[3.6] Milky's Scorching Ray Totems (updating process)

The Milkman delivers again. Thanks for being so swift in adjusting with the abominable patch notes. :)
Obvious 3.0 spoilers ahead

3.0 Act 1 Playthrough
3.0 Act 2 Playthrough
3.0 Act 3 Playthrough
3.0 Act 4 Playthrough

At the end of the act 4 playthrough you will also see rf totem in action WITH the totemlife nerf active, just didnt know that at that moment ;)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Aug 3, 2017, 2:01:22 AM
Thank you for the instructional videos; great work!

One question: In video 4 you selected Chieftain as ascension. But in the last days you stated in the discussion here that Berserker is better now with the latest 3.0 patch notes. So what would be your final ascension recommendation ?
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riverstomp wrote:
Thank you for the instructional videos; great work!

One question: In video 4 you selected Chieftain as ascension. But in the last days you stated in the discussion here that Berserker is better now with the latest 3.0 patch notes. So what would be your final ascension recommendation ?


Berserker.

I recorded the video before the patchnodes. I will note that in the disciption of the video and the links in the guide. Chieftain can still work, but berserker has now way more benefits than chieftain

In a few minutes (if my kid doesnt wake up in the meantime) i will also start recording a 'hopefully' short video about the changes, what i think about it and how to deal with it. Just some a5 catedral + kitava run and a overview about what i've changed in path of building.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Aug 3, 2017, 4:03:48 AM
Obviously the moment i upload a video about 3.0... path of building updates :p

It includes the totemlife change and so on, so we can toy around a bit more.

Will do it later and post some results ;)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Thank you for your work and ideas mate !
My thoughts and changes about the build in 3.0

A bit long with 20mins, but that sums up what i wrote over the last day with some nerfed gameplay (the change is active in beta, i am 100% sure).

Path of building was updated right after i started uploading the video :P

https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Aug 3, 2017, 5:53:44 AM
Summoned totems have 45% less life and take 45% less damage. This will impact life leeched from attacking enemy totems and the damage dealt by Righteous Fire totems.

When do it PoB right only now half of damage :0
Is nerfed Base Damage by 45% and then nerfed all the jewels with totem life :O

From 1 Million(3.0 Beta) to 400k(3.0 Pathnotes) so less Damage like 2.6 (540k) :O
Last edited by Obámá on Aug 3, 2017, 6:40:01 AM
this is obvious without any changes to the gems etc

I changed everything that the singletarget will be the same or even higher than in 2.6, but i cannot do anything about the aoe dmg except using oos from time to time (more than in 2.6) for anything non white/blue.

Searing bond is stronger now and scorching ray helps the singletarget (and is stronger as well).

compared to 2.6 and the changes i've made its not as bad as it looks ;)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Aug 3, 2017, 7:10:29 AM
Just downloaded the new POB and the damage changed so much from yesterday, the setup without 2 kikazaru and self flagelation will be worth using now?
This world is an illusion, exile!
Totems for life!

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