[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

How do you get 11 totems same time ? im trying to check that out but can only get 9 :/
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Dolmiir wrote:
How do you get 11 totems same time ? im trying to check that out but can only get 9 :/


Default - 3
Ascendancy - 1
Ancestral Bond - 1
Watchtowers - 1
Panopticcon - 1
Sleepless Sentries - 1 per Medium Cluster Jewel = 4

= 11

Can get one on your quiver if you use


= 12

Welcome to a crazy new world of quantity instead of quality.

I am not Anti-Social, I am just selective on whom I wish to be social with.
Last edited by Ahewaz#3222 on Apr 17, 2020, 11:16:00 PM
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dioxid197 wrote:
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I didn't manage to find any source on how to determine their positions, if anyone has any info and willing to share on how their positions are determined, that will be greatly appreciated and I thank you in advance.


When i looked for mine large cluster i just pasted every jewel grom trade to pob. That seems pob correctly recognize positions of notables on em.


This is fantastic! Thanks for sharing this!

I went to buy 3 random junk Large Cluster Jewels with 3 Notables + 2 Jewel Socket and they all worked as what you described!

I will mention this when I update my Cluster Jewel Section and credit you.

Thanks!


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Ahewaz wrote:
So you no longer worry about piercing shots? I did not see it anywhere in your build.


I get "Piercing Shots" on my Hunter Influenced Boots which can roll the "Projectiles Pierce 2 additional Targets" Affix. This saves a lot of points on the Passive Skill Tree or the anoint slot on our amulet :)




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Ahewaz wrote:
Can get one on your quiver if you use Skirmish

= 12


We can actually reach 12 Totems without using Skirmish and just using 3 Large Cluster Jewels. That also means 13 Totems with Skirmish if anyone wants ;) Though a rare quiver is much better than Skirmish.

The 12 Totems is a slight bit more DPS than the 11 Totems version but we will be missing lots of Dexterity, needing up to 95 Dex on our gears, so it's more for those who want to push the limit.

I might put it as an alternative to the "11 Totems" option when I write the guide.


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WMDigger wrote:
Vei, many thanks for the intersting build and your supportive attitude in this topic!

Asking for your advise regading the next steps of upgrading my charecter.

Currently killed Sirius 4 without deaths. Want 8th with the same result:)

Here is the PoB.
https://pastebin.com/fMkpd681

Profile is also opened.
Know that double corrupted frostferno is obvious option but it is too expenceve.

Waiting for your recommendations.
Thank you!


Hi, thanks and congrats on your deathless Sirus Kill! :)

Your gear is pretty good already, most will be just finding better versions of your current ones, like your Quiver, Glove, Bow.

As you didn't mention your budget but mentioned +4 Frostferno is too expensive so I keep it to around 12 Ex max for my suggestions below.

Here goes(1st 4 is kind of expensive, from a few ex to about 12 ex)


Spoiler
1. Corrupted 35%+ Increased Fire Damage Kaom's Heart with either 6% Maximum Life or 45%+ Increased Damage implicit


2. Awakened Curse on Hit to replaced the Normal Curse on Hit gem so as to use 2 Curses when Gem hits Level 5


3. Crit Multi Precision Mod on Watcher's Eye together with 1-2 Grace Mods. Crit Multi gives the most DPS from the Precision Mods on Watcher eyes. There's some below 10 Ex atm.


4. Upgrading your Leather Belt into a Stygian Vise with same or better stats and that will give you access to an Abyssal Jewel Socket. You can refer to what affix to get on the Abyssal Jewel at "23 Ideal Non Cluster Jewels" on my guide.


5. A 20% or 23% Quality Immortal Call, increases the Duration of it :)


6. Max out the Catalyst on Glyph Hold Opal Ring. For Fate Grip Opal Ring, use Abrasive Catalyst instead.


These would be my suggestions

Hope they help.

Cheers
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Last edited by Vei#5870 on Apr 18, 2020, 4:51:28 AM
Thanks Vei for the funniest build I've had in a while.
You made some updates? Might have to repeat my guy now....
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i003 wrote:
You made some updates? Might have to repeat my guy now....


I tried out some changes on my character Vei_Delirium but haven't wrote out any guides yet.

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Jarod79 wrote:
Thanks Vei for the funniest build I've had in a while.


*Grins*
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Hi Vei and thank you for this very powerful and very fun build. I appreciate the feeling of having at my disposal 8 Gatling submachine guns.
I approach the final phase of the game (T15-16) and I wonder if I can improve my defense.
My profile is open.
I play with the first version and I wonder if the conversion of the escape into armor would not be better (iron reflex)?
Thanks in advance for any suggestions.
Thanks Lunasicc187 and Vei for the build.

I'm having so much fun running an 11 totems version of this, sitting at 1,062,043.1 total dps in pob.

My POB: https://pastebin.com/UA5EiWBj

DPS is nice but getting one-shot frequently by surprise attack (Offscreen charge, mobs spawning right on top, and opening doors), most of the time was the lag tho.

-----

There is also an option to use refund Lethality and use Thread of Hope to get both King of the Hill and Master Fletcher, gives slightly more DPS at the cost of resistants.

Last edited by the_overmind92#7220 on Apr 19, 2020, 1:12:52 PM
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christpoe wrote:
Hi Vei and thank you for this very powerful and very fun build. I appreciate the feeling of having at my disposal 8 Gatling submachine guns.


Awesome! And I love having 11 Gatling submachine guns at my disposal too! ;)

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christpoe wrote:
I approach the final phase of the game (T15-16) and I wonder if I can improve my defense.


I have a suggestion for you on defense:

Spoiler
Get a Murderous Eye Jewel with

A. (5–6)% chance to Blind Enemies on Hit with Attacks

This effectively doubles our Evasion when the enemy is blinded. No other affix comes even close to doubling our Evasion, a must get if we are Evasion based!

B. (6–8)% chance to Taunt Enemies on Hit with Attacks

How about making the enemies hit our totems instead of us? Yup.


The good thing is, we can get both the affix on a Murderous Eye Jewel like this


Unfortunately, because they are both Suffixes and Taunt is only found on Murderous Eye Jewel, they are not as common in the Market. Hope you can find a nice one!


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christpoe wrote:
I play with the first version and I wonder if the conversion of the escape into armor would not be better (iron reflex)?


So, having converted to Iron Reflex and played it for a while. Here's how I feel about Acrobatics vs Iron Reflex as our defensive mechanic(Without factoring in DPS and Passive Points usage on the Skill Tree)


Acrobatics + Phase Acrobatics with Immortal Call + Vaal Grace

- Don't get hit Often
- Have to keep our life pool near full when possible to prevent one shots
- One "Panic" Button with Vaal Grace, lasts 10 seconds when linked to 20/20 Increased Duration
- Combos well with Blind on Hit which effectively doubles our Evasion %


Iron Reflex with Vaal Molten Shell + Vaal Grace

- Get hits Often
- Not often we get Life threatening hits
- Two "Panic" Buttons with Vaal Grace + Vaal Molten Shell. With a 20/20 Increased Duration linked to the Gems, we get 10 seconds of Vaal Grace and another 17 seconds of Vaal Molten Shell which makes a total of 27 seconds of "Immortality"... Well, not really immortal but you get the idea. :)


After using both, I must say I personally prefer Iron Reflex as my defense mechanic as it makes threatening hits much less frequent. And with both the Vaal Gems as an Emergency option, I have a way out of most "Oh No!!" situation which is hard to beat!


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the_overmind92 wrote:
Thread of Hope to get both King of the Hill and Master Fletcher, gives slightly more DPS at the cost of resistants.


That's a very interesting Jewel. Think I saw it before previously but didn't pay much attention to it then. Thanks for bringing it up here!

One thing about using "Utility" Jewels like this or those Timeless Jewels, etc, is that we will be losing the DPS and/or Life from not using a Base Jewel like this one



So this is definitely something to consider when we use a "Utility" Jewel, whether benefits from the "Utility" Jewel outweights the benefits from we gain from using a Base Jewel. That said, Master Fletcher + King of the Hill is definitely a very strong combination so we'll see.


I have bought all 4 radius version of the Jewel



just so I can play with them when free. Definitely will let you guys know if there's anything interesting and if they are worth it! :)

Cheers
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
I was wondering what's order for upgrading quality on gems,great build so far.

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