General Gem Discussion
" And this also means that you can currently use Slower Projectiles Support for a good damage multiplier without any drawback which might appear a bit silly. |
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" Don't the projectiles get mor damage with distant travelled? i.e. if they travel slower, monsters will run inside their range and stop them. y/n? |
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" the skill has "Farshot" so yes it deals more damage at longer ranges, but since the projectile speed doesn't affect the range and the actual projectile speed isn't noticable affected by using faster/slower projictes supports I dont think its makes any difference. |
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i dont know it can work or not to post my opition here,but i want give a try.
my opition is very simple,PLS make tempest shiled instant cast. It wont damage any game blance,only give people who really want to use it some convenience PLS consider it,and thanks |
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Suggestion for a new bow skill gem:
Tags: Cold, Frenzy, Attack, Skill, Projectile Description: Shoot a charged arrow that converts 60% of physical damage into cold damage and deal at least 150% damage effectiveness, skill has a short cooldown that can be bypassed with a frenzy charge, skill has culling strike, skill has at least 20% chance on shatter enemy to gain 1 frenzy charge, chance to gain frenzy charge can be stacked with ice bite support Need feedback. |
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Some news for more skills rework?
Like Puncture, Sweep, Cleave, Shockwave Totem, Flame Surge, or maybe Vigilant Strike, Shock Nova, Firestorm.. I think all these gems need some upgrade. |
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I'd like some assistance with Hatred. What do I do now with my Necros now that the aura's changed? I can't think of a way to keep using it, honestly.
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bodyswap went into the category of the useless unplayed gems.
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" I wish Puncture has an additional mod like: 1. Adds # physical damage per hit and Attack Speed is fixed (won't be influenced with any attack speed modifiers), or 2. Adds % physical damage per hit and Attack Speed is fixed (won't be influenced with any attack speed modifiers), or 3. Becomes a charging skill (like Divine Ire and Scourge Arrow) that gains stages of increasing base damage or increasing physical damage. Charging won't hinder movement. Am thinking of Crimson Dance rework too, maybe something like: 1. Chance to apply bleed at "target is moving" state, or 2. Bleeding enemy deals less physical damage, or 3. Leech % life from bleeding enemy, or 4. Keep the "8 stacks" but starts with 100% bleed damage, and 280% bleed damage at full stack. I am really looking forward to Puncture-Bow build in the future. Last edited by hydrodyne19#6968 on Mar 15, 2019, 7:07:52 AM
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Suggestion of new White skills - Move, Attack, Stun, Die
Move Movement, Channeling Mana Cost: 1 Cast Time: 0.1s Move at your usual speed. Attack Attack, Channeling Mana Cost: 5 Attack at your usual speed. Stun Spell, Duration Mana Cost: 5 Cooldown: 0.35s Become Stunned. Die Spell Mana Cost: 1 Cast Time: 1s Cooldown: 1s Become Dead. (Committing Suicide doesn't inflict Death Penalty) Two-handed - Mop Dual Wield - Slippers One-handed & Shield (close combat) - Brush & Basin One-handed & Shield (ranged) - Hair Dryer & Mirror Main-hand & Off-hand (evil witch) - Sponge & Soap Last edited by Heartsease#0763 on Mar 22, 2019, 4:41:39 AM
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