[3.6 discontinued] Ice Golems - Adrenaline mapping - 6 Auras / 3 Curses

Hey dude, link for concept tree on previous page not working. pls check this. very interesting to make more es build
Last edited by Gbljnf#4634 on Dec 22, 2018, 9:23:52 AM
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Teyo wrote:
At what point is it viable to remove the minion cluster going around to Redemption as I don't wanna spec out of it too early and have no damage :D


It's useful until endgame and probably not worth removing. It's very close to 1.5 harmonies in terms of damage and skill points. So it's matter of preference when to switch really.

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Gbljnf wrote:
Hey dude, link for concept tree on previous page not working. pls check this. very interesting to make more es build


Fixed, thank you! The right tree is www.poeurl.com/cdwP
What is wrong with this build? PoB he is using Victarios and nothing to block chaos dmg to bypass the shield - and he is not using CI... Could someone explain to me please?
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lolosss wrote:
What is wrong with this build? PoB he is using Victarios and nothing to block chaos dmg to bypass the shield - and he is not using CI... Could someone explain to me please?


We don't use Victarios, the frenzy charges comes from Poacher's Mark.
For chaos damage bypassing we using Solaris Lorica. It's an alternative to Shavs.

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cyberxndr wrote:
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lolosss wrote:
What is wrong with this build? PoB he is using Victarios and nothing to block chaos dmg to bypass the shield - and he is not using CI... Could someone explain to me please?


We don't use Victarios, the frenzy charges comes from Poacher's Mark.
For chaos damage bypassing we using Solaris Lorica. It's an alternative to Shavs.




Thank you! I appreciate! I was a little confused when I opened PoB it showed me Victarios, so I was not quite sure if I can still achieve 6a/3c setup.


Anyway, I love this build. <3

How does ice golems handle physical reflect maps? They oneshot themselves so it is better to avoid phys.ref. maps?
Secondly, you are getting frenzy charges from poachers, but how do you get those on you, if you are not using that shield with necro aegis?

Is there a way to build this around 3Red 2blue 1 green?
Coloring shavrone is pain :D
I put sockets in in what you have in your alternative... However, In my stash, I have Empower level 4. Is there something I could change from red gems to increase effect?

Thank you!
Last edited by lolosss#2451 on Dec 24, 2018, 2:42:56 AM
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lolosss wrote:

Thank you! I appreciate! I was a little confused when I opened PoB it showed me Victarios, so I was not quite sure if I can still achieve 6a/3c setup.

Anyway, I love this build. <3

How does ice golems handle physical reflect maps? They oneshot themselves so it is better to avoid phys.ref. maps?
Secondly, you are getting frenzy charges from poachers, but how do you get those on you, if you are not using that shield with necro aegis?

Is there a way to build this around 3Red 2blue 1 green?
Coloring shavrone is pain :D
I put sockets in in what you have in your alternative... However, In my stash, I have Empower level 4. Is there something I could change from red gems to increase effect?

Thank you!


Physical reflect mod is very annoying indeed, it's better to skip it. It still possible to do it, for example, you can:
1)swap Minion Damage with Physical to Lightning (to reduce physical damage by 50%)
2)summon only Ice golems without another ones (to reduce Primordial Harmonies damage multiplier from 60% to 20%)
This will greatly reduce golems physical damage and allows them to run reflect maps. It's just not very fast to do, so it's better to just re-roll the maps :)

For frenzy charges, we don't use them. They are obtained only by golems. Frenzy charges don't add any huge benefits to us, actually.

For alternative colors, it's possible to run RRRBBG if we replace Damage on Full Life with Minion Speed. It would be less effective in terms of boss damage, but should be fine for mapping. So you would have: Ice Golems - Multistrike - Minion Damage - Minion Speed - Melee Physical Damage - Empower.

Red gems have the best damage multiplier however, so it may not be possible to replace them without losing some DPS.
Last edited by cyberxndr#2918 on Dec 24, 2018, 3:23:45 AM
I see you are in 500 delve, did you try killing Aul or Lich or Vaal boss on that depth or any depth for that matter, im guessing its a shit boss killer?
dbl post missclick
Last edited by trefi289#2080 on Dec 25, 2018, 2:39:32 PM
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trefi289 wrote:
I see you are in 500 delve, did you try killing Aul or Lich or Vaal boss on that depth or any depth for that matter, im guessing its a shit boss killer?

We can kill bosses, but much slower then other golem builds. It's not optimized for that kind of content.
What can I change to make boss killer? Struggling even to do guardians even with 11 harmony

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