[3.11] Bashtart's HERALD OF PURITY GUARDIAN: cheap starter & endgame boss farmer with insane dps!
" +1 from helm enchant +4 from 4 Medium Clusters with Pure Agony and dealers choice of Disciples or Cult-leader. | |
" you mean jewel clusters? you know about pride ? i don't know this " dealers choice of Disciples or Cult-leader. " thanks for help. Last edited by shun71 on May 6, 2020, 10:21:17 PM
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" "Dealers choice" is a phrase that just means you pick what you feel is best or want. Disciples gives you a huge amount of extra phys reduction for survive-ability and cult-leader gives you flat 35% more dmg to minions, I'd go with disciples. | |
" disciples i use , i even put on amulet Ravenous horde. i don't understand the mean of pride,just use on equip but can't use at all because not mana enough,is it for all of you the same or i need more mana for active it? because right now its difficult to do that. | |
" Look at rings in original post. These make herald reserve less, so you have enough for pride. Other option is "the coming calamity" chest piece. cheaper, but not as good. |
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" my rings are the same but bit bad then thats ( 30 +32 ), perhaps is because i m using flesh & stone + dreadbanner and if i wanna use pride too need that armour. the build is mentioning about these 3 skill but he is using just 2 of, pride and flesh & stone. if i use pride and flesh & stone my mana lower till 42 lol, if i buy better rings will change ? which is the best combination !? Last edited by shun71 on May 9, 2020, 12:29:11 AM
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Hello and thanks for great build! I'm on my way to endgame and i need a little advice. What should i improve in my gear next? | |
helm enchant for +1 sent
amulet for +1 phys skill +1 str skill flasks 1st Cluster add Call of the Slaughter add a second cluster jewel with the same skills, 2 more Pure Ag Mediums - you should be at 9 HoP Consider dropping feeding frenzy for deathmark do you really need holy relic & stone golem, maybe focus on small clusters too to get more life regen consider adding in convocation in some capacity. your carrion golem probably goes down pretty fast in delirium/high tier maps. | |
Is there a consensus for a budget version of this build without spending tons of exalts. I only have about 6 right now. There seems to be a ton of variations in the commments and I am getting confused. Thank you
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" Ookay so we wanna talk about budget huh. I delved into this build for about 3 weeks and got my fill of this league from bare-bones start to killing Sirus and other notable bosses, am ready to share what I learned. First, I'll link the delirium budget version (Kendricklzb, around page 61-65 of this post) and a high-end version (Gnomiro, referenced alot in last ~10 pages of this post) which were a big help for me. Budget: https://pastebin.com/mpUykeDV I would not use +2 unique chest though. High-end: https://pastebin.com/inzt0N0s What we can all agree on is to stack Pure Agony on medium jewels (+1 sentinel) and rotten claws on large jewels (impale dps is huge). Everything else is up to you. The rings will be about 1 ex each, four medium jewels and two large jewels are anywhere from 50 chaos - 1 exalt each, low end means need to allocate more small passives so you'll eventually upgrade those. Good usable chest about 1 ex, and two daggers about 40 chaos, everything else can be upgraded in small steps/cheap. I want to take this time to sum up my experience, and things I learned and tweaks that was part of me playing around. 1) First, defense.
Spoiler
Defense is already good in this build but I kinda went overboard and crafted aspect of the crab on my chest, and went out of the way and got two medium jewels with Disciples (phys damage reduction per sentinel). Why? I felt this league was more dangerous. These two are 48% phys damage reduction alone and I didn't have to get out of my way to get them (pretty expensive the medium jewels tho). In hindsight, a little less on phys dmg reduction and more on chaos resist might have done better for delirium. Vaal molten shell I consider to be our number one safety net.
2) Concering Sirus.
Spoiler
Gear/resistances I set up so I can easily switch to Sirus fight. This entails switching boots to Kaom's roots (no slow, otherwise good chance you'll die) and switch out blade vortex for ball lightning-greater multiple projectiles-faster casting for easier sentinel summoning without stalling stationary (otherwise you die trying to keep up blade vortex). Make sure one of your jewels has "corrupted blood cannot be afflicted on you", put dash-second wind, and a bunch of quicksilver/life flasks for the fight. All other major bosses I felt I could faceroll with original setup.
3) Specter/golem?
Spoiler
I deleted the whole summon specter/golem thing. Why? Carrion golem adds very little damage to sentinels, and instead of stone golem life regen, you can get Surging Vitality on small cluster jewels (very good life regen). Specters I didnt want to manage all the time.
4) Other changes for quality of life. Arcane surge:
Spoiler
Instead of arcane surge on blade vortex I went with faster casting (huge quality of life). Losing ~15% more spell damage on blade vortex from arcane surge does nothing imo. Also, faster casting is huge for cast speed -- can't sit around casting BV with 0.5 second cast time while delirium mobs are out and about.
Culling strike:
Spoiler
I had culling strike on my gloves (big quality of life for snagging more trash mob kills to upkeep sentinels). In hindsight you can grab faster casting on gloves and put culling strike as skill gem too -- cheaper option.
Other auras:
Spoiler
Also sneaked in low level clarity cuz if you go nuts on blade vortex and whirling blades you will run out of mana every now and then. Arcane surge mana regen might be good enough for you. But I personally like faster casting + clarity. Even with clarity can't keep casting BV over and over -- need to adjust to playstyle where you upkeep BV periodically and whirling-blade around. Around 25-30 mana regen/sec will enable you to do that comfortably. Also, sand stance for flesh of stone for me personally cuz I hate dying but that's up to you. So my aura is: HoP (0% mana reserved), aspect of ___ (20%), clarity, dread banner (8%), pride (36%), and flesh and stone (18%) -- depending on your rings and enlighten and charisma-annointment you may have to drop one aura for lower budget, but I didn't go out of my way for reduced mana reservation other than charisma-annointment on my amulet. Make sure the circle of guilt ring has around 39% or better reduced mana (can be upgraded using catalyst if you buy uncorrupted). In hindsight instead of aspect of crab, arctic armour or aspect of the spider might have been better.
Curse.
Spoiler
Also, I dropped +1 curse on the tree but don't be like me and keep one defensive and one offensive curse. For me, I felt offensive curse was not needed for doing end-game content and it's not up 100% cuz I dont have curse on hit (from gloves or from skill support) or blasphemy -- was just using low level cwdt. Relying on cwdt for offensive curse was clunky and using curse on hit with whirling blade was also clunky. So I sac'ed some damage for 4 whopping skill points. I put the surplus points for cluster jewels and for more life on the tree (so that I sit on a nice 7k hp).
For choice of offensive curse, punishment versus vulnerability is totally up to you. I opted for vulnerability cuz its less condition-based than punishment (cursed mobs have to melee hit a sentinel for that sentinel to get buffed). Anyways the lesson here is we got plenty of passives if we cut down on some weak minion nodes, so in hindsight I would have kept the +1 curse from tree if I had a better way of proc'ing it rather than via a low level cwdt. Passive tree/jewels:
Spoiler
Some minion nodes on tree pale so much in comparison to cluster jewels -- two important ones in my books are: "increases in minion attack speed apply to you" (zoom zoom whirling blade) and "increases in minion damage apply to you". But do cut down other minion nodes you think are unnecessary cuz cluster passives offer so much for this build.
Large jewel = rotten claws and call to slaughter are really good, renewal is bonus. 8 passives best. Medium jewel = pure agony, cult leader, and disciples all good. 4 or 5 passives no difference if jewel has two notables and one small jewel socket. Small jewel = more life, I personally like surging vitality, but options here. Feeding frenzy or minion damage for support gem:
Spoiler
sentinels being aggressive didn't really do much at the end. We will be up and close to mobs with our BV anyways so sentinel's aggro distance didn't really have a big impact. I cut down convocation as well cuz I'm already tanky enough. I could have put vaal haste but I am lazy to press it.
Last but not least. Writhing jar flask.
Spoiler
I feel it's almost a necessity. So many cases you need it. Initial boss fight when all your sentinels are down, transitioning into Alva mission, etc.
After cutting all that out, I'm clocking at 2.39 million dps/sentinel (~3.2 with blood stance and if I were to use an offensive curse). Not using awakened skill gems so I would call mine medium budget. Anyways, up to you how much you want to sacrifice offense for quality of life/defense at this point. Also, spiking damage to insane levels means +1 or 2 gem level on chest and +1 or 2 from amulet which is out of budget for me. Then multiplicative treatment using increased damage taken on bottled faith, helmets mods, aspect of spider, and etc (also don't forget to squeeze in minion attack speed anywhere you can). Some of these damage increases are a bit condition-based and will not always be upkept. For example, chance to deal double damage inflates dps on paper alot but most of it depends on sentinels being on full life. Also, not to mention ramp-up time initially, especially on bosses. So I would say I'm clocking about 30-50% of dps from a high-end build on average considering all things. Overall, been a pleasant experience, and the fun of this build is choosing which aspect of the build you will strengthen (offense/defense/quality of life). And remember you can cut down quite a bit on offense because even after sacrificing alot of damage like I did, you can burn major bosses in no time. Anyways, here's my PoB also if you wanna see what a lazy/medium-budget/defense-oriented version looks like: https://pastebin.com/P1AVTD7H Small aside, some of the PoB's floating around has mistakenly enabled feeding frenzy buff while not actually using the skill gem (it's a bug). And make sure you are using PoB fork for impale support, cuz it seriously adds like third of paper dps. Last edited by hyukin on May 19, 2020, 4:22:09 AM
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