Chance to Bleed
"It is a more damage modifier that only applies to added damage - this will affect any added damage the skill has. | |
" This probably is obvious to some people but how is this different from just saying "+20% effectiveness of added damage"? Or is the Divergent quality % increaing all your flat by 20% which is then multiplied by "effectiveness of added damage"? (which is then "increased" by a % and then multiplied by "more"?) Does Ryslatha's Coil come in after the Divergent % more? Did I get the order of operations right or am I off somewhere... terrible at math BTW. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. Last edited by alhazred70#2994 on Feb 23, 2021, 10:02:37 AM
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"That would stack this modifier additively with Effectiveness of Added Damage. "more" modifiers never stack additively with any other modifier. | |
Can this gem be changed to support minions? With Summon Reaper being added, this feels like a pretty reasonable thing to support it with.
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" so to be clearly, the divergent quality wil increase more added dmg to supported skill from the gem itself (chance to bleed), OR it will increase more added dmg from all source to supported skill? |
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its multiplies all added flat damage of the supported skill by 1.2 if I read (and now reread) this correctly.
So Boneshatter with two steel rings and a couple abyssal jewels with flat phys all that base damage is x2.5 (250% damage effectivness of boneshatter) and then x1.2 If I understand Mark's clarification its not just 20% extra damage effectiveness because that would be additive and look like this: x2.7 (250% Boneshatter + 20% divergent chance to bleed combined) AKA "20% increased" instead of 20% more. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
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Any chance we could get the attack tag removed so it works with physical spells?
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