Changes to the Labyrinth
" I blame idle clicker games. "Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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" I hate to ruin your demographic, but I'm 48, work a full time job, hold two degrees, have 14 years in the military in combat arms, and I fuckin hate lab. It's not effort. It's that I have to run boring content (yes, clicking through traps is like watching frozen tv dinners thaw). I have better things to do with my time. |
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To GGG and Chris :
For the next 3.0 patch, if u want a precision about hater/lover for LAB, plz just make IG THIS : do u like LAB ? yes/no ^^ |
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" Anyone can claim to be anything on the internet. It means nothing. "Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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What about blessing? Still be there for uber lab?
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Arena (the middle section without traps) for final fight with Izaro at endgame labyrinth should be slightly bigger, so evasive characters have some place for maneuvers.
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I strongly beleave that person, who is responsible for Labyrinth design riding to the GGG's office on It-bike from South Park. Because only person with that understanding of "good design" could come up with Lab as it is now (and will still be).
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" There is no effort. There is only boredom and routine. |
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No matter what with even these few chances lab still sucks. You don't even address the retarded traps an the over damage they do. You don't address loosing a connection in Uber labs. Make more portals an address traps and what ever else to make labs not suck. In conclusion labs still suck.
Last edited by Mahtez#5925 on May 16, 2017, 4:06:50 PM
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" Wasting an offering because of bad connection is a fairly valid point though. To address this, perhaps the offering can be changed so that you need to place the offering to access the Vault after killing Izaro instead of it being used to access Uber lab. That way the offering is only used up if you successfully defeat Izaro in the end. Last edited by Feyrll#3711 on May 16, 2017, 4:16:53 PM
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