As a follow-up to the Harvest statistics posted last week, today we'll have a look at the most popular crafting options as well as distribution of lifeforce and Avatar of the Grove encounters.

First, let's take a detailed look at which crafting options players are using the most.

Socket Colours

Spoiler
Reforge the colour of two random sockets on an item, turning them Blue and Green984,54922.46%
Reforge the colour of two random sockets on an item, turning them Red and Blue900,16620.53%
Reforge the colour of two random sockets on an item, turning them Red and Green817,05918.64%
Reforge the colour of a non-Blue socket on an item, turning it Blue559,62912.77%
Reforge the colour of a non-Red socket on an item, turning it Red457,30110.43%
Reforge the colour of a non-Green socket on an item, turning it Green410,2689.36%
Reforge the colour of three random sockets on an item, turning them Red, Blue and Green213,4944.87%
Reforge the colour of a random socket on an item, turning it White41,2990.94%

Socket Numbers

Spoiler
Set an item to four sockets2,061,60452.75%
Set an item to three sockets1,225,88131.37%
Set an item to five sockets582,63614.91%
Set an item to six sockets37,7700.97%

Socket Links

Spoiler
Reforge the links between sockets on an item, linking three sockets1,532,54542.76%
Reforge the links between sockets on an item, linking four sockets1,225,58134.19%
Reforge the links between sockets on an item, linking five sockets803,89722.43%
Reforge the links between sockets on an item, linking six sockets22,3090.62%

Life Modifiers

Spoiler
Reforge a Rare item with new random modifiers, including a Life modifier17,320,41053.22%
Reforge a Rare item with new random modifiers, including a Life modifier. Life modifiers are more common6,101,59818.75%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Life modifier4,404,03613.53%
Randomise the numeric values of the random Life modifiers on a Magic or Rare item1,729,5005.31%
Remove a random Life modifier from an item and add a new Life modifier890,1432.74%
Remove a random Life modifier from an item511,2561.57%
Augment an item with a new Life modifier741,4212.28%
Remove a random non-Life modifier from an item and add a new Life modifier719,5992.21%
Augment an item with a new Life modifier with Lucky values124,9810.38%

Physical Modifiers

Spoiler
Reforge a Rare item with new random modifiers, including a Physical modifier12,318,62651.31%
Reforge a Rare item with new random modifiers, including a Physical modifier. Physical modifiers are more common4,750,69619.79%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Physical modifier4,177,12317.40%
Randomise the numeric values of the random Physical modifiers on a Magic or Rare item870,6803.63%
Remove a random Physical modifier from an item and add a new Physical modifier470,2661.96%
Remove a random non-Physical modifier from an item and add a new Physical modifier608,4062.53%
Remove a random Physical modifier from an item331,6021.38%
Augment a Magic or Rare item with a new Physical modifier407,7981.70%
Augment a Magic or Rare item with a new Physical modifier with Lucky values70,7110.29%

Caster Modifiers

Spoiler
Reforge a Rare item with new random modifiers, including a Caster modifier8,557,57651.03%
Reforge a Rare item with new random modifiers, including a Caster modifier. Caster modifiers are more common3,297,57719.67%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Caster modifier3,102,97218.50%
Randomise the numeric values of the random Caster modifiers on a Magic or Rare item551,1433.29%
Remove a random Caster modifier from an item and add a new Caster modifier313,9791.87%
Remove a random non-Caster modifier from an item and add a new Caster modifier430,1122.57%
Augment a Magic or Rare item with a new Caster modifier338,3982.02%
Remove a random Caster modifier from an item126,8030.76%
Augment a Magic or Rare item with a new Caster modifier with Lucky values49,7930.30%

Lightning Modifiers

Spoiler
Reforge a Rare item with new random modifiers, including a Lightning modifier9,498,11053.03%
Reforge a Rare item with new random modifiers, including a Lightning modifier. Lightning modifiers are more common3,506,66419.58%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Lightning modifier2,375,23213.26%
Randomise the numeric values of the random Lightning modifiers on a Magic or Rare item776,9574.34%
Remove a random Lightning modifier from an item and add a new Lightning modifier549,5043.07%
Remove a random Lightning modifier from an item355,1141.98%
Augment an item with a new Lightning modifier417,8122.33%
Remove a random non-Lightning modifier from an item and add a new Lightning modifier350,5291.96%
Augment an item with a new Lightning modifier with Lucky values79,6780.44%

Fire Modifiers

Spoiler
Reforge a Rare item with new random modifiers, including a Fire modifier2,622,35742.53%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Fire modifier947,89415.37%
Reforge a Rare item with new random modifiers, including a Fire modifier. Fire modifiers are more common875,53114.20%
Remove a random Fire modifier from an item and add a new Fire modifier497,5388.07%
Remove a random Fire modifier from an item281,7224.57%
Remove a random non-Fire modifier from an item and add a new Fire modifier318,0465.16%
Augment a Magic or Rare item with a new Fire modifier306,6514.97%
Randomise the numeric values of the random Fire modifiers on a Magic or Rare item243,1333.94%
Augment a Magic or Rare item with a new Fire modifier with Lucky values72,5521.18%

Cold Modifiers

Spoiler
Reforge a Rare item with new random modifiers, including a Cold modifier2,314,29141.30%
Reforge a Rare item with new random modifiers, including a Cold modifier. Cold modifiers are more common783,55613.98%
Remove a random Cold modifier from an item and add a new Cold modifier660,52211.79%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Cold modifier633,54011.31%
Remove a random Cold modifier from an item297,3995.31%
Augment an item with a new Cold modifier332,4605.93%
Randomise the numeric values of the random Cold modifiers on a Magic or Rare item229,2954.09%
Remove a random non-Cold modifier from an item and add a new Cold modifier269,5084.81%
Augment an item with a new Cold modifier with Lucky values83,0491.48%

Chaos Modifiers

Spoiler
Reforge a Rare item with new random modifiers, including a Chaos modifier3,142,23048.56%
Reforge a Rare item with new random modifiers, including a Chaos modifier. Chaos modifiers are more common1,179,99518.24%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Chaos modifier822,29512.71%
Remove a random Chaos modifier from an item and add a new Chaos modifier358,8755.55%
Randomise the numeric values of the random Chaos modifiers on a Magic or Rare item263,8974.08%
Remove a random non-Chaos modifier from an item and add a new Chaos modifier255,6783.95%
Augment an item with a new Chaos modifier254,3123.93%
Remove a random Chaos modifier from an item131,2022.03%
Augment an item with a new Chaos modifier with Lucky values61,8480.96%

Defence Modifiers

Spoiler
Reforge a Rare item with new random modifiers, including a Defence modifier11,086,39352.63%
Reforge a Rare item with new random modifiers, including a Defence modifier. Defence modifiers are more common4,382,07820.80%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Defence modifier2,652,86112.59%
Randomise the numeric values of the random Defence modifiers on a Magic or Rare item963,4504.57%
Remove a random Defence modifier from an item and add a new Defence modifier582,2212.76%
Remove a random Defence modifier from an item465,9182.21%
Remove a random non-Defence modifier from an item and add a new Defence modifier422,3942.01%
Augment an item with a new Defence modifier430,7592.05%
Augment an item with a new Defence modifier with Lucky values77,7860.37%

Attack Modifiers

Spoiler
Reforge a Rare item with new random modifiers, including an Attack modifier10,243,65152.67%
Reforge a Rare item with new random modifiers, including an Attack modifier. Attack modifiers are more common3,861,32419.85%
Reforge a Normal or Magic item as a Rare item with random modifiers, including an Attack modifier2,652,90413.64%
Randomise the numeric values of the random Attack modifiers on a Magic or Rare item817,7674.20%
Remove a random Attack modifier from an item and add a new Attack modifier438,5472.25%
Remove a random Attack modifier from an item389,3162.00%
Remove a random non-Attack modifier from an item and add a new Attack modifier512,4592.63%
Augment an item with a new Attack modifier468,9692.41%
Augment an item with a new Attack modifier with Lucky values63,8680.33%

Speed Modifiers

Spoiler
Reforge a Rare item with new random modifiers, including a Speed modifier530,47147.78%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Speed modifier253,84222.86%
Reforge a Rare item with new random modifiers, including a Speed modifier. Speed modifiers are more common204,00618.38%
Randomise the numeric values of the random Speed modifiers on a Magic or Rare item37,1283.34%
Remove a random Speed modifier from an item and add a new Speed modifier21,3061.92%
Remove a random non-Speed modifier from an item and add a new Speed modifier30,4132.74%
Augment an item with a new Speed modifier20,4391.84%
Remove a random Speed modifier from an item9,2850.84%
Augment an item with a new Speed modifier with Lucky values3,2990.30%

Critical Modifiers

Spoiler
Reforge a Rare item with new random modifiers, including a Critical modifier488,03344.32%
Reforge a Rare item with new random modifiers, including a Critical modifier. Critical modifiers are more common278,59725.30%
Remove a random non-Critical modifier from an item and add a new Critical modifier86,0857.82%
Remove a random Critical modifier from an item and add a new Critical modifier75,5656.86%
Augment an item with a new Critical modifier63,3775.76%
Randomise the numeric values of the random Critical modifiers on a Magic or Rare item55,2405.02%
Remove a random Critical modifier from an item29,5042.68%
Augment an item with a new Critical modifier with lucky values20,4481.86%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Critical modifier4,2340.38%

Unique Items

Spoiler
Change a Unique item into another random Unique item1,449,91838.25%
Change a Unique into a random Unique Armour735,17119.40%
Change a Unique into a random Unique Weapon708,72018.70%
Change a Unique into a random Unique Ring, Amulet or Belt313,8798.28%
Change a Unique Jewel into another Unique Jewel194,3235.13%
Change a Unique Armour into another Unique Armour of that type175,6694.63%
Change a Unique Weapon into another Unique Weapon of that weapon type161,9874.27%
Change a Unique Ring, Amulet or Belt into another Unique item of that type50,6431.34%

Divination Cards

Spoiler
Change a Divination Card into another random Divination Card2,478,43273.90%
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card697,18120.79%
Sacrifice a stack of Divination Cards for that many different Divination Cards178,0375.31%

Jewel Implicit Modifiers

Spoiler
Set a new Implicit modifier on a Cobalt, Crimson, Viridian or Prismatic Jewel1,178,23561.35%
Set a new Implicit modifier on an Abyss Jewel or Timeless Jewel428,72422.33%
Set a new Implicit modifier on a Cluster Jewel313,41516.32%

Sacrifice Weapon or Armour to create Jewel or Jewellery

Spoiler
Sacrifice a Weapon or Armour to create a Belt with similar modifiers46,95736.75%
Sacrifice a Weapon or Armour to create a Ring with similar modifiers39,77431.13%
Sacrifice a Weapon or Armour to create an Amulet with similar modifiers24,40219.10%
Sacrifice a Weapon or Armour to create a Jewel with similar modifiers16,62713.01%

Flask Enchantments

Spoiler
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use134,84427.86%
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use131,32127.13%
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use113,85123.52%
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use103,98021.48%

Unique Exchange

Spoiler
Change a Unique Item into Perandus Coins. Rarer Unique Items are worth more Perandus Coins171,80658.71%
Change a Harbinger Unique or Unique Piece into a random Beachhead Map71,82024.54%
Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family49,00116.75%

League Fragment Exchange

Spoiler
Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type232,12169.12%
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type85,50925.46%
Change a Pale Court Key into another random Pale Court Key18,2045.42%

League Currency Exchange

Spoiler
Change a stack of Essences into a different type of the same tier537,96427.06%
Change a stack of Fossils into a different type of Fossil530,74226.69%
Change a stack of Catalysts into a different type of Catalyst476,17923.95%
Change a stack of Oils into a different colour of Oil359,17118.06%
Change a stack of Delirium Orbs into a different type of Delirium Orb84,2624.24%

Map Fragment Exchange

Spoiler
Change a Sacrifice or Mortal Fragment into another random Fragment of that type420,78853.19%
Change an Elder Fragment into another random Elder Fragment of that type211,86926.78%
Change a Shaper Fragment into another random Shaper Fragment158,37920.02%

Scarab Manipulation

Spoiler
Attempt to upgrade a Scarab, with a chance for it to become Winged148,38248.19%
Change a Scarab to another Scarab of the same rarity102,34633.24%
Split a Scarab into two Scarabs of lower rarity57,19618.57%

Currency Exchange 1

Spoiler
Exchange 3 Orbs of Transmutation for 3 Orbs of Alchemy689,67618.53%
Exchange 3 Orbs of Augmentation for 3 Regal Orbs666,00617.90%
Exchange 3 Scrolls of Wisdom for 6 Orbs of Chance530,19814.25%
Exchange 3 Orbs of Alteration for 3 Chaos Orbs425,75711.44%
Exchange 3 Jeweller's Orbs for 6 Orbs of Fusing350,2049.41%
Exchange 3 Simple Sextants for 3 Prime Sextants240,0476.45%
Exchange 3 Cartographer's Chisels for 3 Vaal Orbs187,3685.04%
Exchange 3 Orbs of Alchemy for 6 Cartographer's Chisels185,0394.97%
Exchange 3 Chromatic Orbs for 6 Gemcutter's Prisms124,0833.33%
Exchange 3 Blessed Orbs for 6 Orbs of Alteration109,1192.93%
Exchange 3 Prime Sextants for 3 Awakened Sextants73,7931.98%
Exchange 3 Chaos Orbs for a Divine Orb47,5881.28%
Exchange 3 Orbs of Scouring for 3 Orbs of Annulment47,2951.27%
Exchange 3 Vaal Orbs for 6 Orbs of Regret45,0651.21%

Currency Exchange 2

Spoiler
Exchange 10 Orbs of Transmutation for 10 Orbs of Alchemy118,81822.24%
Exchange 10 Orbs of Augmentation for 10 Regal Orbs114,60921.46%
Exchange 10 Scrolls of Wisdom for 20 Orbs of Chance87,25716.34%
Exchange 10 Jeweller's Orbs for 20 Orbs of Fusing62,77611.75%
Exchange 10 Orbs of Alchemy for 20 Cartographer's Chisels37,4707.01%
Exchange 10 Chromatic Orbs for 20 Gemcutter's Prisms22,6034.23%
Exchange 10 Orbs of Alteration for 10 Chaos Orbs22,2804.17%
Exchange 10 Blessed Orbs for 20 Orbs of Alteration19,7173.69%
Exchange 10 Prime Sextants for 10 Awakened Sextants12,9332.42%
Exchange 10 Simple Sextants for 10 Prime Sextants12,9142.42%
Exchange 10 Cartographer's Chisels for 10 Vaal Orbs9,9891.87%
Exchange 10 Vaal Orbs for 20 Orbs of Regret7,7791.46%
Exchange 10 Chaos Orbs for an Exalted Orb2,6430.49%
Exchange 10 Orbs of Scouring for 10 Orbs of Annulment2,3770.44%

Currency Usage

Spoiler
Improves the Quality of a Gem by at least 10%. The maximum quality is 20%461,37921.69%
Reforge the links between sockets on an item 10 times, using the outcome with the greatest number of linked sockets456,34621.46%
Reforge the number of sockets on an item 10 times, using the outcome with the greatest number of sockets339,45415.96%
Improves the Quality of a Flask by at least 10%. Has greater effect on lower rarity flasks. The maximum quality is 20%304,09714.30%
Reforge a Rare item with new random modifiers 10 times, using the outcome with the highest average modifier level255,41212.01%
Upgrades a Normal Item to a random rarity 10 times, using the outcome with the highest rarity163,8587.70%
Reforge the colours of sockets on an item 10 times, using the outcome with the greatest number of less-common socket colours146,1856.87%

Modify Currency

Spoiler
Upgrade the tier of an Essence253,94648.68%
Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs112,49321.56%
Upgrade an Engineer's Orb to an Infused Engineer's Orb88,64316.99%
Upgrade an Oil into an Oil one tier higher66,61312.77%

Gems

Spoiler
Change a Gem into another Gem, carrying over experience and quality if possible646,91640.15%
Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens143,2928.89%
Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens142,0758.82%
Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens132,3078.21%
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens118,3517.34%
Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms105,2506.53%
Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms103,8196.44%
Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms97,1126.03%
Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms89,9465.58%
Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.32,3102.01%

Offering to the Goddess

Spoiler
Change an Offering to the Goddess into a Gift to the Goddess88,11535.06%
Change an Offering to the Goddess into a Dedication to the Goddess81,68332.50%
Change an Offering to the Goddess into a Tribute to the Goddess81,50332.43%

Map Modification

Spoiler
Change a Map into another of the same tier, prioritising Maps that you have not yet completed927,70163.88%
Sacrifice a Map for multiple Maps one tier lower398,86427.47%
Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.125,6048.65%

Zana Modifiers

Spoiler
Sacrifice a Map. Add a free Infused Harbinger craft to your Map device208,08712.65%
Sacrifice a Map. Add a free Infused Nemesis craft to your Map device207,40512.60%
Sacrifice a Map. Add a free craft to your Map device199,18312.10%
Sacrifice a Map. Add a free Infused Domination craft to your Map device189,40411.51%
Sacrifice a Map. Add a free Infused Ambush craft to your Map device186,70311.35%
Sacrifice a Map. Add a free Infused Bloodlines craft to your Map device186,44211.33%
Sacrifice a Map. Add a free Infused Anarchy craft to your Map device185,76711.29%
Sacrifice a Map. Add a free Infused Perandus craft to your Map device184,08511.19%
Sacrifice a Map. Add a free Infused Rampage craft to your Map device98,4085.98%

Atlas Missions

Spoiler
Sacrifice a Map to gain 3 Zana Atlas Missions based on its colour149,36121.08%
Sacrifice a Map to gain 3 Jun Atlas Missions based on its colour130,92518.48%
Sacrifice a Map to gain 3 Niko Atlas Missions based on its colour122,37117.27%
Sacrifice a Map to gain 3 Einhar Atlas Missions based on its colour114,92916.22%
Sacrifice a Map to gain 3 Alva Atlas Missions based on its colour109,03215.39%
Sacrifice a Map to gain 1 Atlas Mission for each Master based on its colour82,03211.58%

Sacrifice a Map

Spoiler
Sacrifice a Map to create random Map currency based on its tier154,33932.21%
Sacrifice a Map to create a random Scarab based on its colour132,42627.64%
Sacrifice a White or Yellow Map to create random Map Fragments based on its tier109,96022.95%
Sacrifice a Red Map to create random Map Fragments based on its tier40,1988.39%
Sacrifice a Tier 14 Map or higher to create a random Elder Guardian-occupied Map16,2283.39%
Sacrifice a Tier 14 Map or higher to create a random Shaper Guardian-occupied Map16,1873.38%
Sacrifice a Tier 14 Map or higher to create a random Unique Synthesis Map9,7742.04%

Enchant a Map

Spoiler
Enchant a non-Unique Map with "Map boss is surrounded by Tormented Spirits"129,65133.57%
Enchant a non-Unique Map with "Has an additional modifier from Zana's crafting bench at random"126,98232.88%
Enchant a non-Unique Map with "Map has a Vaal Side Area"111,58028.89%
Enchant a non-Unique Map with "Map doesn't consume Sextant charges"18,0064.66%

Change Element of a modifier

Spoiler
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance53,74817.90%
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance51,47417.14%
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance49,09816.35%
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance48,90216.29%
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance48,61816.19%
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance48,42016.13%

Quality Modification

Spoiler
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality26,61223.27%
Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality25,07121.92%
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality23,45320.51%
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality7,7996.82%
Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality6,7915.94%
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality5,3804.70%
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality5,2464.59%
Enchant Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality3,1992.80%
Enchant Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality2,8452.49%
Enchant Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality2,2701.98%
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality1,5621.37%
Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality1,3891.21%
Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality1,3751.20%
Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality1,3691.20%

Lucky Crafts

Spoiler
Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values159,49142.03%
Reforge a Rare item with Lucky modifier values, keeping all Prefixes93,08624.53%
Reforge a Rare item with Lucky modifier values, keeping all Suffixes78,30420.63%
Reroll the values of Prefix modifiers on a Magic or Rare item, with Lucky modifier values37,8299.97%
Augment a Rare item with a new modifier, with Lucky modifier values10,7672.84%

Modifier Reroll

Spoiler
Reforge a Rare item, being much more likely to receive the same modifier types109,41937.05%
Reforge a Rare item, being much less likely to receive the same modifier types90,76630.73%
Reforge a Rare item, keeping all Prefixes53,30518.05%
Reforge a Rare item, keeping all Suffixes41,87214.18%

Rarity Upgrade

Spoiler
Upgrade a Normal item to a Magic item, adding one random high-tier modifier117,88237.26%
Upgrade a Normal item to a Magic item, adding two random high-tier modifiers94,75629.95%
Upgrade a Magic item to a Rare item, adding two random modifiers43,44513.73%
Upgrade a Magic item to a Rare item, adding three random modifiers23,5007.43%
Upgrade a Magic item to a Rare item, adding four random modifiers14,3314.53%
Upgrade a Magic item to a Rare item, adding two random high-tier modifiers12,1253.83%
Upgrade a Magic item to a Rare item, adding three random high-tier modifiers6,9442.20%
Upgrade a Magic item to a Rare item, adding four random high-tier modifiers3,3601.06%

Add Influence to an item

Spoiler
Add a random Influence to Normal, Magic or Rare Armour that isn't influenced124,73255.89%
Add a random Influence to Normal, Magic or Rare Jewellery that isn't influenced51,12922.91%
Add a random Influence to a Normal, Magic or Rare Weapon that isn't influenced47,32721.20%

Influence Modifiers

Spoiler
Augment an item with a new Influence modifier17,15021.55%
Remove a random Influence modifier from an item and add a new Influence modifier16,64520.91%
Augment an item with a new Influence modifier with Lucky values16,39820.60%
Remove a random Influence modifier from an item10,51213.21%
Remove a random non-Influence modifier from an item and add a new Influence modifier10,20412.82%
Reforge a Rare item with new random modifiers, including an Influence modifier. Influence modifiers are more common8,68310.91%

Synthesis Implicit Modifiers

Spoiler
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items87,580100.00%

Fracture an item

Spoiler
Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items37,58852.25%
Fracture a random Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items22,58731.40%
Fracture a random Suffix on an item with at least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items11,76416.35%
That is a lot of data. We felt that it was interesting and important to expose as many numbers and percentages as possible, so there can be transparent discussion regarding Harvest crafting. Let's highlight a few interesting tidbits from all of the above statistics!

  • 41,299 sockets became White sockets
  • 37,770 items have been 6-socketed
  • 22,309 items have been 6-linked
  • 5,115,354 modifiers have been augmented onto items
  • 697,181 stacks of Divination Cards have been sacrificed in an effort to receive more
  • 171,806 items have been sacrificed for Perandus Coins
  • 71,820 Beachhead Maps have been created
  • 49,001 Bestiary Lures have been created
  • 2,643 Exalted Orbs have been traded for through the 'Exchange 10 Chaos Orbs' craft
  • 88,643 Infused Engineer's Orbs have been created
  • 32,310 Level 20 Support Gems have been sacrificed, resulting in ~1,600 Awakened Gems being created (and more than 30,000 ruthlessly destroyed!)
  • 251,301 Offerings to the Goddess have been changed into Gifts, Tributes or Dedications to the Goddess
  • 1,196,592 maps have been created through the 'Sacrifice a Map for multiple Maps one tier lower' craft
  • 1,446,301 Infused Zana Modifiers have been added to Map Devices
  • 2,290,014 Atlas Missions have been gained
  • 9,774 Unique Synthesis Maps have been created
  • 386,219 Maps have been enchanted
  • 87,580 items have gained Synthesis implicit modifiers
  • 71,939 items have been Fractured

Whew. Hopefully that's interesting to pick apart! Next, let's look at how much Lifeforce was condensed and how much was spent on irrigating planted seeds.

Condensed:
  • Wild: 16,832,930,560
  • Vivid: 15,854,662,703
  • Primal: 15,605,500,428

Irrigated:
  • Wild: 14,467,969,923
  • Vivid: 13,282,599,309
  • Primal: 12,359,037,995

And that means there's...
  • Wild: 2,364,990,637
  • Vivid: 2,572,063,394
  • Primal: 3,246,462,433
...Lifeforce still in storage, or lost to the void.

That's a lot of Lifeforce! Finally, let's take a look at how many Avatar of the Grove encounters were started and how many were successfully completed.

  • Avatar of the Grove encounters started: 94,000
  • Avatar of the Grove encounters completed: 84,379

As you can see, just shy of 90% of encounters that were started were successfully completed; a fairly high success rate for a new boss. There's no question that this boss was considered to be on the easier side among endgame bosses, and the statistics seem to agree with that sentiment.

That's it for today! We hope you found this round-up interesting. We'll continue to reveal more statistics over the next few weeks.
Posted by 
on
Grinding Gear Games
Sleeper of Resident
nice
woooooooooow
[Removed by Support]
No core pls
For some things, crafting can't buy.
For everything else, there's GGG.
one of 22k to get the 6 link craft

seems to be an awfully small number for a challenge..
Great. Please bring it to standard and dont make it a 10% chance to occur. Other players want the opportunity to update or craft our own gear that isn't a Vegas slot machine too.
Mostly useless info, as far as life force, I don't bank any of it as I don't care to build a garden. What would be interesting to me is how many t1 seeds drop vs how many are planted.
I love little comments in the post like "That's a lot of Lifeforce!". Still very interesting, hoping GGG tries to add more deterministic crafts, and weird crafts into the game

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