Changes to the Labyrinth
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Sounds nice!
I LOVE THIS GAAAAAME!!!! Last edited by FanatickDk#4998 on May 16, 2017, 9:39:17 AM
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" Worst idea ever! I LOVE THIS GAAAAAME!!!!
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pls just remove everything but boss fight, lab is sooooooo boring, waiting for traps makes me sleep and waiting is something that should never happen in an arpg....everything else is great! (lab is not)
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Labyrinth nerfed. One of the last ramparts just falled :'( RIP laby
Hf :)
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It should be 12 trials total.
- 6 trials to unlock plaza and the first 3 labs. - 6 trials to unlock uber lab. Lessoning the number of rooms before each boss fight should be applied to the first 3 labs, not just the first. If this means removing enchanting from all but uber lab, so be it. Enchanting has always been very-end-game, there was never a good reason for it exist in the first 3 labs (once uber lab was added). Other than that, I'm fine with labyrinth as is. Long live traps! |
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There is a very easy way to "fix" the lab, perhaps so easy many people have suggested it already.
Create checkpoints each time the player defeats one Izaro phase, they'll have 2 in total this way. When the player dies he'll have the option to resurrect from a checkpoint or to start it all from the beginning. If he chooses to use his last checkpoint he will lose the ability to open the treasure chests after Izaro and the ability to use the enchantment device BUT he'll still be able to earn his ascendancy points. This will not affect lab farmers in any way, it'll only perhaps make lab running services less appealing.Another possibility is to remove the checkpoints in the uber lab, thus the lab running services wont disappear completely and in effect almost nobody will be impacted negatively by the whole thing. On the other hand it'll finally make the whole process less tedious and boring in multiple ways. 1. More people will attempt to pass the lab earlier than they did before because of the checkpoint buffer. They'll actually have some fun fighting the trash mobs instead of bypassing them to get it all over with quickly on an overleveled character. 2. Bad connection/system folks will be saved some time for sure, especially when the game crashes after you enter the last Izaro room. 3. More runs will be attempted in a less optimized gear because the punishment for failing wont be as severe. |
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Awesomesauce
Hardcore is how we play ™
Best ladder ranking so far: OhSnapIsRerolling, rank 85 HC Nemesis League |
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" I respect your opinion, but how does it become pointless? The enchants would still need to be obtained in the first place, and I do KINDA understand your thoughts on the becoming less rewarding since x item with x enchant would be very valuable compared to the enchant being sealed and sold and applied to x item. Last edited by MavensFeet#5961 on May 16, 2017, 10:17:16 AM
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Changes for nothing... same trials and same problems. Give us ascendancy points for global game progression, and make lab optional.
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Yes, enchants would need to be obtained. But then it would be obtained by spamming lab and after a week or two in the league enchants would be pretty cheap and having a lab runner for instance wouldn't be worth as much.
Pointless for me I should say. It wouldn't be entirely pointless, but I for one would not make any more lab runners if the market where more easily saturated of enchants. It would be sad that one of the good ways to farm currency would become a lot worse. I don't see the point either, as people would still need to buy the enchants if they don't run themselves, only thing is it would become easy to get it on the right base and to save enchants. Also I should add that even though I wouldn't make lab runners, people in the beginning of leagues could probably earn insane amounts by spamming uber lab early and putting out a lot of enchants. But I think the value of enchants would be lowered quite quickly then so it wouldn't be very profitable in the long run. Very few people have a problem with helm enchants being expensive from what I've seen. It's not really needed until min maxing and by then you should be able to afford/farm 5-10 ex. Want an even more specific base? Well you made your build knowing you would have weird specific demands on the gear so now you reap what you sow. EDIT: For me, having an uber lab farmer is nice because it's something different to do. It would be a shame if having one would stop being profitable after a short while. It already is a bit more rewarding early on with quality gems and such. Last edited by fesru#1591 on May 16, 2017, 10:25:18 AM
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