[LHC] 2.6 Ramona's CI Essence Drain

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Neul89 wrote:
Hi! i am starting to follow this build, but i dont see any golem gem. Do you carry any golem in the build? Sorry for my english and thank you for the build!


Golems are of little help in this build.

But...
...you could go for a Chaos golem to get 4% physical damage reduction.
...you could go for a Flame golem to get a little bit more damage on the initial hit.
...you could go for a Lightning golem to get slightly more cast speed.

I went for the Stone golem, it gives nice extra ES regen and acts like a little tank sometimes. It can even distract bosses.

Unfortunatly in high tier maps you probably need a high level CwDT gem to keep them "alive", making them rather useless.


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Xirce wrote:
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Giammafix wrote:


ah sorry I didn't mind about closing the window XD
auxium is fine if all your res are capped or overcapped, I used ascent because it was even cheaper than the auxium.


When i bought the Auxium i didnt know about the Ascent, now i have both, just in case since they are good for other builds as well. :)

I have less issues with resists because i am using a self found rare amulet.


To solve the stun issue i put points from Deep Wisdom to Occultist's Dominion. That gives me needed Str and 55% stun resist on top of the 50% that ES is giving you per default. Its not a 100% stun immunity but more than enough usually.


It's a good option for now, I feel anyway that an eye of chayula would solve all the problems, including attributes :)
Or you could get a Kiara's determination to solve all the stuns, freeze and curse troubles :D
or maybe a Valyrium ring could be a viable option, if you can cap that -40% cold resistance on other pieces of the gear
speaking about the skill nodes like Leadership or similar (% increased radius of aura skills), do they affect the radius of the curses linked to Blasphemy?
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Giammafix wrote:
speaking about the skill nodes like Leadership or similar (% increased radius of aura skills), do they affect the radius of the curses linked to Blasphemy?


Any curse linked to Blasphemy is affected by curse and aura area increases. Nodes like Leadership and Hex Master both increase the area.

When you increase the radius, the area increase is exponential and not linear. Therefore we only have area increases since 2.6.

Most skills got their base radius buffed to compensate, unfortunatly Blasphemy got nothing. Its area is pathetic now and really needs all the buffs the Tree can provide.

To be honest Blasphemy is more suited to melee builds now. But even melee builds gain more range on every patch, just look at Blade Flurry or Frost Blades. :)


What's the best tactic (video maybe) to get contagion to proc between packs? I feel like the area of mine is pathetic and I don't get good chains. Maybe it's just something that comes later with map density (only in Merc Dried Lake now), because it seems like I've already got all of the +aoe skills that are in the build.

Also:

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Xirce wrote:
Any curse linked to Blasphemy is affected by curse and aura area increases. Nodes like Leadership and Hex Master both increase the area.


To be absolutely clear though: Anything (like "Influence") that says "...to non-curse auras" doesn't affect curses linked to blasphemy though, right? Because those are "curse auras"?
Last edited by Laserbot#0915 on Apr 7, 2017, 8:49:19 PM
I'm curious is there a point where high end vaal regalia outweights The Skin?
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Laserbot wrote:

To be absolutely clear though: Anything (like "Influence") that says "...to non-curse auras" doesn't affect curses linked to blasphemy though, right? Because those are "curse auras"?


Influence only affects Discipline. The 20% total increase is like having 13-14% increased ES and therefore worth more than 2 points in 6% increased ES nodes.

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BalefulStar wrote:
I'm curious is there a point where high end vaal regalia outweights The Skin?


When you just look at damage the Skin beats a Vaal every time since it provides +1 to gems.
When you look at defences even a low 600 ES Vaal provides more ES than the Skin.

I would call it a draw but what makes the Skin so useful for this build are the socket colors.
You need 3 green, 2 blue and 1 red and that isnt far from easy to get on a Vaal.
You need a high level Vorici and still can spend several 100 Chroms to get that.

All in all the Skin is the "cheaper" option here.

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Xirce wrote:
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BalefulStar wrote:
I'm curious is there a point where high end vaal regalia outweights The Skin?


When you just look at damage the Skin beats a Vaal every time since it provides +1 to gems.
When you look at defences even a low 600 ES Vaal provides more ES than the Skin.

I would call it a draw but what makes the Skin so useful for this build are the socket colors.
You need 3 green, 2 blue and 1 red and that isnt far from easy to get on a Vaal.
You need a high level Vorici and still can spend several 100 Chroms to get that.

All in all the Skin is the "cheaper" option here.



let's say that the skin of the loyal is a must for softcore players (imho), I'm sitting at nearly 13k ES and with two more easy upgrades I can raise to 14k, it's sufficient to do endgame content, I'd never trade the DPS from the skin for more ES.
in HC you may want to go safer and opt for an high ES regalia if you don't want to go low life, but keep in mind that endgame bosses like Shaper, Uber Atziri, Chayula are still dangerous because some of their hits (ray, slam, flameblast etc.) will still oneshot you if you don't dodge them properly, and even 3k more ES won't help much, you just want more dps to get the job done as soon as possible :)
so, yes, either you go low life or with soul strike and a decay bow, or skin of the loyal is best in slot for me :)
hey man how would you recomend playing this in ssd softcore
can't seem to make my mind up on lvling skills etc

thanks in advance

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