Anyone else notice that gaining intensify seems to do nothing to the tooltip damage?
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Posted byBerto33on Mar 10, 2019, 3:08:34 PM
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Wouldn't this build require some kind of life leech? At later in the game?
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Posted byhomie1984on Mar 10, 2019, 3:25:45 PM
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Wouldn't this build require some kind of life leech? At later in the game?
Warlords Mark on Hit with the elder ring.
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Posted byagm_ultimatexon Mar 10, 2019, 3:33:26 PM
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Anyone else notice that gaining intensify seems to do nothing to the tooltip damage?
Yep, tooltip isn't changed at all. Neither is PoB damage.
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Posted bySunfire00on Mar 10, 2019, 3:33:59 PM
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Anyone else notice that gaining intensify seems to do nothing to the tooltip damage?
Yep, tooltip isn't changed at all. Neither is PoB damage.
If you have it linked, open up Configuration, there's a Skill Options setting where you can put in the stack level.
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Posted byagm_ultimatexon Mar 10, 2019, 3:48:06 PM
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Wouldn't this build require some kind of life leech? At later in the game?
Warlords Mark on Hit with the elder ring.
Isn't that quite expensive? especially for a league starter?
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Posted byhomie1984on Mar 10, 2019, 3:52:32 PM
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Anyone else notice that gaining intensify seems to do nothing to the tooltip damage?
Yep, tooltip isn't changed at all. Neither is PoB damage.
If you have it linked, open up Configuration, there's a Skill Options setting where you can put in the stack level.
I'm more concerned with the fact that it does not change tooltip damage. It's just a simple more area damage modifier, it should definitely show up in tooltip. I'm thinking there may be some sort of bug with the gem itself.
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Posted byBerto33on Mar 10, 2019, 4:02:44 PM
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Anyone else notice that gaining intensify seems to do nothing to the tooltip damage?
Yep, tooltip isn't changed at all. Neither is PoB damage.
If you have it linked, open up Configuration, there's a Skill Options setting where you can put in the stack level.
Huh, didn't even know that. Thanks!
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Posted bySunfire00on Mar 10, 2019, 4:25:50 PM
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I've been experimenting with this build since the beginning of the league and I have a few thoughts about the gem setup:
Purifying Flame:
Increased Critical Chance + Addded Fire + Intensify + Spell Echo + in future Increased Critical Damage
This setup works quite well for me, and becouse I decided to bet on critical hits, I resigned from Controlled Destruction
For Flame Dash i added Enhace Supprot to decrease a little bit cooldawns.
For free slots i decided to add something funny:
Armageddon Brand + Power Charge on Critical + Immolate + Combustion
this gives us really big DPS buff (especially for bosses, AB has some low DPS on tooltip, but it works much better!) and power charges = more criticals
i also added some Molten Shell + CWDT setup just for fun and some (pretty big) DPS boost from time to time.
Feel free to test some of this ideas :)
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Posted byKoolkaon Mar 10, 2019, 4:33:22 PM
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I've been experimenting with this build since the beginning of the league and I have a few thoughts about the gem setup:
Purifying Flame:
Increased Critical Chance + Addded Fire + Intensify + Spell Echo + in future Increased Critical Damage
This setup works quite well for me, and becouse I decided to bet on critical hits, I resigned from Controlled Destruction
For Flame Dash i added Enhace Supprot to decrease a little bit cooldawns.
For free slots i decided to add something funny:
Armageddon Brand + Power Charge on Critical + Immolate + Combustion
this gives us really big DPS buff (especially for bosses, AB has some low DPS on tooltip, but it works much better!) and power charges = more criticals
i also added some Molten Shell + CWDT setup just for fun and some (pretty big) DPS boost from time to time.
Feel free to test some of this ideas :)
Interesting, will try these ideas out.
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With ES version you can have:
Purifying Flame: 16m+ up to 20m+
Holy Flame Toeme: 2.6m+ up to 3.5m+ ;-)
If someone is interested:
Damage numbers are high, but the ES is quite low, and resistances seem pretty hard to fix.
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Posted byFaytePGNon Mar 10, 2019, 6:19:39 PM
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