[3.16][HC][ON BREAK] Caustic Arrow Raider, DoT Focused | Tanky | 6k+ Health | All Content | In-depth

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percydaman2 wrote:
As long as we have the degen circle of the ground, is there any reason to keep shooting the same spot other than to refresh the duration?
Nope, that's why you fill the downtime with frenzy, wither totem etc.
Happy as a baby


How come I'm seeing ilvl50 +3 bows on trade ? Is it possible to fossil craft that on less than 64 ? Essences I know it is.
IGN : @Morgoth
How does this build handle the new buff to Boss HP's? CA always sort of had crap single target id imagine CA on the new bosses HP is like watching a flea suck an elephant down?
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How does this build handle the new buff to Boss HP's? CA always sort of had crap single target id imagine CA on the new bosses HP is like watching a flea suck an elephant down?

For me it's ok for now. But Endgame boss fat as duck. So. i'd assume this build wont handle it.
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SkyNameko wrote:
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How does this build handle the new buff to Boss HP's? CA always sort of had crap single target id imagine CA on the new bosses HP is like watching a flea suck an elephant down?

For me it's ok for now. But Endgame boss fat as duck. So. i'd assume this build wont handle it.


bruh vortex can do this, CA is higher dmg overall.

EDIT. ok they can't xD
Last edited by imatty#5654 on Dec 19, 2019, 5:48:22 PM
Thinking of just rolling cannot roll attack mods, slamming the +1 bow and adding the chaos damage multi craft with this bow.. it's not t1 damage over time but I spent hardly any currency getting this and it's pretty damn close..

What do you guys think i should do?

Last edited by shiftnative#7598 on Dec 19, 2019, 6:10:02 PM
Hey guys,
currently having fun with this build, however i have a question regarding the passive "Master of the Arena", why do we take it?

It gives:
- 1% life regen, okay... it's something
- 8% melee phys dmg, worthless imho
- +2 Melee & Unarmed Attack range aka worthless to a bowuser, right? Or does this
- +20 STR which is nice to have for some skills..

I'd rather take the node named "Damage, Area and Projectile speed" next to Lethal Assault, it'll give more AoE and a little dmg boost. But maybe I don't see what Master of the Arena gives us..

Also, would you guys recommend using % blind to hit on an abyssal jewel?
My assumption is that it's to help meet the STR requirements for lvl20 Steelskin without having to stack much extra STR on gear, thus leaving suffixes open for resists and INT, etc. I currently have +45 STR from gear and still require this node. The little bit of %regen is just a "bonus" over taking +30 STR nodes like Beef. If you're at 155+ STR without it (or not using Steelskin) then you should safely be able to drop it and pick up a basic passive like the one you suggested. Other than that it really isn't a great node for us.
Last edited by azul_tfc#5360 on Dec 19, 2019, 7:30:33 PM
Just gotta chime in here and say that the build can kill awakener. Wasn't deathless. Wasn't pretty. And wasn't fast. But we are tanky enough to sustain through the fight with Ryslatha flask sustain.
Accidentally spawned him with all watchstones socketed. Guess it is late, lol.

Loot:
Unavailable


Important loadout:
Corrupted Blood immunity jewel. I bought me a corrupted Watcher's Eye earlier today for that matter.

Other stuff to note:
6.5k hp and 36% chaos res.
Being elemental ailment immune is really nice, so keep your frenzy charges up.
I did die once to a tempest at the 25% transition. A second time due to tanking the full tripple(quadruple?) beam and running onto a degen spot. Dont know to what i died after that, but at this point he was below 10% so i just bought a culling strike support and culled him with frenzy.
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