[3.6] Milky's Scorching Ray Totems (updating process)

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Atros81 wrote:
Any thoughts Celestial Judgement/Punishment Cluster that's directly below Ancestral Bond? There's a total of 98% total increased elemental/fire/burning over 8 nodes with only one node between to get there.


i only count 86 for 7 skillpoints. 12.28% per point. We got stronger options per point for raw dmg or they are slightly weaker but with utility attached
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Great build. 1 queston: Why rf for map clearning? I play with sc and clear speed much better.
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murka73 wrote:
Great build. 1 queston: Why rf for map clearning? I play with sc and clear speed much better.


for me its way worse with sr except maybe in very open maps like dunes. If you like SR way more nothing holds you back from dropping RF entirely, respecc those 2 aoe nodes and use some cwdt setup or similar ;)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
maybe I just can not play with rf. With sr I'm cleaning all maps faster. Yes, on open maps everyone dies in a huge radius (with 4 sr totems)
Love the build -- T16 including Vaal Temple cleared.. Onto Shaper / Red Elder

Items:

Spoiler


I did them all with just a 5 link (6 with soul mantle) so it seems that 6 link is just a quality of life. Been working on a 6link.. 5linked 5 so far... so keep selling them :)

Stats:

Dot DPS - 106,382 w/ RF | 27,055 /w SR per totem for boss killing
Life - 5,515
Mana (unreserved for MOM) - 1415
19%+ over all res (One Jewel with 10% all res)

I've done most of end-game deathless - Chimera got me twice :(..

Some Tips:
Use Decoy Totem.. it makes all the difference.
I can face tank up to t14 (except bosses).. t15 plus.. start to make sure your totems are placed in front.
It is a pretty fast build.. but getting used to dropping the totems and placement of your champ between you and the totems will make later tiers that much easier.
Yellow skulls, I can net before dropping RF and Orb
Red Skulls, Decoy totem with RF and Orb till low then drop a net at around 20% and drop SB to push it down.

can anyone comment on how this compares to low life rf builds in 3.2, aside from being more budget friendly? such as for clear speed and survival?
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Zephrix wrote:
can anyone comment on how this compares to low life rf builds in 3.2, aside from being more budget friendly? such as for clear speed and survival?


its like comparing a warchief totem build with some cycloner. Its not even compareable since the playstyle and way the builds work are very different
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
still no clue why atziri's new shield is that rare
no sign of it on whatever league.
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sharbe wrote:
still no clue why atziri's new shield is that rare
no sign of it on whatever league.


why? because GGG wants rare chaseitems. In my opinion a bit too rare for the niche it fills (really only builds that use soulmantle).

definetly exists tho
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Mar 10, 2018, 11:07:24 AM
Sorry for the dumb question but how do I calculate the damage output of RF? The skill tooltip doesn't display numbers, only correlation of damage to life, etc.

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