How is ssf going for u guys/girls? ^^
" You might want to read what I had said. Did I say it was impossible? No. Did I say nobody could enjoy it? No. I said if people can do it, then good on them. I can't, for the reasons I stated. In retort to your comment about the last 10 pages, I have read them; they entail several posts about how "I got super lucky" or "There's no way I want to start over with SSF in a new league" , etc. etc. Clearly people have been expressing their understanding that SSF is a battle of wills / endurance. Finding enjoyment in spite of its huge downfalls, and not because of it. I don't have the blind enjoyment of the game to devote hundreds of hours into "making it work" just because its the only way to make it work. It's Illogical, like trying to carve a marble statue with a pencil. Can it be done? Sure. But it doesn't mean it's "Fine". And no, the point isn't for it to take longer, the point is to do something by yourself. They're not mutually inclusive terms. You can have things take the same time but require different methods; but that's not the case here, as you point out as well. The OP asked a question, I gave my opinionated answer for it. Not seeing the point of you trying to insinuate that I'm doing it wrong or seeing something that isn't there. Last edited by JoeShmo on Jul 14, 2017, 7:02:34 AM
| |
congrats on vinktar! where did you get the north? cadiro, random drop, master, div card?
also I stumbled upon this profile the other day, and holy shit someone actually got HeadHunter, and in HC too. https://www.pathofexile.com/account/view-profile/Neighthan/characters Last edited by golan4840 on Jul 14, 2017, 7:03:24 AM
| |
" For me, this is the most fun aspect of SSF. finding those items feels fucking amazing. for example, I was in he process of making a gladiator character, and at level 88 I found a kaoms heart. I shat my pants, and immediately abandoned my gladiator to make a RF character (my favourite skill). and of course, it is far from perfect. for the longest time I had no witchfire brew which is a huge damage boost. still could not find the kaoms way prophecy (upgrading kaoms sign to give 0.4% life regen per endurance charge). and I still couldn't find a vinktar. But the thing is, kaoms heart was really the only mandatory item to make the build good, and I'm currently sitting at level 99 as a juggernaut. | |
" I can understand that. In PoE though, for me, I would burn out switching / making new characters all the time as gear trickled in. It's tiring enough to make a couple characters per league with gear waiting for them once they reach 70+ to start actually playing the build ( another reason why I burn out ...leveling with pretty much the same build every time in order to finally play the build I wanted later ). If we were talking a different game, like say Diablo, It wouldn't be nearly as bad because you can level up a lot quicker and you don't really have to stick to running the same content ad nauseum in order to level up. If I could start anew and be "build ready" at lvl 70 in an afternoon / evening it wouldn't be nearly as bad ( and for SSF...that just doesn't happen ). If it's going to take me a week of running the same list of leveling builds before I can enjoy the build I want ...then that's relatively a week of misery for me until I can enjoy the game again. There's just no way I can sustain enjoyment with the game like that. I want to get excited about a build..and start building it from square one and be able to stick with it ..not come back to it infrequently as rng allows. In even best case scenarios ...I've already moved on to the "new build excitement" of the new character ..which means that all the time spent leveling the previous one was pretty much pointless. I don't like my excitement / choice like that getting drained. And I certainly don't like having to frequently go back to earlier content to catch a character up. It destroys momentum of pushing higher content, and constantly slows me down, making me feel like I've been running the same content over and over again with nothing to show for it. I had pretty much the exact same issue on the 2 week mayhem run with my own RF build. Even with trading ...there just was not enough people doing it and supplying gear that I needed ( kaom everything ). It really slowed me down ..and got to the point that I just ended up switching to a different build entirely ( though it was highly inefficient, and without being able to respec your ascendancy ..it was torture ). Getting stuck in a situation like that ends up being a dealbreaker for me, as I feel like I've just wasted days / weeks of my time ( which is also why I never play HC anymore ). There are people that are entirely fine with that kind of pain and/or effort; I'm just not one of them anymore. As cliche as it is..my time is precious, even if I have an abundance of it. I don't see the value in devoting needless hours to something that clearly is only expended that long as a means of lazy gating. It would be like wanting to go out to a restaurant for the evening and relax with some good food ..but then told half way through the meal that I need to go outside and do a 5 mile run before I can finish my meal. Some people won't mind the detour / abrupt change in their plans ...they'll see it as a journey ..or "changing things up" ..I just see it as an illogical and pointless gating mechanic. I'm not advocating for instant free meals ..but don't take the piss on my choice of evening pleasure. | |
Yea I understand where you're coming from, I guess it is a matter of different play-styles. I always liked the hard grind long term investments. in the regular game I will get all the gear I need in a week and will get bored of the game a week later.
with enough time I now have 4 end game characters that can do t15 maps, and the more I play the more gear I get and can make much more expensive character. Started with a simple Warchief totem facebreaker build, and now my latest end-game character is Lowlife Blade Vortex
Spoiler
I absolutely love the fact that I managed to get all that gear in SSF mode and it makes my playthrough much more enjoyable Last edited by golan4840 on Jul 14, 2017, 8:28:52 AM
| |
After never finding one in all my years of playing, last night I had two drop, one while farming on a lowbie alt in Dried Lake for Chaos recipe, one on my current main in a T12 map:
The only problem for this one was that I ran out of orbs before I could get 3R-1B so I had to add stupid poison. I should have done the whole master-craft trick one slot at a time to get the off colors right. And, conveniently, the second one that dropped has better rolls, so now maybe I can mastercraft slot colors properly! Last edited by Slaanesh69 on Jul 14, 2017, 9:50:38 AM
|
|
" It probably comes down to a matter of perspective as well. ( Apologize in advance for long winded post, it's late / early next day..and I can't sleep. ) For me, I'm entirely okay with only needing 1-2 weeks to fill out a character and be "done" with it. Considering how many builds / gear combos there are ...1-2 weeks per character will last me forever. I've known other players ( you seem to be the sort as well, unless I'm wrong ) that deem value from something based on if it takes longer than a month or so to complete something. It's kinda the opposite side of the spectrum. Like players who don't think a $60 AAA game is worth anything unless it has hundreds of hours worth of busywork content in it to do. While I'm perfectly okay with a really good experience of 8-20 hours if it's just really enjoyable. Parasite Eve for the PS1 is still one of my all time favorite games ...only takes 8 hours to beat it. Perfect game. But I also enjoy getting lost in Skyrim ...and have never even attempted to beat the main story line. The thing about Skyrim though is I don't feel my time is wasted if I realize I don't like a particular playstyle, or If I don't get a set of gear that's really important for my current build. I can switch pretty effortlessly and continue on. I think that's generally where I enjoy Diablo 3 more than PoE ..the aspect of being able to pick up and go in a different direction without a huge multi-week investment to do so. Sure, it's "watered down" compared to its predecessor ...but like I said..I'm okay with an 8 hour really great experience. And I can play a single character In diablo 3 for 2 weeks and be "done with them" and feel I got my worth out of that effort. I've put hundreds of hours into Diablo 3 ( and a game like Terraria ) for exactly that same principle / allotment of compartmentalized enjoyment. I think it's easy for people to want value in their money ( wanting hundreds of hours worth of things to do in a game ) while its harder to convince people that you only get worth IF it takes you hundreds of hours to complete something. There's some mistaken equality in those very distinctly different philosophies. Much like being okay with shorter, cheaper, experiences does not mean that all experiences need to be short ( including at full price ). I would be okay with a small 50c candy bar ..but not okay with a small $50 candy bar. I think in an RPG, both philosophies are just obviously true. Everyone want's worth for their money, for their time. They want to be able to make meaningful progress in increments, while having a huge amount of content to absorb. They want to be rewarded equally for the small things, and the large things; not in quantity but in scale. But people generally become tribal ...wanting to preserve something as if it is the only thing to be preserved; like focusing entirely on making sure you have 4 brand new tires on your vehicle at all times ..but not paying attention to whether the transmission even works. Or making sure there is a victory party for when you win ...and not paying attention to actually winning. It should be evident that having a single giant candy bar worth $50 would be the same as 100 very small candy bars worth $.50 a piece. Playstyle, would be in which way you consume that $50 worth of candy; one at a time ...100 times, or chomp away at a single one until it's finally done? Perspective would be which holds more value to you, a single giant candy bar, or having more of them, but smaller. You could say this is a case of quantity vs quality, but you'd be wrong. The quality never changes, those 100 candy bars could taste every bit as good as the 1 big one. It just comes down to how you want to consume candy. Some players want just 1 big giant raid dungeon to bash themselves against, and others want a dozen little dungeon crawls. Some players want to spend an entire month on something before they are rewarded handsomely, and others want to earn several smaller things along the way that add up to something of comparable size. Those are very different and very valid playstyles. What should be taken into consideration, into perspective, is whether either of those carries more value. I think you see it like me, in that each side has equal value, it just comes down to a difference of opinion / playstyle. The part I have a problem with, is that it becomes very hard to live up to the value of "small and frequent" while playing PoE as a whole, and even less so for SSF. Take mapping for example, on the surface it's comprised entirely of "small and frequent" progression..having to go through numerous tiers of content, one after another. To me, that's a facade....as the payoff only happens once you reach the end, when you can do guardians / shaper. Everything in between is just buildup until the payoff at the end. This is why I don't enjoy maps nearly as much as I feel like I should. I go higher in map tiers, but I don't feel the importance of it, or the payoff. I go higher in character levels, but I don't feel the importance of it, or the payoff. I go higher in campaign, but I don't feel the importance of it, or the payoff. Until I reach the end. I can completely understand where one side of the spectrum is entirely content with the game, since it generally caters to their side of their playstyle, the value in their 'work" in the game. For me personally, where I feel I'm on the other side of that spectrum, I just see one long grindy / buildup to something I hope reaches me sooner than later. I can't see progressing through the campaign acts as pieces of progress, because the goal is still reaching 70 to "start" the game, or to "earn the reward" of completing campaign in order to start doing maps. The fact that the acts are even acts is redundant, they could be either 1 giant act, or 50 more tiny ones, the feeling would be the same. And whether its SSF or "normal" ..when I live in that alternate playstyle of "big reward for big investment" ..and it doesn't pay off ( like the build is just completely unenjoyable or not working because of lack of right gear ) , then I feel like I spent effort for 1 thing..and it was wasted. Rather than it having just been 1 disappointment out of 69 enjoyable ones. And because SSF exacerbates this feeling, because of how heavily RNG it is to get gear, and how much slower you progress, I just can't enjoy it as much as I feel I should. I think it has less to do with a difference in playstyle, or whether I enjoy a different playstyle or not, and has more to do with the perspective of that playstyle, or the value I hold in the time invested into it. | |
" I finally had an orb of chance hit. I've been extremely unlucky with chances this league, roughly 6k used with no uniques. That's insane about HH, I wonder if he got lucky or went the atlas manipulation route with shaped Spider Forest. |
|
Just a short question.
Playing SSF HC Solo atm. Would like to get a Varunastra later on. How got the Gladiators in the Turmoil Solo Event the Varunastra so fast? Drop luck? Farmed the divination card set? It's Perandus only, right? | |
My first Shaper kill!
And then some more:
Spoiler
Yes, I farmed 12 sets before attemting Shaper again^^ I don't know what the drop chances are, but I'm very satisfied with the results. Especially Dying Sun is incredibly useful for my RF build. 39/40 challenges completed all in SSF, and the last one I have 2/4 completed. The next 2 closest grinds are: atziri 40/100 Breachlords 52/100 Probably not gonna complete those 2 by the end of this league. My next and final goal is making it to level 100 with my RF juggernaut (currently 99), and hopefuly finding agnerod north so I can get 126/126 on my Atlas. This league has been one of the best gaming expreriences I have ever had. |