[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

Today I finished my transition to transcendence version of the build. Well maybe not really completely, because I need to fix my flasks. This is how my eq is looking right now. (After seeing @White0ut's gear I feel mine is shit xd)


Anyway this version feels a lot stronger and I think it's one of my favourite builds.
Hey again, anyone could please detail the process to craft the hemlet ?
maybe with 2 options like 10ex version for OK hemlet (enchant / -9 chaos rez / some bonus like life), and maybe like a 30ex version for very good one ?
I dunno where to start for example... buy the hunter influenced with enchant ? or non-influenced with enchant + awak orb ?

thx in advance !
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Thanarchy wrote:
Hey again, anyone could please detail the process to craft the hemlet ?
maybe with 2 options like 10ex version for OK hemlet (enchant / -9 chaos rez / some bonus like life), and maybe like a 30ex version for very good one ?
I dunno where to start for example... buy the hunter influenced with enchant ? or non-influenced with enchant + awak orb ?

thx in advance !


Good luck finding a hunter influenced ilvl 85 dex/strength with the enchant =(

I would just buy one without the influence and then hunter orb it. Keep rolling it until you get a couple prefixes you like (2 + craft something random or 3, so that the next step will always hit a suffix), then aug chaos via harvest and remove chaos/add chaos until it hits. That is one way, but their are many.
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white0ut wrote:



My most recent craft and one I think is really cool. I don't need any resistances or attributes, anybody have any idea what to replace the cold resistance with?

Tailwind.

Great boots already though! :)
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blastinMot wrote:
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white0ut wrote:



My most recent craft and one I think is really cool. I don't need any resistances or attributes, anybody have any idea what to replace the cold resistance with?

Tailwind.

Great boots already though! :)


That would be ideal! Not sure how I would do that though, considering it is a hunter suffix :~)

But thanks, I am happy with how they are turning out!
Can anyone give me advice on how to get the "Strike Skills Target 1 Additional Enemy?"

Of everything I've tried to craft and fiddle with across any piece of gear, this one I have never even seen once through ANY method of crafting, Harvest, Alting, or otherwise. I always use ilevel 84+ Gloves with a Hunter mod. Is it just exceedingly exceedingly rare?

I must have done 20 Attack oriented harvest rolls on gloves and even that has completely alluded me.
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CairoOvercoat wrote:
Can anyone give me advice on how to get the "Strike Skills Target 1 Additional Enemy?"

Of everything I've tried to craft and fiddle with across any piece of gear, this one I have never even seen once through ANY method of crafting, Harvest, Alting, or otherwise. I always use ilevel 84+ Gloves with a Hunter mod. Is it just exceedingly exceedingly rare?

I must have done 20 Attack oriented harvest rolls on gloves and even that has completely alluded me.


I would not use harvest to try to get this mod, too many attack mods for it to hit that all have much higher weight than the one you want.

https://poedb.tw/us/mod.php?cn=Gloves&tags=str_armour

Make sure the gloves have Hunter influence and then alteration craft until you get the +1 strike mod (augmentation orb if needed) and then Regal. If you have at least 1 other good mod and the other mod can easily be removed via harvest then you are good to go.

Another option is fossil crafting, use the above link as well.
Is mana leech needed?
I rolled:

because I assumed with our tiny unreserved mana it would be needed. Looking through the thread I see most people just running 2 imperial claws. Maybe that's just different between the transcendent and regular build.

Also how hard is it to switch from the regular build to either of the transcendent builds?
Anyone have any suggestions on what level I can switch into Transcendence? Or does it not matter? I was thinking mid-high 80s would be fine, but wasn't sure and wanted opinions.

Thanks in advance.
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InSaYnE_72 wrote:
Is mana leech needed?
I rolled:

because I assumed with our tiny unreserved mana it would be needed. Looking through the thread I see most people just running 2 imperial claws. Maybe that's just different between the transcendent and regular build.

Also how hard is it to switch from the regular build to either of the transcendent builds?


I think the difference between imperial and gemini is about some extra damage vs the option to run no regen/leech maps. At least that's how I see it and that's why I chose gemini. There's no mod I can not run, though the damage ceiling is a little higher with imperial.

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