[3.7] Ahfack's Crimson Cyclone | Shaper FULL Life Kill Vid | 100% Pure Phys | All Content | PoBs

So made this lil thing, is blood magic still fine with dmg on full life?
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vfberni wrote:

So i just spend all my currency and crafted this (will multimod it later when i get money). But i notice that other ppl have starting quality of 30, and now i learn about Perfect fossils, is there any other ways to improve "base quality" to 30 without redo everything, or i stuck with 38 quality (after multimode it)?


Don't redo everything! You can get Hillock to transportation for a 28% weapon quality crafting bench. If he's the leader you'll get two benches. With 18% crafted that's 46% quality, so you only miss out on 2% compared to a perfectly fossil-crafted one. You can't get 30% any other way afterwards though.

BTW: Ofc, you can buy the Hillock craft from other people in trade chat but it can be tough to get a fair collateral from the people. I sold one bench craft earlier in the league for 50c.
Last edited by Jay_J#3217 on Jul 2, 2019, 9:21:08 AM
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Jay_J wrote:
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vfberni wrote:

So i just spend all my currency and crafted this (will multimod it later when i get money). But i notice that other ppl have starting quality of 30, and now i learn about Perfect fossils, is there any other ways to improve "base quality" to 30 without redo everything, or i stuck with 38 quality (after multimode it)?


Don't redo everything! You can get Hillok to transportation for a 28% weapon quality crafting bench. If he's the leader you'll get two benches. With 18% crafted that's 46% quality, so you only miss out on 2% compared to a perfectly fossil crafted one. You can't get 30% any other way afterwards though.


You can still use the Menagerie (i.e. Einhar) to corrupt it predictable to 30% base quality but afterwards you cannot change the crafts and only gem links and color by using additional vaal orbs.
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Gnomiro wrote:

You can still use the Menagerie (i.e. Einhar) to corrupt it predictable to 30% base quality but afterwards you cannot change the crafts and only gem links and color by using additional vaal orbs.


Haha, I was just thinking about if I forgot something there. Thanks for the hint.
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falagar112 wrote:
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Flagpole88 wrote:
5k alterations so far trying to hit lvl 20 fortify on the axe. Hit it twice and missed the annul. Almost 7EX worth of alts. Totally worth it. Screw RNG. Yes, I am salty. :(


If you regal a suffix, you can craft "keep prefix" and scour, 2ex craft beats 7ex in alterations :)


Doesn't that revert the item to blue instead of yellow? Just asking because I wanted to do that...
Spoiler
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Edeka wrote:
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falagar112 wrote:
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Flagpole88 wrote:
5k alterations so far trying to hit lvl 20 fortify on the axe. Hit it twice and missed the annul. Almost 7EX worth of alts. Totally worth it. Screw RNG. Yes, I am salty. :(


If you regal a suffix, you can craft "keep prefix" and scour, 2ex craft beats 7ex in alterations :)


Doesn't that revert the item to blue instead of yellow? Just asking because I wanted to do that...


No, all it does is remove all suffix mods, and nothing else (also removes the "prefixes cannot be changed" mod you crafted).
Last edited by ibiyabadoo#0248 on Jul 2, 2019, 10:16:56 AM
Hi guys, i keep dying all the time when it comes to minotaur and phoniex boss. Also feels a bit squishy and i got kaom's heart. what am I doing wrong?

DMG in general feels pretty good (dont have my crafted axe yet but i clear t16 mobs easily except porcupines)
I’ve got the following gear:



Currently working my way through yellow tier maps. No problems with damage but I’m getting one shot a lot more now. I need to cap my resists but what big item should be my focus to upgrade next?

Disfavor? Kaoms? Steel rings?
IGN Snarky/LightBrigade/Firebreather
Last edited by Drunknmunkys#2297 on Jul 2, 2019, 10:51:59 AM
Sweet, thanks a lot :)!
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Gnomiro wrote:
If my understanding is correct Impale gives us up to 50% more damage in the case of 100% Impale chance and an "infinite fight" (just because you have to hi 5 resp 7 times again after each hit). Per default it does 10% of the initial hit each of the following five hits.

With 2 additional hits we get 70% more damage. Therefore it is an increase from 150% Damage to 170% which is a factor of 170/150 = 1.1333. That means that it is an increase of roughly 13% and in this case than 12% DD, which should be an increase of 12%.

Overall the formula should look like this:

(1 + 'chance to impale' * 0.7 * '1 + inc. impale effect')/(1 + 0.9 * 0.5 * '1 + inc. impale effect')

In example with 20% inc. Impale effect and 95% impale chance you get an increase of:

(1 + 0.95 * 0.7 * 1.2) / (1 + 0.95 * 0.5 * 1.2) = 1,145222929936306

So it would give 14.5% more Damage if I'm correct.


Thank you! I reached same conclusion. With 100% impale chance and 100% increase effect, it's 40% more damage, a HUGE boost!

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