Hey what about fire dmg leech from elder ammy? .5% is enough to feel comfortable with survivality?
I have 0,47% and been fine in maps up to t14.
Btw whats the difference between spell damage and elemental damage in terms of this build? Wouldnt spell damage be slightly better than elemental as it increases the damage of unearth too and not only the volatile balls?
Just wondering for the final passive node choices.(Guide took the elemental dmg nodes near shadow instead of Light of Divinity near templar for example.
Hey what about fire dmg leech from elder ammy? .5% is enough to feel comfortable with survivality?
I have 0,47% and been fine in maps up to t14.
Btw whats the difference between spell damage and elemental damage in terms of this build? Wouldnt spell damage be slightly better than elemental as it increases the damage of unearth too and not only the volatile balls?
Just wondering for the final passive node choices.(Guide took the elemental dmg nodes near shadow instead of Light of Divinity near templar for example.
Guide got huge mistakes in tree
U dont even need area nodes
Hey what about fire dmg leech from elder ammy? .5% is enough to feel comfortable with survivality?
I have 0,47% and been fine in maps up to t14.
Btw whats the difference between spell damage and elemental damage in terms of this build? Wouldnt spell damage be slightly better than elemental as it increases the damage of unearth too and not only the volatile balls?
Just wondering for the final passive node choices.(Guide took the elemental dmg nodes near shadow instead of Light of Divinity near templar for example.
Guide got huge mistakes in tree
U dont even need area nodes
So the spell damage would be mroe efficient than elemental right?
Also doesnt area effect the balls or is it big enough as is? D: Hmmm Gotta look into this.