Will Harvest Become Core Path of Exile Content?
OH nooooo :'( the only league i was crafting my item and have a litle fun crafting...
I am still playing league only beceause we can craft item and good item is not impossible to get .... NEXT LEAGUE BACK TO IMPOSIBLE ITEM TO GET |
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In my opinion if you want to grow your game and have new players you should make the crafting method not so difficult and expensive to do. So it seems to me that you should keep a lot of Harvest.
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Oshabi can be a new Master?
Problem: Players are having fun in Path of Exile.
Solution: Remove fun. |
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F
No harvest core. Is it to late to ask for a refund of the supporter pack? Just kidding, I didn't buy one I've been burnt to many times before to waste my gold anymore. I just enjoy playing for free and let the 1% you cater to pay my way. LUL Stank Pug Chump Puggers ................... Soooo WEAK, soooo very weak LUL
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" You don't like trade league? Play SSF. |
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" Ah. Hey. You actually managed to make a coherent sentence and ask a question that, while answered in the post you quoted from, is actually a good question. Here's what I would conclude; Multi-modding was power creep that did not impact the game in any positive way. It did not really affect or benefit build diversity, not improve play experience. Harvest crafting is power creep to such an extent that it makes, readily available, the gear in high enough quality that certain builds that have never really been XP+ viable in late game content, viable (Such as basically any non-PF ranger build). It also allows the casual player to experience the full breadth of content that is normally exclusively reserved for 8+ hour/day players (Such as deep delving or boss farming). In Multi-moddings case, it was power creep with next to no appreciable benefit. While in this case it's power creep with clearly observable benefits. That is why I would say, arguably, one is acceptable while the other isn't Last edited by EpsiIon#3923 on Aug 12, 2020, 8:52:35 PM
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I'd wish the more "common" crafting options still stay common, allowing beginners to customize their items quickly to a certain point.
This will especially help those when their elemental resistance suddenly drops after Act 4, 5 and 10. And by greatly reducing the odds for really good high end options, I think it'll be fairly easy to maintain balance. I think the most ideal way of progression should be Harvest crafting(fairly weak but easy to customize. Great intro for crafting) -> Uniques (Decently strong but need to farm and plan ahead) -> End-game Rare items (Only the RNG gods can help you now) I do hope it goes this direction. And I await the next season. (kinda hit a wall this season. Can't seemt to get past tier 12) |
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This was the first league i've played in about 5 years and totally enjoyed it. But with no harvest, its back to playing path of trade again, such a bore for such a boring game,
pepe kappa forehead pogfug keke If you can't handle the truth, just delete the forum post - Precious Flower
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" Some don't like trade period... Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic... |
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" THAT IS THE POINT! why do i have to? i mean no one is forcing you to play with the harvest mechanic? who why does it bother you? just don't use it. and go back to the old days. but as you said "You don't like trade league? Play SSF." no. the answer is most people do not like it because they lose monopoly. end-game too fast and boring? then don't use the crafts and stick with currency slapping. do not forget there are players who have only and hour to play and trading takes that whole hour away from us. |
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