Path of Exile 3.1.0: War for the Atlas Patch Notes

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Stringtheory wrote:
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Sighted wrote:
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NickK_GGG wrote:

Auras you have activated that are affecting you are no longer displayed in the buff bar as the skill icon shows which auras are active. Auras from other sources will still appear in your buff bar.


This is a silly change in my opinion.

I have a number of characters that run multiple aura's and I use one button to change through and activate each one because there aren't enough buttons to fit everything on to.

After this change, if I accidentally forget to activate an aura I won't be able to see it now by glancing at the buff bar.

Please don't make this change!


Reverse this change GGG!


Running 6 auras on a summoner this a horrible change with the amount of skill buttons.

Please revert this
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Stringtheory wrote:
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Sighted wrote:
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NickK_GGG wrote:

Auras you have activated that are affecting you are no longer displayed in the buff bar as the skill icon shows which auras are active. Auras from other sources will still appear in your buff bar.


This is a silly change in my opinion.

I have a number of characters that run multiple aura's and I use one button to change through and activate each one because there aren't enough buttons to fit everything on to.

After this change, if I accidentally forget to activate an aura I won't be able to see it now by glancing at the buff bar.

Please don't make this change!


Reverse this change GGG!


Yeah I agree, for auramancers or supports this is very bad change.
I can see it is nice if you run 2 or 3 auras, but then the auras are not really cluttering the buff bar anyway. So its a "QOL" change - meaning its not really doing anything.
Last edited by Harmster#3342 on Dec 5, 2017, 9:40:56 PM
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Diphyllablast wrote:
i have one question why nerf zombie build???? evrybody play op srs/spectra buid and i think very few people are playing the zombie build and now read this .... The Baron: Now adds half of your Strength to your Minions (rather than all of your strength). This affects all versions of the item.
i think it is rly rly rly bad idea nerf baron in this manner......


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Raging Spirits now have a 15% less Added Damage multiplier, up from 30%.


They actually buffed the more powerful summon while pushing Zombies further behind.
You shooting your OWN child GGG (via many many nerfs) 4 years now i played ..
now is the time to R.I.P as well...
WELL DONE
REST IN PEACE POE

You know what you did, Raiz.
Hot Flashes: poeurl.com/bPZT
Balance: poeurl.com/btzp
Shocking EleHit: poeurl.com/bZXo
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Revnaut wrote:
rip in peace reflect
do you know what RIP stands for? wtf?
Great changes, especially the XP.
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Kwitch wrote:
You know what you did, Raiz.


This was the best part hahaha
Life regen got a buff, I'm so excited I forgot to laugh. This league is going to suck since monsters and bosses didn't get a nerf in damage or health. Ruthless Gem cannot be used with Cyclone so cyclone builds are nerfed. I guess Chris never plays his game or just turns on God mode with a script.

PATH OF NERFS at its FINEST. Berserker is nerfed since there is no instance leech and his leech rate sucks. I guess Slayer is the only one left with decent defense. ES builds still toast. Sheild's that added extra defense is nerfed.

Were getting close to D3 standards. I hope there is a start up with a better game coming out soon.

Maybe online gaming will be dead soon for the small companies since net neutrality may be going away.

Except the companies who can afford very expensive connections. MTX's just went up.....LOL
This is the most underwhelming patch notes ever

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