Chain Hook
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Alternate version feedback: each target is limited to one chain (at least from proxies, unsure about other players).
Ideally this should be targeted in such a way that every target allows a chain from each individual user / proxy / minion. This way, this would actually be fun to use with a skill like general's cry |
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The chain itself seems to scale very poorly with attack speed. This makes the skill's gameplay more sluggish.
It doesn't seem to work with trauma support, although it works with similar skills. It would also be great if it could be used unarmed. Balancing suggestion: Scale, up to a certain threshold, attack speed with the “firing” of the chain. Allow the use of this ability with unarmed attacks or other types of weapons, whether two-handed or one-handed weapons. Regarding trauma support, the gem itself has its balance, its negative sides, so I don't see any imbalance. |
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