3.6 Synthesis Arc/Freezing Pulse Totems, easy Shaperkills with less than 1-2 Ex investment!
" hp and ,mana are both 45 no totems, 172 hp 97 mana with 5 totems, i generally try get 1-3 totems in before going forward, but some hit me and chunk me... current max hp/mana/es is 2535 hp 794 es 1k mana havent got the currency to get boots same res and then have life ontop, can view my gear, and see what has hp etc, just funds are scarce until i get more farming, shield is just a temp thing aswell until i get better wands, chest also temp until i get a good chest, Last edited by 9876 on Sep 8, 2018, 10:22:40 PM
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" No need to apologize at all, it's not like you are obligated to do anything. I was simply using the guide as a place to chat with people about potential upgrades for the build. I really never would have thought to use the minion nodes so this is a whole new way for me to play totems. So far loving it. The options for those two skill points are hard to choose between honestly, there's quite a few good options, each for different reasons. Last edited by sutasafaia on Sep 8, 2018, 11:04:37 PM
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" The regen is about right then for your stats. I'm at 4k hp and 2k mana, thus higher %'s. Sounds about right to me in terms of taking a lot of damage. I've been bombarded a few times and this build lacks the defensive stats to survive repeat damage in a short span. Until you get more HP/damage, you'll have to play a bit more safely. Here are some general suggestions: 1. Replace gloves with Fingerless Silk Gloves with HP/resists. 2. Upgrade ring to add spell damage if possible with crit/HP if you want to and maybe craft a resist if needed. 3. HP on boots for reminder. By adding rare gloves and craft on ring, it should make HP boots easier. 4. You have no bleed removal on flasks. Change Sulphur to either Onslaught or a defensive flask until you can swap to Onslaught. The extra speed and cast helps clear speed and maneuvering. 5. No Jewel in slot above Lord of the Dead. An abyss jewel with 2 dmg to spells and HP usually run like 1-2 chaos. Remove Lord of the Dead, just 15% dmg for 1 point is not great. Can remove it in a few levels to start working towards Written in Blood for HP. 6. I would use Increased Crit Strikes or Elemental Focus (no shock) over Fast Casting. If you do enough damage, extra casts should only be needed on some rares and bosses. Hell, I've 1-shot rares on t10+'s a few times. Best defensive is good offensive, blah blah.. 7. Obvious levels will add more HP. If you're doing higher tiers, try speed farming lower tiers that you easily clear for safer XP. Many seasons ago, I had a build that couldn't do t1 maps so had to farm currency on the map towards the final story boss to get currency to upgrade. And on the note of the chest.. nothing wrong with using Soul Mantle, but keep in mind that a bunch of stacked curses while you don't have immune flask up.. you're going to have a bad time. You may even try bleed flask on HP or MP and the flask to replace Sulphur with Curse Immune as well for back-up. The right combo of curses + normal hit can easily turn fatal. |
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This is a really fun and strong build. Clear speed is quite good for totems.
I played around with fossils and crafted this jewel | |
" Damn that's sexy for this build. |
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I wonder, would be Tukohamas an addition or not? Wouldn't be possible to use Clear Mind, but it would be a totem more and 40% more damage, would bring it to a total of 6 Totems.
What do you think? |
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" I believe it is an overall damage increase for bosses and Delve events when you can actually utilize all of your totems. Clear speed decrease, unless well geared, since each totem would do a bit less. Clear Mind is slightly insignificant since it can be replaced with close to equivalent damage jewel. But that is a big chunk of spell damage, crit chance, light to spells, etc mods possible on 2nd wand. Also, you would lose Mind Over Matter, so lose a giant reason for our survivability. Now that I think about it, this alone is the reason I would never take it. |
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" well... MoM is sadly true, but then you could reallocate at least 5 nodes from the tree and put it into some life nodes... well, i have to think about it |
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so what kind of stat you guys looking for on a wand?
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" Spell Damage Flat lightning damage % Increased lightning damage Global crit chance Crit strike for spells Cast speed EDIT: crit multi also, left out as an oversight. That's the general order priority. I'm sure someone will be along soon to correct me. Can't let someone be wrong on the internet. ;-) "Learn well the lessons that Wraeclast will teach you, Witch. It is your only hope of finding your way home." Last edited by ThePogChamp on Sep 9, 2018, 2:31:12 PM
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