[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
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Today I finished my transition to transcendence version of the build. Well maybe not really completely, because I need to fix my flasks. This is how my eq is looking right now. (After seeing @White0ut's gear I feel mine is shit xd)
Anyway this version feels a lot stronger and I think it's one of my favourite builds. |
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Hey again, anyone could please detail the process to craft the hemlet ?
maybe with 2 options like 10ex version for OK hemlet (enchant / -9 chaos rez / some bonus like life), and maybe like a 30ex version for very good one ? I dunno where to start for example... buy the hunter influenced with enchant ? or non-influenced with enchant + awak orb ? thx in advance ! |
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" Good luck finding a hunter influenced ilvl 85 dex/strength with the enchant =( I would just buy one without the influence and then hunter orb it. Keep rolling it until you get a couple prefixes you like (2 + craft something random or 3, so that the next step will always hit a suffix), then aug chaos via harvest and remove chaos/add chaos until it hits. That is one way, but their are many. |
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" Tailwind. Great boots already though! :) |
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" That would be ideal! Not sure how I would do that though, considering it is a hunter suffix :~) But thanks, I am happy with how they are turning out! |
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Can anyone give me advice on how to get the "Strike Skills Target 1 Additional Enemy?"
Of everything I've tried to craft and fiddle with across any piece of gear, this one I have never even seen once through ANY method of crafting, Harvest, Alting, or otherwise. I always use ilevel 84+ Gloves with a Hunter mod. Is it just exceedingly exceedingly rare? I must have done 20 Attack oriented harvest rolls on gloves and even that has completely alluded me. |
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" I would not use harvest to try to get this mod, too many attack mods for it to hit that all have much higher weight than the one you want. https://poedb.tw/us/mod.php?cn=Gloves&tags=str_armour Make sure the gloves have Hunter influence and then alteration craft until you get the +1 strike mod (augmentation orb if needed) and then Regal. If you have at least 1 other good mod and the other mod can easily be removed via harvest then you are good to go. Another option is fossil crafting, use the above link as well. |
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Is mana leech needed?
I rolled: because I assumed with our tiny unreserved mana it would be needed. Looking through the thread I see most people just running 2 imperial claws. Maybe that's just different between the transcendent and regular build. Also how hard is it to switch from the regular build to either of the transcendent builds? |
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Anyone have any suggestions on what level I can switch into Transcendence? Or does it not matter? I was thinking mid-high 80s would be fine, but wasn't sure and wanted opinions.
Thanks in advance. |
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" I think the difference between imperial and gemini is about some extra damage vs the option to run no regen/leech maps. At least that's how I see it and that's why I chose gemini. There's no mod I can not run, though the damage ceiling is a little higher with imperial. |
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