[3.0] Queen of the Storm - Charged Dash TheoryCrafting

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ueblesache wrote:
Your tree looks a little bit weird. I think it's totally wasted to travel to the Scion life circle, it is a 10 point travel. And you pass by the wed nodes with elemental pen completely, do you plan to skill them later?
I play CD too, but dont plan to grab a qotf, i play with tabula rasa at the moment and the dmg is enough to cut through t6 maps, most rares are 1-hit (some tanky ones require an additional right-click). And i play with crap weapons atm, planning to upgrade to double-doryanis as soon as they fall in price. Sitting around with 4k life at lvl 76 and have 12 % life from tree and 2 jewels left to skill.
this is my tree at the moment:

https://www.pathofexile.com/passive-skill-tree/AAAABAIBAABeA4cEsQUtBbUHHgguDHMOSA-rEYERlhHVEvEVIBa_FyYZjhm0GdcbrSP2JpUtgzBbMHwyATY9N9Q-z0HQQzFHfklRTZJRR1RHVUtVhVeXWhpd8mBBYeJh62KsY3Bjp2VNa5BsjG1sdO14-XpTeoR673sUft1_K3_GhNmMNo19jbmNv5UulWabJpuNnaqexKOKpHily6a-rTOwq7Gzshm9Nr3mvqfB1cMzz3rQrdN-1CPawd1G3vjndOjW7T_tg-968NX2o_1u?accountName=ueblesache&characterName=FasterHarderNotScooter



Played around with my tree and yeah the trek to life wheel seems pretty wasteful, I was hoping that the static electricity jewel was worth the trek but it doesn't really seem so. Added more WED nodes and lightning pen nodes, should help a lot with my DPS I think. Path Of Building DPS goes from 7,7k -> 12k when I change my build to the lvl 68 build blow, so that's at least a great sign. Going to the top part of the passive tree should help with the build being so INT starved constantly too.

PoB says optimal 4 link for me would be: CD + elemental focus+ WED + added lightning. So I gotta try that out as well. I guess I'll try CWDT shock novas for shocking if I get ele focus.
For the 5th link PoB is suggesting Ruthless, but that will have to wait if I ever get a 5link QotF or thunderfist gloves :p


final tree:

https://www.pathofexile.com/passive-skill-tree/AAAABAIBAGOnfXVbr91Gjbmmvr3mFyaQCo1973rEog2N02831BGBbyePYPDVAF7jhGyMw-ZVhWNwo4o6QiPTm7WExb02QdDYYP66sXz8xVoaSVFDMeOfPs9NkmKs7g4OSF3yVUtJD4w2dO0j9sM6rTPxijBbvqfawbvj7T9HfjBxlS6exJsmBx5_xp2qFr-Hds_dZ6AmlS5Tmmr9bhHVm43UI-2DUUfQrc8KNj3TfqXLJIsFLRGWE1Bh4kt4D6sF-WBBTP9_KxmOV5fdqBvId9dOKnqElwbDM2VNCC5URzB8GdeNvxmKSn167w==


lvl 68 Tree:
https://www.pathofexile.com/passive-skill-tree/AAAABAIBAH11W6-Nuaa-veYXJpAKjX3vesSiDY2Nv_1uj2AAXsPmshljcEMxOkIj0_66GYpaGhGWsXw-z02SMFvuDg5IrTNVS0kPjDZ07SP2IurYYJ7Ewzq-p9rBu-NURxa_XfJ_K896MHx_xvzF0K2HduOfeoTdqJpq1CMR1ZuN037tg88KwzO9NjIBYEEFLWHiS3ijig-rE1BRR0z_GY5XlyaVMHF3104qQdCXBiSLZU1vJxnXZ6AILkp9eu8=


PoB Pastebin: https://pastebin.com/dtf4EAsp
Last edited by ciryous#1654 on Aug 8, 2017, 5:48:27 AM
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vengeance501 wrote:
Sorry but can some one tell me how more MS hurts our DPS?


The skill deals a number of attacks per channel based on increased attack speed, and reduced movement speed. Channel duration is has no effect on attacks per channel.

So, lower movement speed gives you more attacks per channel.

https://www.desmos.com/calculator/cmnwc3vaky
Imagine 9 attacks/s.
/w 30 move speed, you have 10 attacks per charged dash.
/w 120 move speed, you have 6 attacks per charged dash.

This attack rate is the same for a .5s channel, and a 1s one.

So, faster move speed does make your ghost reach the max range faster, however you DO NOT WANT THAT anyway. As, all THAT does, is spread your damage out, and lower your damage per target as even if you have 10 attacks only 4 of them will hit any 1 target, and makes you stand there channeling longer.
But what is actually happening as above is, 30move, on a .5s channel is dealing 10 hits, in .5s in a 30 radius. While the 120ms, on a .5s, is dealing 6hits, in .5s over a 50 radius. and with 60 radius, as noted, only 2-3 of the hits are hitting any one target.

So, what you want to do is channel short durations. .5-1s bursts. Aim for 20-30 distance.
Many of those complaining about low damage, are probably running too much movement speed, as it is actively reducing their number of hits per attack. or channeling too long, spreading their damage out.
You CAN'T just look at attacks/second. as your movement speed is actively reducing that.


Other notes. Ancestral protector is obviously GG for Charged dash.
I have mine linked with Maim Support. But, I had overlooked the "takes increased physical" was physical. Conversion occurs first. so, this is not doing as much as I thought it was.


Bronns lithe does seem solid.

More attack speed is god.
Its possible ideal Charged dash is 5l gloves. using Essence of Insanity.
CD+FA+ElemATT+conceffect+insanity 16% more attack speed.

This then would also leave 6l chest open. potentially for 6l anc protector?
Last edited by Casia#1093 on Aug 8, 2017, 7:54:54 AM
if you left the 6L chest open for something it has to be for single target, because charged dash does absolutely suck for it
I find the single target more then adequate. but, yes. that is certainly an option.

Wildstrike would scale with similar stats. or, ancestral protector as single target itself as suggested.

And, yes if you do 5l gloves for aoe clear, then you want something other then conc effect.
Inc aoe, icebite, inc crit, mphys, etc are all options.
Last edited by Casia#1093 on Aug 8, 2017, 1:15:10 PM
Continued to level, hit lvl 74 tonight.
Respecced and bought thunderfist gloves to achieve a "5 link".
got added light+ele focus+WED+CD+light pen and using blasphemy + conductivity. Light pen Isn't accounted in DPS but here are the numbers:
Without frenzy charges: 5,7k tooltip dps
With frenzy charges: 11k tooltip dps

Path of Building says 30,3k dps but dunno how accurate it is

PoB pastebin:
https://pastebin.com/UC420fxL

Online skill tree:
http://poeurl.com/bqOf
Last edited by ciryous#1654 on Aug 8, 2017, 6:53:14 PM
"
ciryous wrote:
Continued to level, hit lvl 74 tonight.
Respecced and bought thunderfist gloves to achieve a "5 link".
got added light+ele focus+WED+CD+light pen and using blasphemy + conductivity. Light pen Isn't accounted in DPS but here are the numbers:
Without frenzy charges: 5,7k tooltip dps
With frenzy charges: 11k tooltip dps

Path of Building says 30,3k dps but dunno how accurate it is

PoB pastebin:
https://pastebin.com/UC420fxL

Online skill tree:
http://poeurl.com/bqOf



ABOUT ATTACK SPEED:

I seems that Path of building and people in the thread are overvaluing AS in a sense that Attack speed seems to be rounded down, meaning that 5.0 APS(attacks per second) attack speed is just as good as 5.99 attacks per second since both result in 5 attacks per channel. Just be sure to aim for the break points because getting 0.99 APS on your gear/passives/jewels is a huge investment but it's worthless DPS vice unless you get the last 0.01.
Seems like a lot of lack luster. Why use assassins mark if you aren't going crit? Also, You realize youre nerfing yourself with all this MS. QOTF is shit for this build imo.

Dory's with PtL is going to scale WAY better than hyaon I assure you. This is still Path of Multiplier. Can get way more % damage with PTL then you ever will with those swords. I like the idea of Hyaon's but it just isn't going to scale into late game. Your going to have trouble with single target because youre going to NEED 6l. CD + ele focus + FA + light pen + added light + (conc/inc aoe)

I have to run numbers on FA vs the new WPD. WPD will prolly be better with dory's where as your build FA.

Also, there's so much better auras than haste, even for your build. Althouhg I guess you need as much AS as possible because your have so much MS.

Once people learn to stop stacking MS. This build will have tons of potential. I bet money it will be T1 clear speed.
without a lot of movement speed, it will definitely not be t1 clearspeed build. not in the slightest.

i've played this skill on a lvl 87 raider. hyaons is actually better than dorys in any matter you can configure. i've tested it. dreamfeather is slightly less listed dps than hyaons, but it has a lot more attack speed so i'd say its better.

but ya inc aoe feels mandatory, which i don't think is a good thing. tho i guess you can still swap in conc effect for bosses.

biggest problem i feel is the 100% more dmg at maximum charge distance. its almost impossible to deal vs bosses that move, especially with lower movement speed (takes longer to dash to its maximum distance).
i think they should just up its base damage and remove that factor. maybe make it something like 25% increase area of effect at maximum dash distance. this would make it workable with clearing but wouldn't have any real effect vs bosses, much like how it is now, because its too difficult to do.

but ya my ngamahu's cyclone raider clears about 80x faster than this skill in any way. it will never be t1 because to have decent damage you need to have shit movement speed. and its aoe is not good enough to be near that tier anyway.
The main downside of Hyaons is still the increased dmg taken. Even without Darkray's (which i would not use because of the MS and no life no res) its 14% increased damage taken. Thats a huge amount for a squishy 1hit-potential-raider. I am lvl 79 and sit at 4,3k life at the moment, could not afford a 14% increase of damage taken.


For Assassin's Mark: I use it too, but the crit chance is just a side benefit for me. it is remarkable, but the most important thing is the instant life and mana regen. It is hard to leech with CD, and for harbingers and Breaches AM is just great because its almost impossible to die.

My biggest worries with CD is after a few days of playing my right arm :D. Google translate says its Tendonitis in english, i hope thats right. I had to stop playing yesterday because of it. All the clicking and pressing the right mouse button is not very healthy compared to, lets say a rf-build.
When i have 2 Doryanis i will try it in higher maps (currently t8 max) and perhaps write a guide about it.
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ueblesache wrote:
The main downside of Hyaons is still the increased dmg taken. Even without Darkray's (which i would not use because of the MS and no life no res) its 14% increased damage taken. Thats a huge amount for a squishy 1hit-potential-raider. I am lvl 79 and sit at 4,3k life at the moment, could not afford a 14% increase of damage taken.


For Assassin's Mark: I use it too, but the crit chance is just a side benefit for me. it is remarkable, but the most important thing is the instant life and mana regen. It is hard to leech with CD, and for harbingers and Breaches AM is just great because its almost impossible to die.

My biggest worries with CD is after a few days of playing my right arm :D. Google translate says its Tendonitis in english, i hope thats right. I had to stop playing yesterday because of it. All the clicking and pressing the right mouse button is not very healthy compared to, lets say a rf-build.
When i have 2 Doryanis i will try it in higher maps (currently t8 max) and perhaps write a guide about it.


Wouldn't use Hyanos in HC that's for sure. I'm only up to t5 maps, but I haven't noticed issues with survivability, even thought I run 8 frenzy charges, DW Hyanos and only 3,3k hp atm (picked out dmg nodes first to see if this build can even work, getting more HP nodes now and once I get a 5link QotF or smth I'll switch thunderfist with gloves with HP and upgrade rings/ammy/belt to have more HP as well).

I've died in maps only to a lab trial (dmg when using movement skill totem kinda caught me by surprise :DD). Usually I'm zipping and zapping around constantly and leeching my HP back to full, also decent dodge, evasion and the little block I have helps a lot.

But yeah, I hear you, this doesn't really feel like a t15 map build, but Imma gonna see how far it takes me.
Last edited by ciryous#1654 on Aug 9, 2017, 5:57:28 AM

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