Just wondering if anyone has a rough idea how much extra damage a vaal axe/rare 2 hand sword are compared to my current starforge(i tried to read the guide but it seems really complicated)? Really tempted to trade mine in for one, but if its just a small amount i probably shouldnt :)
Any info appreciated.
I use elder Blade with:
+ gems supported by lvl 16 Fortify
+ 20% attack speed and
+ crafted physical dmg mod
and it's already higher damage than Starforge, but less life.
My builds:
3.8 75/75 block 7.5k HP Zombie/Skeleton build: https://www.pathofexile.com/forum/view-thread/2650898
How do we use banner + both new auras + pride? I see the guide mentions -mana to skills so we can cyclone more. But I don't have the mana for all auras + any other ability cast
Also I'm wearing a rare chest until I can afford to buy a Kaom's and fix resistances around that. While I have the chest and open sockets, would I be able to use an Immortal Call + CWDT + Increased Duration? Or will that screw with some other mechanics of the build
How do we use banner + both new auras + pride? I see the guide mentions -mana to skills so we can cyclone more. But I don't have the mana for all auras + any other ability cast
Also I'm wearing a rare chest until I can afford to buy a Kaom's and fix resistances around that. While I have the chest and open sockets, would I be able to use an Immortal Call + CWDT + Increased Duration? Or will that screw with some other mechanics of the build
I think you use Enlighten gem to reduce mana costs of the Auras i think mate
Looking closerly at gems, i am wondering about the best choices.
- Brutality : definitely the best option (59% more physical damage)
- Close combat : close 2nd. (59% more melee damage for ennemies in the 15 units distance)
- Melee Physical Damage : a strong 49% more melee phys damage.
Then we have to choose between those gems for the last 2 options :
- Impale : damage wise, probably the best option for bosses, not so usefull for mapping.
- Infused Channeling : seems like a very strong option, being able to maintain infusion pretty much all the time. 39% more damage + 10% more phys damage.
- Chance to Bleed : often forgotten, the flat phys damage can scale quite well especially on a budget. 44-66 added phys damage.
- talking about flat phys, here is Rage : pretty much similar to Chance to bleed, but better if you can maintain the bonus through the whole map. more technical to play, but a very strong option.
- Damage on Full Life : solid option as always.
- Fortify : well balanced between damage and toughness. Can be used on the movement skill though, not sure it's best linked on cyclone ?
- Maim : same as above, can be used on another skill (totem) to get its benefits.
- Pulverize : definitely a very strong option too. 45% more melee area damage, + 34% more area, just for a slight 15% attack speed reduction.
What are your thoughts about it guys ? and what are your choices ?
For me, i'm looking towards Brutality - Melee Phys - Close Combat - Pulverize - Rage (as i don't have enough inteligence for infused channeling).
How do we use banner + both new auras + pride? I see the guide mentions -mana to skills so we can cyclone more. But I don't have the mana for all auras + any other ability cast
Also I'm wearing a rare chest until I can afford to buy a Kaom's and fix resistances around that. While I have the chest and open sockets, would I be able to use an Immortal Call + CWDT + Increased Duration? Or will that screw with some other mechanics of the build
I think you use Enlighten gem to reduce mana costs of the Auras i think mate
To run Dread Banner, Pride, Flesh & Stone + Maim Support, Blood & Sand and Precision (Level 6) requires a Level 4 Enlighten. I have 4 mana left over to cast Blood Rage.
Looking closerly at gems, i am wondering about the best choices.
- Brutality : definitely the best option (59% more physical damage)
- Close combat : close 2nd. (59% more melee damage for ennemies in the 15 units distance)
- Melee Physical Damage : a strong 49% more melee phys damage.
Then we have to choose between those gems for the last 2 options :
- Impale : damage wise, probably the best option for bosses, not so usefull for mapping.
- Infused Channeling : seems like a very strong option, being able to maintain infusion pretty much all the time. 39% more damage + 10% more phys damage.
- Chance to Bleed : often forgotten, the flat phys damage can scale quite well especially on a budget. 44-66 added phys damage.
- talking about flat phys, here is Rage : pretty much similar to Chance to bleed, but better if you can maintain the bonus through the whole map. more technical to play, but a very strong option.
- Damage on Full Life : solid option as always.
- Fortify : well balanced between damage and toughness. Can be used on the movement skill though, not sure it's best linked on cyclone ?
- Maim : same as above, can be used on another skill (totem) to get its benefits.
- Pulverize : definitely a very strong option too. 45% more melee area damage, + 34% more area, just for a slight 15% attack speed reduction.
What are your thoughts about it guys ? and what are your choices ?
For me, i'm looking towards Brutality - Melee Phys - Close Combat - Pulverize - Rage (as i don't have enough inteligence for infused channeling).
Playing the crit version, I'm using Brutality, Melee Phys, Impale, Infused channeling (though hard to level this to 20/20, lacking int), and Pulverize. I have been thinking of Close Combat instead of something, but I also kinda like the ones i have now.
How do we use banner + both new auras + pride? I see the guide mentions -mana to skills so we can cyclone more. But I don't have the mana for all auras + any other ability cast
Also I'm wearing a rare chest until I can afford to buy a Kaom's and fix resistances around that. While I have the chest and open sockets, would I be able to use an Immortal Call + CWDT + Increased Duration? Or will that screw with some other mechanics of the build
I think you use Enlighten gem to reduce mana costs of the Auras i think mate
U can just check my gear to see how to do it. enlighten lvl 3 enough for take all u want+ precision if u play in crit version. cwdt included too but just with molten shell and blood rage. Also u need -15 mana cost if use rare axe/sword with fortify(-9 if without fortify).
Last edited by ssvisst#0383 on Jul 8, 2019, 10:19:57 AM
Looking closerly at gems, i am wondering about the best choices.
- Brutality : definitely the best option (59% more physical damage)
- Close combat : close 2nd. (59% more melee damage for ennemies in the 15 units distance)
- Melee Physical Damage : a strong 49% more melee phys damage.
Then we have to choose between those gems for the last 2 options :
- Impale : damage wise, probably the best option for bosses, not so usefull for mapping.
- Infused Channeling : seems like a very strong option, being able to maintain infusion pretty much all the time. 39% more damage + 10% more phys damage.
- Chance to Bleed : often forgotten, the flat phys damage can scale quite well especially on a budget. 44-66 added phys damage.
- talking about flat phys, here is Rage : pretty much similar to Chance to bleed, but better if you can maintain the bonus through the whole map. more technical to play, but a very strong option.
- Damage on Full Life : solid option as always.
- Fortify : well balanced between damage and toughness. Can be used on the movement skill though, not sure it's best linked on cyclone ?
- Maim : same as above, can be used on another skill (totem) to get its benefits.
- Pulverize : definitely a very strong option too. 45% more melee area damage, + 34% more area, just for a slight 15% attack speed reduction.
What are your thoughts about it guys ? and what are your choices ?
For me, i'm looking towards Brutality - Melee Phys - Close Combat - Pulverize - Rage (as i don't have enough inteligence for infused channeling).
Playing the crit version, I'm using Brutality, Melee Phys, Impale, Infused channeling (though hard to level this to 20/20, lacking int), and Pulverize. I have been thinking of Close Combat instead of something, but I also kinda like the ones i have now.
Recently replaced Damage On Full Life with Close Combat. Feels somehow a lot better. Maybe I wasn't always at full life (although I don't use the es leech combo).
Have to get Vorici and to recolor my sword as my plan is to use: Close Combat, Infused Channeling, Melee Physical Damage, Brutality, Pulverise (+ Fortify on sword). Damage is recent for all content but I want to have a white socket to switch pulverise for impale on shaper/ue.