[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

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mall78 wrote:
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Surfinn wrote:
So is the consensus that Lioneye is better?


PoB says its 1/3 more dps

Weird I get a loss of like 6% DPS
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Surfinn wrote:
"
mall78 wrote:
"
Surfinn wrote:
So is the consensus that Lioneye is better?


PoB says its 1/3 more dps

Weird I get a loss of like 6% DPS


how, i saw Your PoB and total dmg went from 95k to 137k
Build Review: Level 90

Leveling: Very good. Arc totems early but it felt fine switching. USE Quill Rain, nothing else felt even close to as smooth for leveling.

Map Clearing: Very good. I use quill rain for map clear. Nothing lives longer than it takes for me to run by. I never stop moving and with decent map layouts I would consider this in the top tier for clear speed.

Defense: Good. Once I got my HP up (thanks Kaom's) the syndicate stopped one shotting me and that's all I needed. Play smart like all totem builds, stay on the move and you are good to go. I run Flammability, don't need any defensive curses.

Bossing / Lioneye's Vs Chin Sol:
Very Good. Uber Elder is no problem. For parts of this fight I actually use my weapon swap and found the Lioneye's is a better option. I don't really want to be repositioning my totems to be at point blank range when I could be moving around staying alive. Also I played with PoB for a long time and Lioneye's is the way to go. I think you can min/max into Chin Sol being the best DPS but in reality for the fights I care about that would require so much totem recasting I just don't want it. Quill Rain / Lioneye's on swap FTW.

Summary: Great build man. GREAT league starter.
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mall78 wrote:


how, i saw Your PoB and total dmg went from 95k to 137k


So you're running point blank while using Lioneye which has Far Sight? Don't these cancel each other out?

Lioneye has the advantage of having 100% accuracy which may be why you're damage is higher.
Just an observation but using Grace and Flammability leaves me with little mana reserve but quite enough to cast totems.
However after uber labs and using "Divine Guidance" i am continually runnig out of mana (naturally).
Question is should i drop Grace and just rely on CWDT to proc it so my mana pool is greatly increased?
Thanks.
Last edited by EDMOSES#3434 on Dec 16, 2018, 10:07:34 PM
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mall78 wrote:
"
Surfinn wrote:
So is the consensus that Lioneye is better?


PoB says its 1/3 more dps


Hi buddy,

I loaded your char into PoB and analyzed it. I will link your PoB Pastebin at the end of this post. So everyone can check it too.

Please use a proper config before announcing a 33% damage increase. This might result in misinformation for many readers of this thread. If you are not 100% sure how to config PoB, please be careful with damage declarations.

Before going into details, here a basic thought. "Point blank" has a downside of long traveling projectiles AND is the opposite effect as "far shot". Point blank increases the damage at "close rage" for 50% AND the longer the projectile travels, the more damage projectiles will lose, up to 50% of its regular damage. "Far shot" increases the damage up to 30% increased damage, the longer the projectile travels. The benefit from the far shot will be totally compensated by the downside of "point blank". The net profit in use cases (in game scenario) will always be negative.

Let me explain it to you:

Proper config: When you use a "Chin Sol" please click in PoB "Is the enemy at close range?" AND set the projectile travel distance to "1", because you cast the totems next to / within monsters and in front of / behind bosses.

With your specific gear:
With the Lioneye´s Glare bow you have 905k DPS per totem. With Chin Sol 884K DPS per totem (2.3% increase -> not 33%) (enfeeble active / flammability not active)

IMPORTANT: with my specific gear / jewels / passive tree at level 96:
The Lioneye´s Glare bow will DECREASE the total damage over 10%, compared with the Chin Sol bow.
Everyone can just test it with the pastebin provided in the guide.

---------verification----------

POINT BLANK MECHANIC:

FAR SHOT MECHANIC:

YOUR PASTEBIN:
Spoiler

PoB version 1.4.121
https://pastebin.com/E0bkS4A9

WHAT MEANS "CLOSE RANGE"?:
Spoiler

"Close range" is everything within a 10 range radius. This counts for the Totems, we cast.



And please keep in mind: I don´t want to expose anyone or what so ever, I made this build guide to give something back to the community and help you out by explaining everything (as good as I can).

Cheers
Last edited by Lunasicc187#5022 on Dec 16, 2018, 11:07:21 PM
Thanks for that informative post.. and for the build.

Holy shit, is 10M really that close? I haven't been standing near that really.
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Surfinn wrote:
Thanks for that informative post.. and for the build.

Holy shit, is 10M really that close? I haven't been standing near that really.


Hi,

it counts for the totems we cast.
What is at close range of our totems...

Cheers
Last edited by Lunasicc187#5022 on Dec 16, 2018, 11:22:21 PM
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Lunasicc187 wrote:
"
Surfinn wrote:
Thanks for that informative post.. and for the build.

Holy shit, is 10M really that close? I haven't been standing near that really.


Hi,

it counts for the totems we cast.
What is at close range of our totems...

Cheers
\

Do you mind checking my pastebin? I only show 180k dps per totem with close range/ignite. That seems pretty low.

https://pastebin.com/Az3NeDfT


Also, for those double corruptions on frostferno do you have to do it inside the temple or can you achieve with vaals?
Last edited by ntpphong#1150 on Dec 16, 2018, 11:51:18 PM
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Lunasicc187 wrote:
"
Surfinn wrote:
Thanks for that informative post.. and for the build.

Holy shit, is 10M really that close? I haven't been standing near that really.


Hi,

it counts for the totems we cast.
What is at close range of our totems...

Cheers

Oh my.. thank you whew

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