalist thanks to almost capped block chance and stronger defensive Ascendancy nodes. Necro is easier to level and requires less unique items to get access to high tier maps.

Elementalist gets immunities to most status elements which frees up flask slots. Elementalist gets also access to Pledge of Hands which boosts Flame Golems damage massively. Elementalist also gets decent physical damage reduction and regen thanks to buff from support Golems.

Flame Golems can work with many Ascendancies but it different roles. With Elementalist they are main damage dealers and with Necro they mainly clear trash mobs as Tukohama Vanguard Specters deal most boss damage.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Hi,
thanks mika for the answer.

cheers


First relevant helmet enchant I hit myself since Legacy league. It's not what I was going for originally, but was very happy to see it.
do I need 7x Primordial Harmony?

ps:
I just made a T15 map and my minions do really little harm to the end boss. What can that be? I have exactly the same gear as you, only I don't have Watcher's Eye yet.
Last edited by jIZHO#4984 on Jan 6, 2020, 8:15:07 PM
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KTOFL wrote:
do I need 7x Primordial Harmony?

ps:
I just made a T15 map and my minions do really little harm to the end boss. What can that be? I have exactly the same gear as you, only I don't have Watcher's Eye yet.



You need enough PH to bring Magma Orb (Frome the flame golems) from 6s down to ~2sec or below (animation time). For the 2% regen/ per PH you need to decide on your own how much you need. But with ~10%+ they almost never die.

For the Bosses - do you use Winters Orb with Elemental Equilibrium on them ? Some can have badass fire resists with a large HP pool.
Last edited by ondoki#0943 on Jan 7, 2020, 5:51:07 AM
My minions don't die, I myself often die with strong opponents or stronger opponents. ^^ And I don't know what I'm doing wrong. I currently have 1937 Life and 5111 Energy Shield. My Flame Golems have 70622 Life and my Guardian 66505 Life, but that's not the problem, I'm a glass ball. ^^
And yes, I always use Winter Orb + Elemental Equilibrium with strong opponents.
My winter orb is as normal as socketed in the build:

Winter Orb - Cast while Channeling - Desecrate - Flesh Offering
But I don't see a big difference with strong opponents.
If you have time you can have a look in my profile as my gear looks, it is not perfect but it is not bad either.


Sorry for my bad German English: D
"
Bio_light wrote:
Hi,
thanks mika for the answer.

cheers


Hey :)

Np, glad to help ^^



"
First relevant helmet enchant I hit myself since Legacy league. It's not what I was going for originally, but was very happy to see it.


Hello :)

Gz, that looks very solid!

How many runs did it take to get it?


"
do I need 7x Primordial Harmony?

ps:
I just made a T15 map and my minions do really little harm to the end boss. What can that be? I have exactly the same gear as you, only I don't have Watcher's Eye yet.


"
You need enough PH to bring Magma Orb (Frome the flame golems) from 6s down to ~2sec or below (animation time). For the 2% regen/ per PH you need to decide on your own how much you need. But with ~10%+ they almost never die.

For the Bosses - do you use Winters Orb with Elemental Equilibrium on them ? Some can have badass fire resists with a large HP pool.


"
My minions don't die, I myself often die with strong opponents or stronger opponents. ^^ And I don't know what I'm doing wrong. I currently have 1937 Life and 5111 Energy Shield. My Flame Golems have 70622 Life and my Guardian 66505 Life, but that's not the problem, I'm a glass ball. ^^
And yes, I always use Winter Orb + Elemental Equilibrium with strong opponents.
My winter orb is as normal as socketed in the build:

Winter Orb - Cast while Channeling - Desecrate - Flesh Offering
But I don't see a big difference with strong opponents.
If you have time you can have a look in my profile as my gear looks, it is not perfect but it is not bad either.


Sorry for my bad German English: D


Hi :)

Do you mean map boss or metamorphs?

Your gear looks pretty solid. You can try swapping Mistress of Sacrifice for Commander of Darkness if you Necromantic Aegis if you don't need the speed boost from Offering. That raises minions damage about 10-15% total

I get 160k DPS from Golems orbs and 200k DPS per totem from TV Specs when I imported your char to PoB. That should be pretty solid DPS against any endgame target.

Significant boosts that you can try are at least next :

- Aspect of Spider (If you swap Enhance to Enlightenment and craft mana recicement in helmet, you can add Aspect with Temp Chains and Ele Weakness. This boost DPS nicely by about 20% total)

- Elegant Hubris jewel (expensive jewel that can turn passives to 80% minion damage nodes called "Slum Lord". You can always reroll them with divine orb, but you only see how they affect nodes once you place them in jewel socket. You should try placing it in Templar, Witch and Assasin jewel sockets. You can end with 2-3x 80% minion damage nodes which results in massive DPS increase, but can cost multiple exalts worth of divine orbs so it's only endgame crafting)

Overall I have to say that your DPS is very good and has not been nerfed, but bosses got now over 4-5x times more HP than before. The fights will be longer and need some time to kite. I would actually go for high ES shield and use Bone Offering with "Mistress of Sacrifice" to get very high block chance. This makes surviving boss fights much easier.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
yes overall,Metamorph and Classic Bosses

Thank you for your detailed description,
Since my english is not the best and google translator is not always good, i try to decode the days what exactly that means what you recommended to me. ^^

The Elegant Hubris Jewel,
which one do i need? is that with Supreme Grandstanding? And should I push it to max? 160000

sorry for the stupid question again, but in which socket space should I socket the Elegant Hubris? where does it bring me the most.
Last edited by jIZHO#4984 on Jan 7, 2020, 3:22:25 PM

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