[3.6] Milky's Scorching Ray Totems (updating process)

Maybe this has been asked already, but would Shaman's Dominion on the skill tree work with this build?
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Jaynno wrote:
Why you don't take the Node Fire Walker from the witch tree, look like a solid node for only 2 points no ?


because i dont need the fire res atm or extra dmg. I prefered the utility of other nodes up to this point, but consider it later.


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Maybe this has been asked already, but would Shaman's Dominion on the skill tree work with this build?


yes and no. Does it work? yes, sure it triggers the critchance effect.
Is it useful? hell no, we have no offensive skill that can crit
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Any thoughts on using CWDT - Ball Lightning - Curse on Hit - Flammability? Ball Lightning would have to stay below the CWDT threshold, but Flammability gets levelled still. The damage would be negligible, but Flammability and EE could spread to a much larger range then will happen with Orb of Storms. The downside though, is the combination of needing to take damage to trigger it, plus far less uptime for EO procs.
Er, nevermind that, thinking of a long outdated mechanic.
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Atros81 wrote:
Er, nevermind that, thinking of a long outdated mechanic.


overall you can ofc modify some gems or prioritize different gear/skillpoints. This guide just gives a direction and explains how shit works, but there is usually room for personal preferences. One may like 2 offensive curses, the next one 2 defensive ones, another one doesnt want any mana reserved with MoM or has a different cursing preference.

I just made something that i think is for me and newer players the most solid route
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Great build, my only complaint is that it is very difficult to capture beasts as they die to fast :)

Two quick questions.

I see a couple of threads about a bug where SR totems not stacking, is this true?

Normally when I get to maps, one of my goals is to over cap my resistances by 34 points to offset 'Elemental Weakness'. I see that wearing two Kikazaru rings changes this number. My question is, how much do I really need to over cap my resistances while I am wearing these rings?
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Skua99 wrote:
Great build, my only complaint is that it is very difficult to capture beasts as they die to fast :)

Two quick questions.

I see a couple of threads about a bug where SR totems not stacking, is this true?

Normally when I get to maps, one of my goals is to over cap my resistances by 34 points to offset 'Elemental Weakness'. I see that wearing two Kikazaru rings changes this number. My question is, how much do I really need to over cap my resistances while I am wearing these rings?


17% over the cap for both elemental weakness + single elementcurse together.

Yes SR totems are currently bugged and GGG is investigating it. Will make a notification at the top of the guide in 1-2 hours

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SR Totems are currently bugged and do not stack (They should). Everything related to SR Totem stacking should be ignored until it's fixed. It's a known issue for GGG and they are investigating it. This does affect the build mainly for the Endgame Bosses.


copypasta from the guide.
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After getting very bored with Tectonic Slam im considering either this or frost bolt totems, any major advantages to either or is it just a preference in terms of playstyle?
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Hemanse wrote:
After getting very bored with Tectonic Slam im considering either this or frost bolt totems, any major advantages to either or is it just a preference in terms of playstyle?


i havent played Frostbolt totems, but i would assume it clears better and has worse singletarget
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